Difference between revisions of "Adamant Cruiser"
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− | = | + | =The Glorious Bounty of Ambition= |
Ambition-Class | Ambition-Class | ||
− | Speed:5 | + | Speed: 5 |
Maneuverability: +12 | Maneuverability: +12 | ||
Line 16: | Line 16: | ||
Space: 75 | Space: 75 | ||
− | SP:57 | + | SP: 57 |
− | Morale: | + | Morale: 92 |
Weapon Capacity: Prow 1, Port 2, Starboard 2 | Weapon Capacity: Prow 1, Port 2, Starboard 2 | ||
− | + | ==Essential Components== | |
− | =Essential Components= | ||
Jovian Warcruiser Plasma Drive [POWER: Produces 85, -17 Space, 2 SP] | Jovian Warcruiser Plasma Drive [POWER: Produces 85, -17 Space, 2 SP] | ||
Line 35: | Line 34: | ||
Ship Master's Bridge [-4 Power, -3 Space] (+ 5 to Piloting and Navigation Rolls, + 10 to Ship's BS Checks) | Ship Master's Bridge [-4 Power, -3 Space] (+ 5 to Piloting and Navigation Rolls, + 10 to Ship's BS Checks) | ||
− | Clemency Life Sustainer [-5 Power, -5 Space] ( | + | Clemency Life Sustainer [-5 Power, -5 Space] (+1 Morale, Reduce depressurization loss by 4) |
− | Clan-Kin Quarters [-2 Power, -5 Space] ( | + | Clan-Kin Quarters [-2 Power, -5 Space, 1 SP] (+5 to Command when defending against boarding and hit and run, Reduce morale losses by 1) |
− | Deep Void Augur Array [-7 Power, 1 SP] (+ | + | Deep Void Augur Array [-7 Power, 1 SP] (+10 Detection) |
− | + | ==Weapons== | |
− | Weapons | ||
<Port and Starboard> Stygies Macrocannons [Total -8 Power, -6 Space, 2 SP] (Strength 3, Damage 1d10+2, Crit 5, Range 5, Armor Piercing 3) | <Port and Starboard> Stygies Macrocannons [Total -8 Power, -6 Space, 2 SP] (Strength 3, Damage 1d10+2, Crit 5, Range 5, Armor Piercing 3) | ||
Line 50: | Line 48: | ||
<Prow> Sunhammer Lance Weapon [-9 Power, -4 Space, 2 SP] (Strength 1, Damage 1d10+3, Crit 3, Range 9, Ignores Armor) | <Prow> Sunhammer Lance Weapon [-9 Power, -4 Space, 2 SP] (Strength 1, Damage 1d10+3, Crit 3, Range 9, Ignores Armor) | ||
+ | ==Supplementary Components== | ||
− | + | Temple to God Emperor [-1 Power, -1 Space, 1 SP] (Morale +3, +100 AP to Creed Objectives) | |
− | |||
− | Temple to God Emperor [-1 Power, -1 Space, 1 SP] (Morale +3, | ||
− | Comp. Cargo Hold [-2 Power, -5 Space, 1 SP] ( | + | Comp. Cargo Hold [-2 Power, -5 Space, 1 SP] (+100 AP to Trade Objectives) |
− | Luxury Quarters [-2 Power, -1 Space, 1 SP] | + | Luxury Quarters [-2 Power, -1 Space, 1 SP] (Morale -3, +100 AP to Creed/Criminal/Trade Objectives) |
Extended Supply Vaults [-1 Power, -4 Space, 1 SP] (Morale +1, Extend time by x2, Repair Integrity +1) | Extended Supply Vaults [-1 Power, -4 Space, 1 SP] (Morale +1, Extend time by x2, Repair Integrity +1) | ||
Line 65: | Line 62: | ||
Manufactorum [-2 Power, -1 Space, 2 SP] (+10 to Repairs, +10 to Acquisition for major Repairs, Can construct items) | Manufactorum [-2 Power, -1 Space, 2 SP] (+10 to Repairs, +10 to Acquisition for major Repairs, Can construct items) | ||
− | Trophy Room [-1 Power, -1 Space, 1 SP] | + | Trophy Room [-1 Power, -1 Space, 1 SP] (+50 AP to Criminal/Exploration/Trade Objectives) |
+ | |||
+ | Empyrean Mantle [-5 Power, 2 SP] (Makes detecting us on Silent Running two degrees more difficult, +50 AP to Criminal Objectives) | ||
+ | |||
+ | |||
+ | Total: (84/85 Power, 75/75 Space, 22/22 SP) | ||
− | + | ==Other Notes== | |
− | ( | + | Machine Spirit Oddities: Rebellious (Ship may refuse to function properly, Ignores Crit Hits on 7+) |
− | Haunted (-10 Morale, + 6 Detection) | + | History: Haunted (-10 Morale, +6 Detection, -5 penalty to non-crew members acting against the ship when aboard) |
Achievement Point total bonuses to objectives: Trade +250, Creed +200, Criminal +200, Exploration +50 | Achievement Point total bonuses to objectives: Trade +250, Creed +200, Criminal +200, Exploration +50 |
Latest revision as of 12:55, 6 August 2016
Contents
The Glorious Bounty of Ambition[edit]
Ambition-Class
Speed: 5
Maneuverability: +12
Detection: +31
Hull Integrity: 66
Armour: 17
Turret Rating: 2
Space: 75
SP: 57
Morale: 92
Weapon Capacity: Prow 1, Port 2, Starboard 2
Essential Components[edit]
Jovian Warcruiser Plasma Drive [POWER: Produces 85, -17 Space, 2 SP]
Strelov 2 Warp Engine [-12 Power, -12 Space]
Warpsbane Hull [-1 Power, 2 SP] (+10 to Navigation rolls, 2 Rolls on Warp Incidents, Choose 1)
Repulsor Shield Array [-8 Power, -1 Space] (2 Void Shields, no Maneuver penalties in nebulas, ice rings, and other celestial phenomena]
Ship Master's Bridge [-4 Power, -3 Space] (+ 5 to Piloting and Navigation Rolls, + 10 to Ship's BS Checks)
Clemency Life Sustainer [-5 Power, -5 Space] (+1 Morale, Reduce depressurization loss by 4)
Clan-Kin Quarters [-2 Power, -5 Space, 1 SP] (+5 to Command when defending against boarding and hit and run, Reduce morale losses by 1)
Deep Void Augur Array [-7 Power, 1 SP] (+10 Detection)
Weapons[edit]
<Port and Starboard> Stygies Macrocannons [Total -8 Power, -6 Space, 2 SP] (Strength 3, Damage 1d10+2, Crit 5, Range 5, Armor Piercing 3)
<Port and Starboard> Sunsear Laser Batteries [Total -12 Power, -8 Space, 2 SP] (Strength 4, Damage 1d10+2, Crit 4, Range 9)
<Prow> Sunhammer Lance Weapon [-9 Power, -4 Space, 2 SP] (Strength 1, Damage 1d10+3, Crit 3, Range 9, Ignores Armor)
Supplementary Components[edit]
Temple to God Emperor [-1 Power, -1 Space, 1 SP] (Morale +3, +100 AP to Creed Objectives)
Comp. Cargo Hold [-2 Power, -5 Space, 1 SP] (+100 AP to Trade Objectives)
Luxury Quarters [-2 Power, -1 Space, 1 SP] (Morale -3, +100 AP to Creed/Criminal/Trade Objectives)
Extended Supply Vaults [-1 Power, -4 Space, 1 SP] (Morale +1, Extend time by x2, Repair Integrity +1)
Labratorium [-2 Power, -1 Space, 3 SP] (+20 to identify/analyze/repair ancient/xeno artifacts and for crafting)
Manufactorum [-2 Power, -1 Space, 2 SP] (+10 to Repairs, +10 to Acquisition for major Repairs, Can construct items)
Trophy Room [-1 Power, -1 Space, 1 SP] (+50 AP to Criminal/Exploration/Trade Objectives)
Empyrean Mantle [-5 Power, 2 SP] (Makes detecting us on Silent Running two degrees more difficult, +50 AP to Criminal Objectives)
Total: (84/85 Power, 75/75 Space, 22/22 SP)
Other Notes[edit]
Machine Spirit Oddities: Rebellious (Ship may refuse to function properly, Ignores Crit Hits on 7+)
History: Haunted (-10 Morale, +6 Detection, -5 penalty to non-crew members acting against the ship when aboard)
Achievement Point total bonuses to objectives: Trade +250, Creed +200, Criminal +200, Exploration +50