Difference between revisions of "Additional Traits"

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'''Spider Silk'''<br>
 
'''Spider Silk'''<br>
''5 pts''<br>
+
''4 pts''<br>
 
This is the ability to produce spider's silk. It is really just binding with a ''lot'' of modifiers and an Accessory, lumped under one heading for simplicity. Modifiers in brackets denote that they are using the Limited Enhancements rule, limiting the Modifier that they follow.<br>
 
This is the ability to produce spider's silk. It is really just binding with a ''lot'' of modifiers and an Accessory, lumped under one heading for simplicity. Modifiers in brackets denote that they are using the Limited Enhancements rule, limiting the Modifier that they follow.<br>
 
Binding 3 (Area Affect, 2 yards [Takes Extra Time 5, -50%], +25%; Melee Attack, Reach C, -30%; Takes Extra Time 1, -10%; Wall, Permeable [Takes Extra Time 6, -60%], +12%) [3]<br>
 
Binding 3 (Area Affect, 2 yards [Takes Extra Time 5, -50%], +25%; Melee Attack, Reach C, -30%; Takes Extra Time 1, -10%; Wall, Permeable [Takes Extra Time 6, -60%], +12%) [3]<br>

Revision as of 15:16, 23 September 2009

These are additional traits available to the Æther campaign setting not found in GURPS Basic Set.

Fae Meta-Trait
-50 pts
All fae (faeries) are governed by certain, specific magical laws and compulsions. This trait includes:
Dread (Holy Symbols) [-10], Dread (St. John's Wort) [-5], Revulsion (Salt) [-5], Revulsion (Steel) [-10], and Vulnerability (Steel, x2) [-20].

Spider Silk
4 pts
This is the ability to produce spider's silk. It is really just binding with a lot of modifiers and an Accessory, lumped under one heading for simplicity. Modifiers in brackets denote that they are using the Limited Enhancements rule, limiting the Modifier that they follow.
Binding 3 (Area Affect, 2 yards [Takes Extra Time 5, -50%], +25%; Melee Attack, Reach C, -30%; Takes Extra Time 1, -10%; Wall, Permeable [Takes Extra Time 6, -60%], +12%) [3]
Accessory (Rope) [1]


Talent (Earth Affinity)
10 pts/level
You have a way with all things relating to stonework, metal smithing, etc. In addition to a +1 bonus to the skills listed below, you receive +1 on reaction rolls from miners, smiths, jewelers, etc. for every level of this trait. For every level of this trait you receive a +1 bonus to Armoury, Engineer (Mining), Geology, Jeweler, Masonry, Metallurgy, Prospecting, and Smith.