Difference between revisions of "Adventures in the Distal Provinces: Gazetteer"

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[[https://wiki.rpg.net/index.php?title=Adventures_in_the_Distal_Provinces Back to Main Page]]
 
[[https://wiki.rpg.net/index.php?title=Adventures_in_the_Distal_Provinces Back to Main Page]]
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==Clans of the Khokhorraasokq Orc==
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''Driven out centuries ago as vermin by the Empire, they are back to reclaim their birthright''
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 +
*Capital: '''Keliyeb''' (renamed by Orcs: "Princess-Mother Tläqqekh's Triumph")
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**''This was once ruled by Matan, but conquered by the current Orc princess's mom decades back.​''
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*Conquered city from Moundan: "Station West" (renamed by Orcs: "'''Human's Folly'''")
 +
**''Station West was a prosperous trading town ruled by the Imperial Governor in Moundan until 5 years ago. It stood at the 3-way border of Moundan, Matan, and Loshiria. The Regent of Matan was trying to negotiate a peace settlement with the invading Orcs and suggested to all the parties involved to have a conference in this town were three Imperial factions bordered. The Orc Princess said, "Sure!" and marched her armies to the town, conquering pieces of Moundan, Matan, and Loshiria in the process. Then she said, "Let's negotiate!". The Orc clans felt insulted when the human states all cancelled their plans, so they renamed the town. Now Moundan no longer even borders on Matan, and all parties blame Matan for encouraging Orc depredations.​''
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==Cult of Vavu==
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 +
''Originally a colony meant to “civilize” the native humans, the settlers embraced the local’s beliefs and seek to export their faith''
  
 
==Distal Province of Moundan==
 
==Distal Province of Moundan==
  
 
''Last holdout of the Empire in this faraway land''
 
''Last holdout of the Empire in this faraway land''
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 +
*Capital: Western Distal Provincial Capital ("WDPC" or "'''Moundan Town'''" for short)
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*Inland City: Imperial Portal Station (or '''Portal''' for short) This is the starting point for the land journey back to the Empire.
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**''The Empire wasn't too creative with its names for the initial new settlements. These were meant to be "functional" places to enrich the Empire. The colonists were expected to consider the Imperial Core as their true homeland and not get sentimentally attached to this outland.''
  
 
The Imperial Province of Moudan claims to be the sole legitimate government here. But since they're beset by invading Orcs while wanting to reconquer the breakaway provinces, they've had to accept all the help they can get. So the Governor will turn a blind eye to Orcs in the military, Dwarves in the crafter's guilds, and wizards whose orthodoxy is questionable--as long as they pay lip service in their loyalty to the Emperor. A variety of people will show up here seeking opportunities. Plus, this is the starting point for the road to the Empire--and is the first place to receive what little imports trickle in from the east.
 
The Imperial Province of Moudan claims to be the sole legitimate government here. But since they're beset by invading Orcs while wanting to reconquer the breakaway provinces, they've had to accept all the help they can get. So the Governor will turn a blind eye to Orcs in the military, Dwarves in the crafter's guilds, and wizards whose orthodoxy is questionable--as long as they pay lip service in their loyalty to the Emperor. A variety of people will show up here seeking opportunities. Plus, this is the starting point for the road to the Empire--and is the first place to receive what little imports trickle in from the east.
  
==Principality of Malan==
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==Dwarven Settlements==
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''These small underground fortresses are all that remains of a people who once lived in mighty cities beneath the earth''
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==Isles of the Lizardfolk==
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''Mysterious dwellers of the islands who have become rather good sailors, traders--and pirates''
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==Lands of the Herenni Elves==
  
''A breakaway province of aristocrats who claim to be the legitimate heirs of the Empire''
+
''Once lived all over this land, now confined to the perimeters--but they are growing in resurgent strength''
  
The Principality of Matan acts as a sort of neutral ground for representatives of the other breakaway provinces. The aristocrats don't really want to encourage the other provinces becoming more independent, but if they can get the other provinces to look to the Prince of Matan as a solver of problems, that weakens the legitimacy of the Governor in the Imperial Province of Moudan. So, a mixed group of differing nationalities are not exactly out of place, despite the Principality's Aristocratic pretension.
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*Capital: '''Thudattin'''
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*Inland City: '''Shummarin'''
  
 
==Oceanic Republic of Loshiria==
 
==Oceanic Republic of Loshiria==
  
 
''Wealthy ship captains who threw off the yoke of the absentee Emperor''
 
''Wealthy ship captains who threw off the yoke of the absentee Emperor''
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 +
*Capital: Siggog-upon-the-Sea (or just "'''Siggog'''")
  
 
The Oceanic Republic of Loshira has given up any pretense of being part of the Empire and view Matan and Moudan as collapsing relics. They are sea-facing, so get a lot of visitors by ship from all over the Distal Provinces and even places off the map. Plus they are the buffer between Matan and Moudan, so they get a lot traffic that way, especially since the Orcs are taking control of the northern roads that used to connect the Aristocrats with the Governor.
 
The Oceanic Republic of Loshira has given up any pretense of being part of the Empire and view Matan and Moudan as collapsing relics. They are sea-facing, so get a lot of visitors by ship from all over the Distal Provinces and even places off the map. Plus they are the buffer between Matan and Moudan, so they get a lot traffic that way, especially since the Orcs are taking control of the northern roads that used to connect the Aristocrats with the Governor.
  
==Cult of Vavu==
+
==Principality of Malan==
  
''Originally a colony meant to “civilize” the native humans, the settlers embraced the local’s beliefs and seek to export their faith''
+
''A breakaway province of aristocrats who claim to be the legitimate heirs of the Empire''
  
==Clans of the Khokhorraasokq Orc==
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*Capital: '''Angbaria'''
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*Inland City: '''Attarun'''
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*Southern Coastal City: '''Sijayat'''
  
''Driven out centuries ago as vermin by the Empire, they are back to reclaim their birthright''
+
The Principality of Matan acts as a sort of neutral ground for representatives of the other breakaway provinces. The aristocrats don't really want to encourage the other provinces becoming more independent, but if they can get the other provinces to look to the Prince of Matan as a solver of problems, that weakens the legitimacy of the Governor in the Imperial Province of Moudan. So, a mixed group of differing nationalities are not exactly out of place, despite the Principality's Aristocratic pretension.
  
==Elves==
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==Yobinna Elves==
  
 
''Once lived all over this land, now confined to the perimeters--but they are growing in resurgent strength''
 
''Once lived all over this land, now confined to the perimeters--but they are growing in resurgent strength''
 
==Dwarven Settlements==
 
 
''These small underground fortresses are all that remains of a people who once lived in mighty cities beneath the earth''
 
 
==Isles of the Lizardfolk==
 
 
''Mysterious dwellers of the islands who have become rather good sailors, traders--and pirates''
 

Revision as of 01:32, 14 March 2023

[Back to Main Page]

Clans of the Khokhorraasokq Orc

Driven out centuries ago as vermin by the Empire, they are back to reclaim their birthright

  • Capital: Keliyeb (renamed by Orcs: "Princess-Mother Tläqqekh's Triumph")
    • This was once ruled by Matan, but conquered by the current Orc princess's mom decades back.​
  • Conquered city from Moundan: "Station West" (renamed by Orcs: "Human's Folly")
    • Station West was a prosperous trading town ruled by the Imperial Governor in Moundan until 5 years ago. It stood at the 3-way border of Moundan, Matan, and Loshiria. The Regent of Matan was trying to negotiate a peace settlement with the invading Orcs and suggested to all the parties involved to have a conference in this town were three Imperial factions bordered. The Orc Princess said, "Sure!" and marched her armies to the town, conquering pieces of Moundan, Matan, and Loshiria in the process. Then she said, "Let's negotiate!". The Orc clans felt insulted when the human states all cancelled their plans, so they renamed the town. Now Moundan no longer even borders on Matan, and all parties blame Matan for encouraging Orc depredations.​

Cult of Vavu

Originally a colony meant to “civilize” the native humans, the settlers embraced the local’s beliefs and seek to export their faith

Distal Province of Moundan

Last holdout of the Empire in this faraway land

  • Capital: Western Distal Provincial Capital ("WDPC" or "Moundan Town" for short)
  • Inland City: Imperial Portal Station (or Portal for short) This is the starting point for the land journey back to the Empire.
    • The Empire wasn't too creative with its names for the initial new settlements. These were meant to be "functional" places to enrich the Empire. The colonists were expected to consider the Imperial Core as their true homeland and not get sentimentally attached to this outland.

The Imperial Province of Moudan claims to be the sole legitimate government here. But since they're beset by invading Orcs while wanting to reconquer the breakaway provinces, they've had to accept all the help they can get. So the Governor will turn a blind eye to Orcs in the military, Dwarves in the crafter's guilds, and wizards whose orthodoxy is questionable--as long as they pay lip service in their loyalty to the Emperor. A variety of people will show up here seeking opportunities. Plus, this is the starting point for the road to the Empire--and is the first place to receive what little imports trickle in from the east.

Dwarven Settlements

These small underground fortresses are all that remains of a people who once lived in mighty cities beneath the earth

Isles of the Lizardfolk

Mysterious dwellers of the islands who have become rather good sailors, traders--and pirates

Lands of the Herenni Elves

Once lived all over this land, now confined to the perimeters--but they are growing in resurgent strength

  • Capital: Thudattin
  • Inland City: Shummarin

Oceanic Republic of Loshiria

Wealthy ship captains who threw off the yoke of the absentee Emperor

  • Capital: Siggog-upon-the-Sea (or just "Siggog")

The Oceanic Republic of Loshira has given up any pretense of being part of the Empire and view Matan and Moudan as collapsing relics. They are sea-facing, so get a lot of visitors by ship from all over the Distal Provinces and even places off the map. Plus they are the buffer between Matan and Moudan, so they get a lot traffic that way, especially since the Orcs are taking control of the northern roads that used to connect the Aristocrats with the Governor.

Principality of Malan

A breakaway province of aristocrats who claim to be the legitimate heirs of the Empire

  • Capital: Angbaria
  • Inland City: Attarun
  • Southern Coastal City: Sijayat

The Principality of Matan acts as a sort of neutral ground for representatives of the other breakaway provinces. The aristocrats don't really want to encourage the other provinces becoming more independent, but if they can get the other provinces to look to the Prince of Matan as a solver of problems, that weakens the legitimacy of the Governor in the Imperial Province of Moudan. So, a mixed group of differing nationalities are not exactly out of place, despite the Principality's Aristocratic pretension.

Yobinna Elves

Once lived all over this land, now confined to the perimeters--but they are growing in resurgent strength