Editing AfterRagnarok:Miekke
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Latest revision | Your text | ||
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====Experience==== | ====Experience==== | ||
− | XP: x | + | XP: x o o o o |
====Harm==== | ====Harm==== | ||
− | Harm: 1 taken (Urdakott's pistol) | + | Harm: 1 taken (Urdakott's pistol) |
1 d-harm (from Blizzard) | 1 d-harm (from Blizzard) | ||
Line 72: | Line 72: | ||
<hr> | <hr> | ||
− | '''Healing touch''' | + | '''Healing touch'''<br> |
When you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 segment, but you’re also opening your brain, so roll that move next. On a miss: first, you don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic maelstrom, without protection or preparation. For you, and for your patient if your patient’s a fellow player’s character, treat it as though you’ve made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC. | When you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 segment, but you’re also opening your brain, so roll that move next. On a miss: first, you don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic maelstrom, without protection or preparation. For you, and for your patient if your patient’s a fellow player’s character, treat it as though you’ve made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC. | ||