Editing AfterTheBomb.Setting
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3.) Pick a '''Major''' and two '''Minor Hindrances''' and spent the points on raises.</Br> | 3.) Pick a '''Major''' and two '''Minor Hindrances''' and spent the points on raises.</Br> | ||
4.) Gain a Novice '''Edge'''; character must qualify for it.</Br> | 4.) Gain a Novice '''Edge'''; character must qualify for it.</Br> | ||
− | 5.) Spend '''$500''' worth of trade/barter good (basically whatever money you have left over after buying your starting gear is trade/barter goods. Coins and paper cash are used by very few committes | + | 5.) Spend '''$500''' worth of trade/barter good (basically whatever money you have left over after buying your starting gear is trade/barter goods. Coins and paper cash are used by very few committes).</Br> |
ADDITIONAL NOTES FOR ROAD HOGS (Standard Gear) </Br> | ADDITIONAL NOTES FOR ROAD HOGS (Standard Gear) </Br> |