Editing AfterTheBomb.Setting

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3.) Pick a '''Major''' and two '''Minor Hindrances''' and spent the points on raises.</Br>
 
3.) Pick a '''Major''' and two '''Minor Hindrances''' and spent the points on raises.</Br>
 
4.) Gain a Novice '''Edge'''; character must qualify for it.</Br>
 
4.) Gain a Novice '''Edge'''; character must qualify for it.</Br>
5.) Spend '''$500''' worth of trade/barter good (basically whatever money you have left over after buying your starting gear is trade/barter goods. Coins and paper cash are used by very few committes. Generally every $10 of trade/barter goods weighs about 1lb for simplicy sake).</Br>
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5.) Spend '''$500''' worth of trade/barter good (basically whatever money you have left over after buying your starting gear is trade/barter goods. Coins and paper cash are used by very few committes).</Br>
  
 
ADDITIONAL NOTES FOR ROAD HOGS (Standard Gear) </Br>
 
ADDITIONAL NOTES FOR ROAD HOGS (Standard Gear) </Br>

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