Editing AfterTheBomb.Setting

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 97: Line 97:
 
====HOUSE RULES====
 
====HOUSE RULES====
 
SUPER POWERS</Br>
 
SUPER POWERS</Br>
We are not using most of the Arcane Powers (or Arcane Resistance) or any Power Edges in this setting. Characters with Positive Racial Abilities can purchase the edge Arcane Powers (Super Powers) to purchase super powers from the Super Powered Companion. You can only take Super Powers that are not listed under Racial Abilities and not all are power are available (check with the GM first, but something like Undead is going to be hard to justify). Generally you cannot spend more the 5 points on any one Super Power (check with the GM). </Br>
+
We are not using most of the Arcane Powers (or Arcane Resistance) or any Power Edges in this setting. Characters with Positive Racial Abilities can purchase the edge Arcane Powers (Super Powers) to purchase super powers from the Super Powered Companion. You can only take Super Powers that are not listed under Racial Abilities and not all are power are available (check with the GM first, but something like Undead is going to be hard to justify). Generally you cannot spend more the 5 points on any one Super Power but you may be allowed to take more then one Super-Power (check with the GM). </Br>
  
  
 
NEW HINDRANCES</Br>
 
NEW HINDRANCES</Br>
'''Jingoistic''' (Major): Believes in the superiority of your group or species over all others. You cannot grant bonuses or receive any benefits them from any Leadership Edges and you suffer a -2 to your Persuasion checks against all others as your distain for them spills over. Groups might include Pure Strain Human, Mutants, Only Uplifted Animals or Only Mutant Plants, etc. </Br>
+
'''Jingoistic''' (Minor): Believes in the superiority of your group or species over all others. You cannot grant bonuses or receive any benefits them from any Leadership Edges and you suffer a -2 to your Persuasion checks against all others as your distain for them spills over. Groups might include Pure Strain Human, Mutants, Only Uplifted Animals or Only Mutant Plants, etc. </Br>
 
'''Low-Tech''' (Minor/Major): At a Minor level the character suffers a -2 for all tech based Smarts skills (electronics, hacking, science, etc.) and can only start with primitive armor and the most advanced weapon of muskets. A Major level the character is -4 for such skills and cannot start with more than Stone Age level weapons and equipment. </Br>
 
'''Low-Tech''' (Minor/Major): At a Minor level the character suffers a -2 for all tech based Smarts skills (electronics, hacking, science, etc.) and can only start with primitive armor and the most advanced weapon of muskets. A Major level the character is -4 for such skills and cannot start with more than Stone Age level weapons and equipment. </Br>
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)