Editing AfterTheBomb.Setting

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* Language Translator: $5,000, wt. 1lb (available as software for existing hardware or as a portable device about the size of an electric razor, translators can decode standard audio signals as well as ultra high and ultra low frequencies. Translation is provided in text or audio form, as the user requires. The device’s skill in a known language is d12+2. It cannot translate unknown languages, but advanced models (typically 5× the price) can “learn.” Roll a d6 each full day the device interacts with a target speaker. On a 4+, it gains a d4 in that language. It may continue to “train” itself in this way until its skill is a d12+2)
 
* Language Translator: $5,000, wt. 1lb (available as software for existing hardware or as a portable device about the size of an electric razor, translators can decode standard audio signals as well as ultra high and ultra low frequencies. Translation is provided in text or audio form, as the user requires. The device’s skill in a known language is d12+2. It cannot translate unknown languages, but advanced models (typically 5× the price) can “learn.” Roll a d6 each full day the device interacts with a target speaker. On a 4+, it gains a d4 in that language. It may continue to “train” itself in this way until its skill is a d12+2)
 
* Matter Cutter: Cost $75,000, wt. 15lb (these devices use ultrasonics, lasers and molecular disruption to make narrow cuts through matter. They’re most often used by salvage crews or marines to breach ship hulls or sealed interiors. Each .5” wide, foot long, foot deep cut requires a single round (real world measurements, not gameinches). Double the time required for every full 30 points of Armor the material has. As an improvised melee weapon, it causes 3d6 Damage with AP 10, and subtracts 2 from Fighting rolls and Parry)
 
* Matter Cutter: Cost $75,000, wt. 15lb (these devices use ultrasonics, lasers and molecular disruption to make narrow cuts through matter. They’re most often used by salvage crews or marines to breach ship hulls or sealed interiors. Each .5” wide, foot long, foot deep cut requires a single round (real world measurements, not gameinches). Double the time required for every full 30 points of Armor the material has. As an improvised melee weapon, it causes 3d6 Damage with AP 10, and subtracts 2 from Fighting rolls and Parry)
* Matter Remover: $100,000, wt. 10lb (this tool is typically used by miners to tunnel through rock. It removes up to a cubic foot of rock or earth per round. Armored surfaces reduce this by half. As an improvised melee weapon, it causes 3d6 Damage at AP 5, and subtracts 2 from Fighting rolls and Parry)
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* Matter Remover: $60,000, wt. 10lb (this tool is typically used by miners to tunnel through rock. It removes up to a cubic foot of rock or earth per round. Armored surfaces reduce this by half. As an improvised melee weapon, it causes 3d6 Damage at AP 5, and subtracts 2 from Fighting rolls and Parry)
 
* Medi-Gel: Cost $150, Wt. 1/4lb (a tube of advanced healing gel. It adds +2 to Healing rolls made to heal fresh wounds or stabilize someone who’s bleeding out, and contains 10 uses)
 
* Medi-Gel: Cost $150, Wt. 1/4lb (a tube of advanced healing gel. It adds +2 to Healing rolls made to heal fresh wounds or stabilize someone who’s bleeding out, and contains 10 uses)
 
* Medi-Scanner: Cost $3,000, wt. 2lb (this hand-held scanner and screen depicts the internal structure of organic beings. This greatly helps doctors looking for damage, and adds +2 to their Healing rolls. With a tiny blood sample, the  medi-scanner can also detect known poisons, diseases, and other conditions)
 
* Medi-Scanner: Cost $3,000, wt. 2lb (this hand-held scanner and screen depicts the internal structure of organic beings. This greatly helps doctors looking for damage, and adds +2 to their Healing rolls. With a tiny blood sample, the  medi-scanner can also detect known poisons, diseases, and other conditions)

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