Editing AfterTheBomb.Setting

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* Pure Strain Human Traits: +4 to resist disease, poisons and toxins (airborn, injected or injested), +2 to resist all Fatigue checks vs. heat and cold, thrist and starvation, lack of sleep, radiations, +3 Skill points. (15 total), Start with an extra $500 in additional trade good/barter gear ($1,000 base), Born after the Fall base Survival d4</Br>
 
* Pure Strain Human Traits: +4 to resist disease, poisons and toxins (airborn, injected or injested), +2 to resist all Fatigue checks vs. heat and cold, thrist and starvation, lack of sleep, radiations, +3 Skill points. (15 total), Start with an extra $500 in additional trade good/barter gear ($1,000 base), Born after the Fall base Survival d4</Br>
 
* Hindrances: Loyal (Minor), Shamed (Major) (Maggie's are members of the Knights of Purity and she was a member in her teenage years and took part in a few raids against mutant villages. She hates that part of her life and trying to make amends), Suspicious (Minor) </Br>
 
* Hindrances: Loyal (Minor), Shamed (Major) (Maggie's are members of the Knights of Purity and she was a member in her teenage years and took part in a few raids against mutant villages. She hates that part of her life and trying to make amends), Suspicious (Minor) </Br>
* Gear: Heavy Leather Jacket and Hood (Torso, Arms, Head; AP 2, Min Str d6, Wt. 8lbs+1, Cost $80+20), Leather pants (Legs; DR 1, Min Str d4, Wt. 5lbs, Cost $20), Glock 9mm (Range 12/24/48, Damage 2d6, ROF 1, AP 1, Shots 17, Min Str d4, Wt. 3lb, Cost $400), 50 rounds of 9mm ammo (cost $20, Wt. 2lbs), Knife (Damage Str+d4, Min Str d4, wt. 1lb, Cost $25), Backpack (Cost $50, Wt. 2lbs), Bedroll (Cost $50, Wt. 4lbs), Canned Goods, per day (Cost $15, wt. 2lb; 5 days $75, Wt. 10lbs), Can Openner (Cost $10, Wt. 1/2lb), Compass (Cost $50, Wt. 1/2lb), Matches, Box of 50, waterproof (Cost $10, wt. 0), Medic Kit (Colst $100, Wt. 4lbs; Five uses, +1 to Healing skill rolls; $25 to refill and wt. 2lbs each) </Br>
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* Gear: Heavy Leather Jacket and Hood (Torso, Arms, Head; AP 2, Min Str d6, Wt. 8lbs+1, Cost $80+20), Leather pants (Legs; DR 1, Min Str d4, Wt. 5lbs, Cost $20), Glock 9mm (Range 12/24/48, Damage 2d6, ROF 1, AP 1, Shots 17, Min Str d4, Wt. 3lb, Cost $400), 50 rounds of 9mm ammo (cost $20, Wt. 2lbs), Knife (Damage Str+d4, Min Str d4, wt. 1lb, Cost $25), Backpack (Cost $50, Wt. 2lbs), Bedroll (Cost $50, Wt. 4lbs), Canned Goods, per day (Cost $15, wt. 2lb; 5 days $75, Wt. 10lbs), Can Openner (Cost $10, Wt. 1/2lb), Compass (Cost $50, Wt. 1/2lb), Matches, Box of 50, waterproof (Cost $10, wt. 0), Medic Kit (Colst $100, Wt. 4; Five uses, +1 to Healing skill rolls; $25 to refill and wt. 2lbs each) </Br>
 
* Unspent: $80 in trade goods (8lbs) </Br>
 
* Unspent: $80 in trade goods (8lbs) </Br>
* Encumbrance: 40lbs, Carried: 48lbs (without pack and trade goods 19lbs)</Br>
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* Encumbrance: 40lbs, Carried: 48lbs (without pack and trade goods 27lbs)</Br>
  
 
'''Walter 'Bugs' Wilson''' [https://www.pinterest.com/pin/228628118568475874/]</Br>
 
'''Walter 'Bugs' Wilson''' [https://www.pinterest.com/pin/228628118568475874/]</Br>

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