Editing AfterTheBomb.Setting

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'''Fuel''' for gas burning costs $10 x Size per hour of operation. Most have an inerior tank that holds enought for the vehicle operate for up to 6 hours. Extra gas tanks use 1 mod and allow operation up to 12 hours (and cost $100 x Size of the vechicle). Portable Gas tanks hold 10 gallons of gas that count as Vehicle Size. </Br>
 
'''Fuel''' for gas burning costs $10 x Size per hour of operation. Most have an inerior tank that holds enought for the vehicle operate for up to 6 hours. Extra gas tanks use 1 mod and allow operation up to 12 hours (and cost $100 x Size of the vechicle). Portable Gas tanks hold 10 gallons of gas that count as Vehicle Size. </Br>
'''Nuclear''' (or Fussion) powered engines (Future Tech) run for years (or any organic matter) and Cost $500,000 plus Size x$200,000. </Br>
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'''Nuclear''' (or Fussion) powered engines run for years (or any organic matter) and cost Size x$200,000. </Br>
  
 
Allowed '''Vehicle Weapons''' from SFC for Modern Vehicles – Auto-Cannon, Bombs (SFC pg. 23), Flame Weapons, Grenade Launchers (SFC pg. 24). For Future - EMP Missiles and Rail Guns (SFC pg. 25). Otherwise use vehicle weapons from SWADE (twice price for modern, rare for futuristic minimum x5 or more price)</Br>
 
Allowed '''Vehicle Weapons''' from SFC for Modern Vehicles – Auto-Cannon, Bombs (SFC pg. 23), Flame Weapons, Grenade Launchers (SFC pg. 24). For Future - EMP Missiles and Rail Guns (SFC pg. 25). Otherwise use vehicle weapons from SWADE (twice price for modern, rare for futuristic minimum x5 or more price)</Br>

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