Editing After The Storm:BONESPIKE

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head and bonespurs jut out from his shoulders, torso, and arms.
 
head and bonespurs jut out from his shoulders, torso, and arms.
  
Str: 16 + 11 = 27
+
Str: 16 + 6 = 22
  
End: 14 + 10 = 24
+
End: 14 + 7 = 21
  
 
Agi: 12 +6 = 18
 
Agi: 12 +6 = 18
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Cool: 8 + 4 = 12
 
Cool: 8 + 4 = 12
  
Carrying Capacity: 3840/7680
+
Carrying Capacity: 960/1920
  
Base HTH: 1d8+1d6
+
Base HTH: d10+1
  
Saves: Str 13, End 13, Agi 12, Int 11, Cool 1
+
Saves: Str 12, End 12, Agi 12, Int 11, Cool 1
  
 
Initiative: d6
 
Initiative: d6
  
Hits: (12+13+5+2) = 32
+
Hits: (8+10+5+2) = 25
  
 
Healing Rate: 3.4
 
Healing Rate: 3.4
  
Power: 80
+
Power: 72
  
 
Att: (+0)
 
Att: (+0)
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MD: 3
 
MD: 3
  
Move:23
+
Move:20
  
 
IP: 6
 
IP: 6
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'''Powers:'''
 
'''Powers:'''
 
'''Ambidexterity''' 2.5
 
 
'''Heightened Attack''' 2.5 (+1 w. all attacks)
 
  
 
'''Heightened Defense''' 10 (+2 PD/MD)
 
'''Heightened Defense''' 10 (+2 PD/MD)
  
'''Bone Blades''' 22.5 + 5 = 27.5 (bone blades of hardened bone, +4 to hit, +6 sharp damage. Armor Piercing (2 AP) 2.5 Persistent -5, PR 1, -2.5, Range BC x 2 + 12.5)
+
'''Bone Blades''' 20 + 5 = 25 (bone blades of hardened bone, +4 to hit, +6 sharp damage. Persistent -5, PR 1, -2.5, Range BC x 2 + 12.5)
 
 
'''Armor 6 Kinetic''' (10-5 Persistent-2.5 Linked <to Bone Plating>=2.5 CP)
 
  
'''Reflective Plating''' 12.5 - 7.5 -2.5 Linked <to Bone Plating>=2.5 (Temporary +5 PD. Persistent -5, PR 1, -2.5)
+
'''Reflective Plating''' 12.5 - 7.5 = 5 (Temporary +5 PD. Persistent -5, PR 1, -2.5)
  
 
'''Regeneration''' 2.5-2.5 = 0(1) (1 hp/hour. Does not regenerate fire or acid damage.
 
'''Regeneration''' 2.5-2.5 = 0(1) (1 hp/hour. Does not regenerate fire or acid damage.

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