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| Originally posted on Development thread, post 123 page 13 by Potted Plant | | Originally posted on Development thread, post 123 page 13 by Potted Plant |
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| Note that armor that is worn as gear can be bypassed but an armor that is actually part of someone (that is, superpower) cannot. So you can get past Gray Death's vest but not Android's armored structure. At best you can go for a headshot or something else that causes more damage if it gets past such an armor. | | Note that armor that is worn as gear can be bypassed but an armor that is actually part of someone (that is, superpower) cannot. So you can get past Gray Death's vest but not Android's armored structure. At best you can go for a headshot or something else that causes more damage if it gets past such an armor. |
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− | ==About posting frequence and advancement of the scene==
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− | Originally posted on the OOC thread, page 6 post 52 by Potted Plant
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− | [cut] I do not generally get involved in character to character conversations as a GM, unless there is an NPC involved in the conversation. Or there is a potential action scene building up, such as the bad guys trying to spy on the conversation or something.
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− | As for swifter posting speed, when it comes to action scenes I generally do not advance the scene until everyone has posted. But in conversation scenes, I do not see it as much of a problem if the conversation rolls on before everyone has posted. It happens in real life conversations too. A couple of people may have a swift back and forth before others join in again.
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− | And then there are the practical matters. The computer time that people have available may fluctuate. People are in different time zones. And so on.
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− | So in my opinion, if some people happen to be online at the same time and have a character conversation going on, They are free to have that conversation, even if it takes multiple posts before anyone else chimes in. But I think that it is fair that if other people get online later on and someone feels "darn, at that point my character would have said something" then they can retroactively post "at this point my character would have said this". If it would drastically change how the conversation went on, we can have a swift OOC talk about how the entire conversation went on, for example if some comments were actually made a bit earlier or later. And if necessary, have a wrap-up post of the conversation.
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− | It was later concluded that people can just edit their previous post, if it would change dramatically bc some other character said something
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