Difference between revisions of "After The Storm:KNIGHTSKY"

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(Created page with "Backgrounds: Military, Technology Str: 15+3 (18) End: 12+7+2 (21) Agi: 12+0+3 (15) Int: 9 (9) Cool: 12 (12) Carrying Capacity: 480/960 Base HTH: 1d8+1 Saves: Str 12, End 12,...")
 
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Backgrounds: Military, Technology
 
Backgrounds: Military, Technology
 +
  
 
Str: 15+3 (18)
 
Str: 15+3 (18)
 +
 
End: 12+7+2 (21)
 
End: 12+7+2 (21)
 +
 
Agi: 12+0+3 (15)
 
Agi: 12+0+3 (15)
 +
 
Int: 9 (9)
 
Int: 9 (9)
 +
 
Cool: 12 (12)
 
Cool: 12 (12)
 +
  
 
Carrying Capacity: 480/960
 
Carrying Capacity: 480/960
 +
 
Base HTH: 1d8+1
 
Base HTH: 1d8+1
 +
 
Saves: Str 12, End 12, Agi 11, Int 10, Cool 11
 
Saves: Str 12, End 12, Agi 11, Int 10, Cool 11
 +
 
Initiative: d6
 
Initiative: d6
 +
 
Hits: 20
 
Hits: 20
 +
 
Healing Rate: 2.8
 
Healing Rate: 2.8
 +
 
Power: 63
 
Power: 63
 +
 
Att: +1
 
Att: +1
 +
 
PD: 2
 
PD: 2
 +
 
MD: 1
 
MD: 1
 +
 
Move: 18
 
Move: 18
 +
 
IP: 1.5/4.5
 
IP: 1.5/4.5
 +
 
Weight: 240 lbs.
 
Weight: 240 lbs.
 +
 
Mass: d6
 
Mass: d6
 +
  
 
Core Abilities:
 
Core Abilities:
 +
 
Cybernetics (Armor; 6 Kinetic/3 Energy, Heavy Partial Coverage/Gear <5 CP>, Experience Levels; +1 Att/Def/Skill, Gear <5 CP>) 10 CP
 
Cybernetics (Armor; 6 Kinetic/3 Energy, Heavy Partial Coverage/Gear <5 CP>, Experience Levels; +1 Att/Def/Skill, Gear <5 CP>) 10 CP
 +
 
Physical Ability (Android Body; +3 Str, +7 End) 10 CP
 
Physical Ability (Android Body; +3 Str, +7 End) 10 CP
 +
 
Repulsion Blast (d6+d8) 2.5 CP
 
Repulsion Blast (d6+d8) 2.5 CP
 +
 
Speed (Acceleration 12", Top Speed 48"/16 mph) 2.5 CP
 
Speed (Acceleration 12", Top Speed 48"/16 mph) 2.5 CP
 +
 
Telekinesis (Telekinetic Defense; +4 defense only vs. Physical attacks, takes 1" of movement and 1 PR to activate w. PR 1/turn <7.5 CP>, Kinetic Manipulation; 1200 lbs/d10+1 damage, Multi-Manipulation <12.5 CP>) 20 CP
 
Telekinesis (Telekinetic Defense; +4 defense only vs. Physical attacks, takes 1" of movement and 1 PR to activate w. PR 1/turn <7.5 CP>, Kinetic Manipulation; 1200 lbs/d10+1 damage, Multi-Manipulation <12.5 CP>) 20 CP
 +
 +
Flight 5 CP
 +
  
 
Invented Items:
 
Invented Items:
 +
 
Adaptation: Asphyxiation/Drowning 1 IP (Gear), Disease 1 IP (Gear), Poison/Venom 1 IP (Gear)
 
Adaptation: Asphyxiation/Drowning 1 IP (Gear), Disease 1 IP (Gear), Poison/Venom 1 IP (Gear)
 +
  
 
Weaknesses:
 
Weaknesses:
 +
 
Unliving (Android; Heal 50%, Chance of Ability loss) -10 CP (5 CP used for +2 End/+3 Agi, 5 CP for Telekinesis)
 
Unliving (Android; Heal 50%, Chance of Ability loss) -10 CP (5 CP used for +2 End/+3 Agi, 5 CP for Telekinesis)

Revision as of 02:55, 24 March 2018

Backgrounds: Military, Technology


Str: 15+3 (18)

End: 12+7+2 (21)

Agi: 12+0+3 (15)

Int: 9 (9)

Cool: 12 (12)


Carrying Capacity: 480/960

Base HTH: 1d8+1

Saves: Str 12, End 12, Agi 11, Int 10, Cool 11

Initiative: d6

Hits: 20

Healing Rate: 2.8

Power: 63

Att: +1

PD: 2

MD: 1

Move: 18

IP: 1.5/4.5

Weight: 240 lbs.

Mass: d6


Core Abilities:

Cybernetics (Armor; 6 Kinetic/3 Energy, Heavy Partial Coverage/Gear <5 CP>, Experience Levels; +1 Att/Def/Skill, Gear <5 CP>) 10 CP

Physical Ability (Android Body; +3 Str, +7 End) 10 CP

Repulsion Blast (d6+d8) 2.5 CP

Speed (Acceleration 12", Top Speed 48"/16 mph) 2.5 CP

Telekinesis (Telekinetic Defense; +4 defense only vs. Physical attacks, takes 1" of movement and 1 PR to activate w. PR 1/turn <7.5 CP>, Kinetic Manipulation; 1200 lbs/d10+1 damage, Multi-Manipulation <12.5 CP>) 20 CP

Flight 5 CP


Invented Items:

Adaptation: Asphyxiation/Drowning 1 IP (Gear), Disease 1 IP (Gear), Poison/Venom 1 IP (Gear)


Weaknesses:

Unliving (Android; Heal 50%, Chance of Ability loss) -10 CP (5 CP used for +2 End/+3 Agi, 5 CP for Telekinesis)