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[https://wiki.rpg.net/index.php/After_The_Storm:_Second_Wave BACK TO MAIN PAGE]
 
[https://wiki.rpg.net/index.php/After_The_Storm:_Second_Wave BACK TO MAIN PAGE]
  
[[After_The_Storm:_Second_Wave_InactiveCharacters|Inactive]]
 
  
  
= White Snake =
+
= Carlos "Cosmos" Metzieres =
 +
 
 +
 
 +
==Background and Description==
 +
 
 +
After the birth of Conrad, his mother Coral decided to walk the straight and narrow. She turned her powers into a job as a repair person for satellites and an assistant on space missions. Many were happy to pay her insane rates rather than pay to launch astronauts which would cost even more money. She met Carlos' father soon after,
 +
 
 +
By the age of thirteen, Carlos began to show powers, which was Coraline shared her villainous past, including the family secrets they had never spoken about before. "Born into his boos" as Conrad would say, Carlos couldn't imagine his mother as anything but the stable influence she had become. His interest with space grew with his powers, till he was eventually doing research on foreign planets, going so far as to escort satellites out of the solar system and farther into space than had ever been previously explored. It was this time of his life, he spent working closely with NASA, getting to know many within the government and assisting them whenever he could.
 +
 
 +
When the second storm arrived, Carlos wasn't on Earth. He was sent to investigate it, in attempt to help the scientific community understand it. Not only did the equipment he was sent with not survive, but it pushed his interstellar flight harder than he thought was possible, sending him completely out of the universe, and into the pocket universe that is Continuum. Luckily Continuum was able to return Carlos to his planet of origin.
 +
 
 +
Upon his return, the heroes that protected his home were gone, and Carlos couldn't help but take up the mantle in their absence.
 +
 
 +
Description: Carlos is a young man. He has a thin build under his mother's broad shoulders. His limbs are much thinner than hers, but he has the same dark complexion. At a glance one might assume he's a swimmer. His eyes are large and expressive, often betraying his thoughts or feelings in most situations. His hair grows thick and curly but he keeps it impeccably styled, typically leaning towards natural afro hairstyles. <Br/>
 +
Costume: Cosmos wears a skin tight blue outfit with a black chest and belt. At a glance the chest appears to be covered in white dots, but any closer inspection would recognize it as how space appears from earth in the Northern hemisphere. His gloves and boots are solid black.
 +
 
 +
==Complications==
 +
 
 +
'''Motivation''': Patriotism <Br/>
 +
'''Quirk''': Open Book* <Br/>
 +
'''Temper''': Mother's history# <Br/>
 +
 
 +
*Carlos may try, but no one believes his lies, and he's too emotional to hide his feelings. <Br/>
 +
#Carlos knows a very different Coraline than most. He's protective, and easily angered by those who only see her as a villain. <Br/>
 +
 
 +
 
 +
==Character Sheet==
 +
 
 +
===Abilities===
 +
:Strength 0
 +
:Stamina 0
 +
:Agility 0
 +
:Dexterity 0
 +
:Fighting 0
 +
:Intellect 7 (14)
 +
:Awareness 4 (8)
 +
:Presence 0
 +
 
 +
===Defences===
 +
:Dodge: 10
 +
:Parry: 10
 +
:Fortitude: 10
 +
:Toughness: 10
 +
:Will: 6
 +
 
 +
===Skills===
 +
:Expertise: Science - 10 (5)
 +
:Ranged Combat - 10 (5)
 +
:Investigation - 10 (5)
 +
:Perception - 10 (5)
 +
:Insight - 10 (5)
 +
 
 +
===Advantages===
 +
:Jack of all trades (1)
 +
:Benefits: Security Clearance (1)
 +
 
 +
===Powers===
 +
 
 +
:Flight. 8 (16)
 +
:Immunity 2 [suffocation effects] (2)
 +
:Immunity [vacuum] 1 (1)
 +
:Immunity [heat] 1 (1)
 +
:Immunity [cold] 1 (1)
 +
:Immunity [radiation] 1 (1)
 +
:Immunity [high pressure] 1 (1)
 +
:Movement. Space travel 3 (6)
 +
:Movement. Permeate 3 (6)
 +
:Damage Ranged 10 (20) - Cosmic Energy
 +
 
 +
Powers Description: Cosmos crackles with cosmic energy. It appears as blue static electricity that snaps about his skin. It's easily concealed by loose fitting clothes, but not by his costume (though anyone talking to him for any length of time will notice it around his face). When Using his powers, this effect crackles brighter and more seemingly (though there's no actual effect - other than his ranged damage effect) more violently. When flying, he leaves a blue streak behind him that fades in a moment. When walking through objects, there's a momentary blue echo of his form left behind as well. If all of his powers were cancelled, the cosmic energy would stop crackling as it's a distinct visual representation of his immunities.
 +
 
 +
= Cloudburst – the storm hero! =
 +
 
 +
 
 +
==Background and Description==
 +
 
 +
“Well, if it isn’t Marshal Monsoon! No, no… I got it… it’s Deputy Downpour!” – One of the CounterSup Marshals that Cloudburst worked with before gaining powers during the Second Storm.
 +
 
 +
Weather Wizard 1 I like the orange highlights, but the suit would be a light gray and the coat would be a dark gray.
 +
Weather Wizard 2 With a staff! and the costume probably l looks more like this.
 +
Mask Gotta let the hair out!
 +
 
 +
==Complications==
 +
 
 +
==Character Sheet==
 +
 
 +
===Abilities===
 +
:Strength 2
 +
:Stamina 4
 +
:Agility 4
 +
:Dexterity 0
 +
:Fighting 0
 +
:Intellect 0
 +
:Awareness 2
 +
:Presence 0
 +
 
 +
===Defences===
 +
:Dodge (Agility) 4+ (9) = 13
 +
:Parry (Fighting) 0+(13) = 13
 +
:Fortitude (Stamina) 4 + (6) = 10
 +
:Toughness (Stamina) 4+3+(0) = 7
 +
:Will (Awareness) 2 + (8) = 10
 +
 
 +
 
 +
===Skills===
 +
:Fighting (Staff) +10 6 ranks
 +
:RC: Pistols +10 4 ranks
 +
:Acrobatics +10 6 ranks
 +
:Stealth +10 6 ranks
 +
:Perception +10 8 ranks
 +
:Persuasion +10 10 ranks
 +
 
 +
===Advantages===
 +
:Equipment 1
 +
:Close Combat 4
 +
:Luck 3
 +
:Set Up 2
 +
:Teamwork 1
 +
:All Out Attack 1
 +
:Power Attack 1
 +
:Move by action 1
 +
 
 +
===Attacks===
 +
:Initiative: +4
 +
 
 +
:Attacks:
 +
:Staff: +10
 +
:Other Melee: +4
 +
:Ranged: +4
 +
 
 +
===Powers===
 +
 
 +
:Cloud Form (21 points)
 +
::Insubstantial 2 ranks (Immune to physical damage, flow-through openings) (10 points)
 +
::Precise (Flat 1)
 +
::Reaction (2 points)
 +
::Flight 4 (8 points)
 +
 
 +
:Cloud Senses (4 points)
 +
::Senses: Tactile, Ranged 1, Rapid 1, Extended 1, Acute 1, Penetrate concealment 4 (naturally accurate and radius) Limited (within clouds/steam/mist/fog/vapor/etc…)
 +
 
 +
:Cloud Cover (9 points)
 +
::Environment 2 ranks (60 ft radius) 9 points
 +
::Extreme Cold/Total Concealment, Selective 5 points per rank noticeable -1 flat
 +
 
 +
:Electrified Nano-Weapon 25 points
 +
::Affliction 10, Dazed, Stunned, Incapacitated) Resisted by fortitude, Cumulative 20 points
 +
::Staff: Damage 8, Multiattack 8, 16 points(Linked)
 +
::Alt: Spear - Damage 8, Penetrating 8 1 point
 +
::Alt: Whip – Affliction 10 Extra condition, (Dodge) (Hindered/Vulnerable, Defenseless/Immobilized) limited to 2 conditions (resisted by Damage or Sleigh tof Hand) Concentration, Elongation 2 30ft 1 point
 +
::Feature: quick change 1 point
 +
::Easily removable -14
 +
 
 +
:Costume (5 points)
 +
::Protection 3, (3 points, Impervious 3) 6 points
 +
::Removable (-1 points)
 +
::-Headgear - Comlink (free), GPS (1 equipment point)
 +
::-Belt: Power Knuckles, Restraints, Mini Tracker (3 equipment points)
 +
::-Lining: Cold Insulation (1 equipment point)
 +
 
 +
= Luminary =
 +
 
 +
 
 +
==Background and Description==
 +
 
 +
==Complications==
 +
 
 +
'''Fame''': Even outside of their superheroic identity, they are known are a foremost expert in both science and magic.
 +
 
 +
'''Motivation''': Discovery: With all that has happened in the world since the Storm, Luminary is driven to understanding the origins of the Storm and the strange effects it has had on the Earth and the creatures that live there.
 +
 
 +
 
 +
==Character Sheet==
 +
 
 +
===Abilities===
 +
:Strength 0
 +
:Stamina 0
 +
:Agility 0
 +
:Dexterity 0
 +
:Fighting 0
 +
:Intellect 8
 +
:Awareness 0
 +
:Presence 0
 +
 
 +
===Defences===
 +
:Dodge: 8
 +
:Parry: 8
 +
:Fortitude: 12
 +
:Toughness: 12
 +
:Will: 8
 +
 
 +
===Skills===
 +
:Expertise: Magic 10 (+18)
 +
:Expertise: Science 10 (+18)
 +
:Investigation 4 (+12)
 +
:Ranged Combat: The Living Light 8 (+8)
 +
:Technology 10 (+18)
 +
:Treatment 4 (+12)
 +
 
 +
===Advantages===
 +
:Artificer
 +
:Contacts
 +
:Eidetic Memory
 +
:Interpose
 +
:Inventor
 +
:Power Attack
 +
:Ritualist
 +
 
 +
===Attacks===
 +
Initiative +0
 +
 
 +
:Affliction: Affliction 10, +0 (DC Fort 20)
 +
:Grab, +0 (DC Spec 10)
 +
:Light Blast: Damage 12, +8 (DC 27)
 +
:Throw, +0 (DC 15)
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:Unarmed, +0 (DC 15)
 +
 
 +
===Powers===
 +
 
 +
:Glowing Aura: Protection 12 (+12 Toughness; Impervious, Sustained)
 +
:Light Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
 +
:Quick Change: Feature 1
 +
:The Living Light
 +
::Affliction: Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Limited: Vision Only)
 +
::Healing Light: Healing 12
 +
::Light Blast: Damage 12 (DC 27; Increased Range: ranged)
 +
::Light Constructs: Create 10 (Volume: 1000 cft., DC 20)
 +
 
 +
= Matroskin =
 +
 
  
[[File:WhiteSnake.png|300px|thumb|right|]]
 
 
==Background and Description==
 
==Background and Description==
  
Meilin and her twin sister Lian are the daughters of Bai Xiang, better known as Dragon, supervillain head of the New York Triads. From the moment of their birth, it was clear that fortune had favoured her sister; while her mother was capable of shifting between human and dragon forms, Meilin's appearance was a hybrid of the two, born with scales and a tail and the beginnings of horns.
+
==Complications==
 +
 
 +
==Character Sheet==
 +
 
 +
===Abilities===
 +
:Strength 6 (2 innate + 4 from growth)
 +
:Stamina 4 (0 innate +4 from growth)
 +
:Agility 4
 +
:Dexterity 0
 +
:Fighting 4
 +
:Intellect 4
 +
:Awareness 3
 +
:Presence 1
 +
 
 +
===Defences===
 +
:Dodge: 8 (Agi 4 + 8 bonus -2 growth)
 +
:Parry: 8 (ftg 4 + 8 bonus -2 growth)
 +
:Fortitude: 10 (sta 4 +6 bonus)
 +
:Toughness: 12 (sta 4 + 5 tiger hide + 3 to shields)
 +
:Will: 10 (Awe 3 + 7 bonus)
  
Meilin was raised largely in secret in the family home, her existence only known to members of the Triad inner circle and teachers sworn to silence. She threw herself into learning and training, but never manifested the kinds of powers her bloodline was known for, at best managing to hide her inhuman appearance and take brief visits to the outside world, albeit under close guard. Meanwhile Lian quickly mastered water-elemental magic, and when she came of age manifested a true dragon form. On the day Dragon named Lian as her successor, Meilin swiped a stash of stolen money and went on the run.
+
===Skills===
 +
:Acrobatics +6
 +
:Athletics +8
 +
:Close combat (unarmed) +10 (for 14 total)
 +
:Expertise (science) +10
 +
:Intimidation +8 (11 total +1 pre +2 growth)
 +
:Investigation +4
 +
:Perception +6
 +
:Persuasion +8
 +
:Range combat (to thrown) +10
 +
:Stealth +10 (10 total + 4 Agi -4 growth)
 +
:Technology +6
  
On her own, experiencing life in the city for the first time, it didn't take long to realise that there were a lot of bad people out there, preying on the vulnerable, and the 'family' she'd grown up with were some of the worst. But she also came to realise that the little power she had, the skills and abilities that had never been good enough for her mother, was enough to make a difference. When she first put on the costume, she thought that maybe she could at least defend one neighbourhood against organised crime. But soon she ended up part of something bigger...
+
===Advantages===
 +
:Inventor (make new pieces of technology)
 +
:Move by action
 +
:Tracking
 +
:Animal empathy
 +
:Improvised tools
 +
:Equipment 1
  
Note: Bai Meilin is her real name, but she doesn't publicise it due to the Dragon connection. Li Ji is the name on her fake ID. As a rule, she goes by May.
+
===Powers===
 +
 
 +
:Tiger hide: protection 5: innate +1: 6
 +
:Tiger leap: leaping 2: innate+1, requires acrobatics -1/r: 2
 +
:Tiger senses: Sense 2 (acute smell, low light vision): 2
 +
:Tiger Size: growing 4: permanent +0, innate +1: 11
 +
 
 +
:Tk shields: protection 3: sustained +0: 3
 +
:TK: move object 10: precise+1, concentration -1/r: 11
 +
::Alt:Tk Flight: flight 5:: 1​
 +
 
 +
= White Snake =
 +
 
 +
 
 +
==Background and Description==
  
 
==Complications==
 
==Complications==
Line 84: Line 361:
 
:Awareness (magic) [1pt]
 
:Awareness (magic) [1pt]
 
:Morph 1 [5pts]
 
:Morph 1 [5pts]
::Alt: Concealment 5 (blending) [all visual, normal hearing] [1pt]
+
::Alt: Concealment 5 (blending) [1pt]
 
:Extra Limb (reach) [2pts]
 
:Extra Limb (reach) [2pts]
 +
 +
= William Martinez and Koryyk =
 +
 +
 +
==Background and Description==
 +
 +
Age: 17 and N/A <Br/>
 +
Archetype: Magical bruiser/tank with some hellish flair <Br/>
 +
Appearance: Mostly will looks like a regular, if tall and gangly, teenager. Dresses in clothes that hang loosely from him in a (failing) attempt to hide his lack of sports star muscles. Once a fight starts though Koryyk brings the supernatural to the fore, manifesting longer arms and fingers with additional joints, a gaping razor toothed jaw and unfathomably sharp razor talons. <Br/>
 +
Backstory: William's home and birth family was caught up in some natural disaster or superpowered mayhem leaving only him, at age 9, alive and in a devastated city alone for several weeks until he was rescued by the relief operation. He was adopted by the Martinez family in New York and became close to them as another part of their family. <Br/>
 +
 +
While rummaging through some old bits at a second hand shop he found a book. An iron bound book. He took it home and spent many hours reading, furiously scribbling notes and stapling them together, sticking post it notes to it and trying to make some of the magic it spoke of work. And he had, some, minor, success. Until he flipped to the back of the book after a particularly frustrating day and drew a symbol he...probably...should not have. A voice of smokeless fire spoke to him and begged him for help. It was a creature from distant planes, it's home shattered by something unknowable and it fled in terror, knowing its death was approaching. William could not abandon it to such an end and helped it through where it came to rest inside his mind. Or soul. He's yet to work out which or if there even is a distinction.
 +
 +
This is no demonic possession however. This is a willing bond that comes with many benefits and more than likely some unforseen drawbacks...
 +
 +
==Complications==
 +
 +
'''Demonic refugee''': magical senses, arcane warding and those attuned to such things will detect the presence of Koryyk in William
 +
 +
'''Everything's new to someone''': William is young and has had a demon inside him for all of a month, he's never kissed a girl, never fought a super villain and sure as hell hasn't decided what to do with his life. If someone is going to make a naive mistake it'll be Will...or Koryyk who only learned what a human was a month ago...
 +
 +
 +
==Character Sheet==
 +
 +
===Abilities===
 +
:Strength 10 (20)
 +
:Stamina 12 (24)
 +
:Agility 4 (8)
 +
:Dexterity 0
 +
:Fighting 0
 +
:Intellect 4 (8)
 +
:Awareness 0
 +
:Presence 0
 +
 +
===Defences===
 +
:Dodge:  4
 +
:Parry: 8
 +
:Fortitude: 12
 +
:Toughness: 12
 +
:Will: 8
 +
 +
===Skills===
 +
:Expertise: Magic 10 (5)
 +
:Acrobatics 4 (2)
 +
:Athletics 10 (5)
 +
:Insight 10 (5)
 +
:Intimidation 6 (3)
 +
:Perception 4 (2)
 +
 +
===Advantages===
 +
:All Out Attack 1
 +
:Accurate Attack 1
 +
:Defensive Attack 1
 +
:Diehard 1
 +
:Improved Critical 4
 +
:Great Endurance 1
 +
:Interpose 1
 +
:Luck 1
 +
:Power Attack 1
 +
:Ritualist 1
 +
:Second Chance: mind control 1 (my thinking for these three is that there are actually two minds in one body so both have to be controlled for it to work)
 +
:Second Chance: emotional control 1
 +
:Second Chance: perception alteration 1
 +
:Takedown 2
 +
:Close Attack 10
 +
 +
===Powers===
 +
 +
:Demonic Manifestations 15
 +
::Regeneration 10
 +
::Claws and Teeth 5pts
 +
:::Strength Damage +0, Close Attack Advantage +0
 +
:::Affects Insubstantial +2
 +
:::Incurable +1
 +
:::Penetrating +2
 +
 +
:William’s spell book 5pts
 +
::Array of 3 effects +2
 +
::Flight 3, concentration +3
 +
::Environment Control: Light 3 +3
 +
::Senses 3 (Detect Magic 2, Extended 1)
  
 
= Continuum =
 
= Continuum =
  
[[File:Continuum.png|300px|thumb|right|]]
 
  
 
==Background and Description==
 
==Background and Description==
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Fascinated with Elsewhere, Earth, and the beings that dwelled within it, the entity spent all of its time focusing its perceptions on the reality. For many of Earth's years the entity watched and listened, first the teleporters who first caught its attentions, then also their fellow supers and humanity as a whole.
 
Fascinated with Elsewhere, Earth, and the beings that dwelled within it, the entity spent all of its time focusing its perceptions on the reality. For many of Earth's years the entity watched and listened, first the teleporters who first caught its attentions, then also their fellow supers and humanity as a whole.
  
The entity would have been content to simply watch for eternity if it wasn't for one fateful incident. One day, during the approach of a Second Storm to Earth, the spacefaring hero Cosmos was sent to investigate it. During the course of his mission his abilities were temporarily super-charged by the Storm, causing him to burst through the Universe's boundaries entirely. He ended up crossing the dimensional void and finding himself within the living universe had been observing Earth for more than three decades.
+
The entity would have been content to simply watch for eternity if it wasn't for one fateful incident. One day, during the approach of a Second Storm to Earth, the spacefaring hero Cosmos was sent to investigate it. During the course of his mission his abilities were temporarily super-charged by the Storm, causing him burst through the Universe's boundaries entirely. He ended up crossing the dimensional void and finding himself within the living universe had been observing Earth for more than three decades.
  
Instantly realizing where his unexpected visitor came from, the entity rewound time to undo any damage caused by his violently abrupt arrival. It then created an island of Earthlike environment and a humanish avatar to explain their situation to him.
+
Instantly realizing where his unexpected visitor came from, the entity rewound time to undo any damage caused by his violently abrupt arrival. It then created an island of Earthlike environment and a humanish avatar to explain their situation to them.
  
 
Once Cosmos understood his current circumstances the hero attempted to return to Earth. But the abyss between actualities was too wide for Cosmos, whose power had returned to normal levels. The entity realized he would require its help to return home, so it combined its natural power to manipulate the dimensional fabric with the hero's abilities to do just that.
 
Once Cosmos understood his current circumstances the hero attempted to return to Earth. But the abyss between actualities was too wide for Cosmos, whose power had returned to normal levels. The entity realized he would require its help to return home, so it combined its natural power to manipulate the dimensional fabric with the hero's abilities to do just that.
Line 109: Line 466:
 
The effort was a success that not only returned Cosmos to Earth bur took the entity's avatar along as well. The being was thrilled with this new and unanticipated state of affairs. Not only could he experience the fascinating world of humanity from a whole new perspective but he could interact with it as well.
 
The effort was a success that not only returned Cosmos to Earth bur took the entity's avatar along as well. The being was thrilled with this new and unanticipated state of affairs. Not only could he experience the fascinating world of humanity from a whole new perspective but he could interact with it as well.
  
Cosmos, for his part, was a little wary of just letting an alien entity of undetermined power explore Earth without supervision. Deciding the best plan would be to get him to cooperate with the authorities, he persuaded the being the most interesting way to spend its time would be to be a superhero like him and quickly made arrangements to introduce it to the appropriate agencies. The newly minted superhero dubbed itself Continuum, for that is what he was, a living space-time continuum projecting its consciousness into a humanoid form.
+
Cosmos, for his part, was a little wary of just letting an alien entity of undetermined power explore Earth without supervision. Deciding the best plan would be to get him to cooperate with the authorities, he persuaded the being the most interesting way to spend its time would be to be a superhero like them and quickly made arrangements to introduce it to the appropriate agencies. The newly minted superhero dubbed itself Continnum, for that is what he was, a living space-time continuum projecting its consciousness into a humanoid form.
  
 
==Complications==
 
==Complications==
  
 
'''Motivations''': Thrills <Br/>
 
'''Motivations''': Thrills <Br/>
Fame: He's the first publicly known alien.  That fact alone draws an immense amount of renown. <Br/>
+
Fame <Br/>
 
Focus of The Fringe: While the majority of people have positive opinions about Continuum and believe what he's shared about his background, there are some individuals and groups scattered throughout the population who harbor a variety of erroneous beliefs and theories about the entity.
 
Focus of The Fringe: While the majority of people have positive opinions about Continuum and believe what he's shared about his background, there are some individuals and groups scattered throughout the population who harbor a variety of erroneous beliefs and theories about the entity.
  
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These false beliefs usually don't cause Continuum any difficulties but they can occasionally inconvenience him, especially if they're held by someone in a position of authority or who happens to possess things like major resources or superpowers.
 
These false beliefs usually don't cause Continuum any difficulties but they can occasionally inconvenience him, especially if they're held by someone in a position of authority or who happens to possess things like major resources or superpowers.
 +
  
 
==Character Sheet==
 
==Character Sheet==
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:'''Avatar of an Extradimensional Entity...
 
:'''Avatar of an Extradimensional Entity...
:Immortality 8 - Innate (Flat 1), Side Effect (Affliction 8 Resisted By Will - Dazed, Stunned, Incapacitated; Always Occurs -2) [5]
+
:Immortality 2 - Innate (Flat 1)
 
:Immunity 3 (Aging, Disease, Need to Sleep) - Innate (Flat 1)
 
:Immunity 3 (Aging, Disease, Need to Sleep) - Innate (Flat 1)
 
:Protection 7 - Innate (Flat 1)
 
:Protection 7 - Innate (Flat 1)
 
:Feature 1 (Temporal Inertia) - Innate (Flat 1)
 
:Feature 1 (Temporal Inertia) - Innate (Flat 1)
  
:'''Dimensional Awareness''' - Senses 8 (Detect Things Occupying Space, Ranged, Acute, Analytical, Accurate, Awareness: Dimensional Distortions, Radius)
+
:Dimensional Awareness - Senses 8 (Detect Things Occupying Space, Ranged, Acute, Analytical, Accurate, Awareness: Dimensional Distortions, Radius)
:'''Dimensional Manipulation''' (40 point Array + 12 Alternate Effects): ''Short Range Displacement'': Teleport 12, Accurate (+1), Change Direction (Flat 1), Change Velocity (Flat 1) Increased Mass (200 lbs; Flat 2)
+
:Dimensional Manipulation (40 point Array + 12 Alternate Effects): Short Range Displacement: Teleport 12, Accurate (+1), Change Direction (Flat 1), Change Velocity (Flat 1) Increased Mass (200 lbs; Flat 2)
::''Long Range Displacement'': Teleport 12, Accurate (+1), Change Direction (Flat 1), Change Velocity (Flat 1), Extended (+1),Increased Mass (200 lbs; Flat 2), Limited to Extended (-1)
+
::Long Range Displacement: Teleport 12, Accurate (+1), Change Direction (Flat 1), Change Velocity (Flat 1), Extended (+1),Increased Mass (200 lbs; Flat 2), Limited to Extended (-1)
::''Displace Subject'': Teleport 7, Accurate (+1), Attack (+0), Change Direction (Flat 1), Change Velocity (Flat 1), Increased Range (Perception; +2)
+
::Displace Subject: Teleport 7, Accurate (+1), Attack (+0), Change Direction (Flat 1), Change Velocity (Flat 1), Increased Range (Perception; +2)
::''Short Range Portal'': Teleport 8, Accurate (+1), Portal (+2)
+
::Short Range Portal: Teleport 8, Accurate (+1), Portal (+2)
::''Long Range Portal'': Teleport 6, Accurate (+1), Easy (+1), Extended (+1), Limited to Extended (-1), Portal (+2)
+
::Long Range Portal: Teleport 6, Accurate (+1), Easy (+1), Extended (+1), Limited to Extended (-1), Portal (+2)
::''Offensive Portal'': Damage 11, Increased Range (Perception; +2), Indirect 4 (Flat 4), Precise (Flat 1), Variable Descriptor (Any Environmental Descriptor; Flat 2)
+
::Offensive Portal: Damage 11, Increased Range (Perception; +2), Indirect 4 (Flat 4), Precise (Flat 1), Variable Descriptor (Any Environmental Descriptor; Flat 2)
::''Wide Offensive Portal'': Damage 8, Area - Line (+1), Increased Range (Perception; +2), Indirect 4 (Flat 4), Precise (Flat 1), Variable Descriptor (Any Environmental Descriptor; Flat 2)
+
::Wide Offensive Portal: Damage 8, Area - Line (+1), Increased Range (Perception; +2), Indirect 4 (Flat 4), Precise (Flat 1), Variable Descriptor (Any Environmental Descriptor; Flat 2)
::''Defensive Portal'': Deflect 9, Indirect 4 (Flat 4), Increased Range (Perception; +1), Reflect (+1), Redirect (+1)
+
::Defensive Portal: Deflect 9, Indirect 4 (Flat 4), Increased Range (Perception; +1), Reflect (+1), Redirect (+1)
::''Recursive Trap Door Portal'': Affliction 9 (Resisted and Overcome by Agility; Hindered & Vulnerable, Defenseless & Immobile), Affects Insubstantial (Full Effect; Flat 2), Alternate Resistance (Agility; +0), Extra Condition (+1), Increased Range (Perception; +2), Limited (Not flyers, teleporters or others who can automatically stop falling in midair; -1), Limited Degree (-1), Progressive (+2) Reversible (Flat 1)
+
::Recursive Trap Door Portal: Affliction 9 (Resisted and Overcome by Agility; Hindered & Vulnerable, Defenseless & Immobile), Affects Insubstantial (Full Effect; Flat 2), Alternate Resistance (Agility; +0), Extra Condition (+1), Increased Range (Perception; +2), Limited (Not flyers, teleporters or others who can automatically stop falling in midair; -1), Limited Degree (-1), Progressive (+2) Reversible (Flat 1)
::''Temporal Dilation Attack'': Affliction 9 (Resisted and Overcome by Will; Hindered & Vulnerable, Defenseless & Stunned), Affects Insubstantial (Full Effect; Flat 2), Cumulative (+1), Extra Condition (+1), Increased Range (Perception; +2),  Limited Degree (-1), Reversible (Flat 1)
+
::Temporal Dilation Attack: Affliction 9 (Resisted and Overcome by Will; Vulnerable, Defenseless, Paralyzed), Affects Insubstantial (Full Effect; Flat 2), Cumulative (+1), Increased Range (Perception; +2), Reversible (Flat 1)
::''Restorative Retcon'': Healing 6, Energizing (+1), Increased Range (Perception; +2), Limited (Others; -1), Linked (to Immunity to Fatigue Effects; +0), Persistent (Flat 1), Restorative (+1), Resurrection (+1), Stabilize (Flat 1) + Immunity 5 (Fatigue Effects), Limited (Only Fatigue Effects imposed by using Restorative Retcon)
+
::Restorative Retcon: Healing 6, Energizing (+1), Increased Range (Perception; +2), Limited (Others; -1), Linked (to Immunity to Fatigue Effects; +0), Persistent (Flat 1), Restorative (+1), Resurrection (+1), Stabilize (Flat 1) + Immunity 5 (Fatigue Effects), Limited (Only Fatigue Effects imposed by using Restorative Retcon)
::''Repairative Retcon'': Healing 9, Affects Objects (+1), Increased Range (Perception; +2), Limited (Objects Only; -1), Persistent (Flat 1)
+
::Repairative Retcon: Healing 9, Affects Objects (+1), Increased Range (Perception; +2), Limited (Objects Only; -1), Persistent (Flat 1)
::''Self Restorative Retcon'': Healing 12, Energizing (+1), Limited (Self Only;-1), Linked (to Immunity to Fatigue Effects; +0), Persistent (Flat 1), Restorative (+1), Stabilize (Flat 1) + Immunity 5 (Fatigue Effects), Limited (Only Fatigue Effects imposed by using Self Restorative Retcon)
+
::Self Restorative Retcon: Healing 12, Energizing (+1), Limited (Self Only;-1), Linked (to Immunity to Fatigue Effects; +0), Persistent (Flat 1), Restorative (+1), Stabilize (Flat 1) + Immunity 5 (Fatigue Effects), Limited (Only Fatigue Effects imposed by using Self Restorative Retcon)
 +
 
 +
= Impact =
 +
 
 +
 
 +
==Background and Description==
 +
 
 +
 
 +
Day Dreamer astral armour is constantly changing like the logic of a dream and to fit Day dreams current fancy mostly sticking along major themes rather then fixed static forms. His two main forms of his astral armour is the Virtuous Knight and The Mask Cowboy.
 +
 
 +
==Complications==
 +
 
 +
'''Motivation''': Thrills (As much as he want's to say its doing good, it really is the chance to live out his power fantasys)
 +
 
 +
'''Fame''': Henry a published author and has gone on a couple of book tours <Br/>
 +
 
 +
 
 +
==Character Sheet==
 +
 
 +
===Abilities===
 +
:Strength 0
 +
:Stamina 2
 +
:Agility 3
 +
:Dexterity 6
 +
:Fighting 3
 +
:Intellect 1
 +
:Awareness 3
 +
:Presence 2
 +
 
 +
===Defences===
 +
:Dodge: 5 (agl 3 +5 bonus =8)
 +
:Parry: 5 (fgt 3 + 5 bonus = 8)
 +
:Fortitude: 8 (sta 2 + 8 bonus = 10)
 +
:Toughness: 0 (sta 2 +0 bonus+10 force field = 12)
 +
:Will: 7 (awe 3 + 7 bonus = 10)
 +
 
 +
===Skills===
 +
:Technology 2
 +
:Insight 4
 +
:Intimate 4
 +
:Perception 4
 +
:Persuasion 4
 +
 
 +
===Advantages===
 +
 
 +
===Powers===
 +
 
 +
:Kinetic Forcefield
 +
::Protection 5: sustained +0, impervious +1/r:10
 +
::Protection 5: sustained +0: 5Damage 3: reaction +1/r: 6
 +
 
 +
:Immunity 5: direct kinetic energy:5
 +
 
 +
:Auto kinetic control
 +
::Flight 7: aquatic+1, distracting-1/r, subtle+1:9
 +
::(aquatic because moving through water should be as easy as air, subtle because I assume there is no obvious effect with your flight, distracting because I needed to drop the cost and mentally moving your self like a rag doll would be distracting)
 +
 
 +
:Kinetic control
 +
::Damage 14: ranged:28Move object 7: subtle, perception: (1/28)
 +
 
 +
:Quick change
 +
::Feature::1
  
 
= Sky aka Kimberly Park=
 
= Sky aka Kimberly Park=
  
[[File:SkyCharacter.png|300px|thumb|right|]]
 
  
 
==Background and Description==
 
==Background and Description==
Line 248: Line 666:
  
 
= India "Blue Blur" Berringer =
 
= India "Blue Blur" Berringer =
[[File:BlueBlur.png|300px|thumb|right|]]
+
 
  
 
==Background and Description==
 
==Background and Description==
Line 334: Line 752:
 
::Snare: Cumulative Burst Area Affliction 10 - 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand; Extras: Area (Burst) (30 feet radius sphere, dc 20), Cumulative, Customize, Extra Condition, Selective, Sleep; Flaws: Limited Degree, Limited: Requires materials "on hand" for restraining targets
 
::Snare: Cumulative Burst Area Affliction 10 - 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand; Extras: Area (Burst) (30 feet radius sphere, dc 20), Cumulative, Customize, Extra Condition, Selective, Sleep; Flaws: Limited Degree, Limited: Requires materials "on hand" for restraining targets
 
::Stuff appears from nowhere: Burst Area Create 10 Volume: 1000 cft. - Extras: Area (Burst) (30 feet radius sphere, dc 20), Movable, Precise, Subtle (Look natural); Flaws: Limited: Objects must already exist within say a mile of the target location
 
::Stuff appears from nowhere: Burst Area Create 10 Volume: 1000 cft. - Extras: Area (Burst) (30 feet radius sphere, dc 20), Movable, Precise, Subtle (Look natural); Flaws: Limited: Objects must already exist within say a mile of the target location
::Stuff appears to move on its own: Burst Area Move Object 8 6 tons - Extras: Area (Burst) (30 feet radius sphere, dc 18), Damaging, Precise
+
:Stuff appears to move on its own: Burst Area Move Object 8 6 tons - Extras: Area (Burst) (30 feet radius sphere, dc 18), Damaging, Precise
 
:Speed: Speed 10 Speed: 2000 miles/hour, 4 miles/round
 
:Speed: Speed 10 Speed: 2000 miles/hour, 4 miles/round
 
::Alt: Leaping: Leaping 10 Leap 1 mile at 250 miles/hour in 12 seconds
 
::Alt: Leaping: Leaping 10 Leap 1 mile at 250 miles/hour in 12 seconds
Line 340: Line 758:
  
 
=Day Dreamer AKA Henry Johns=
 
=Day Dreamer AKA Henry Johns=
[[File:DayDreamer.png|300px|thumb|right|]]
 
  
 
Creator of astral contracts to save the day, Creator of fantastic worlds to entertain
 
Creator of astral contracts to save the day, Creator of fantastic worlds to entertain
 
==Background and Description==
 
 
Henry Johns was a day dreamer as a kid always imagining cool adventures, cool ability's, awesome vistas and interesting plots. This lead him to attempt a career in writing, and he had modest success, common review where brilliant imagery fantastic descriptions, weak character and poor pacing. The his storm powers activated and he gained a small package of psychic senses and the ability to create physical astral forms of what he could imagine. Creating an armour suit and weapons, he became the Day Dreamer.
 
 
Henry Johns is 31 years old, Caucasian and looks slightly older then his age. Currently Living with his mother in a large apartment due to them both enjoying each other company as flat mates and a complex relationship with his publicist,
 
 
 
Day Dreamer astral armour is constantly changing like the logic of a dream and to fit Day dreams current fancy mostly sticking along major themes rather then fixed static forms. His two main forms of his astral armour is the Virtuous Knight and The Mask Cowboy.
 
 
===Astralium===
 
 
Astralium is what Day dreamer calls the material he calls from the astral realms psycho-reactive it reacts to his thoughts and to the thoughts to those he gives control over. It's physical properties seem to shift with needs being everything from super hard material to light floating air but the main consistent property, the stronger, more solid the form astralium takes the slower the shifting colours shift, ranging from molasses at the slowest to shifting smoke at the weakest and a noticeable but not illuminating glow. Colour is weird as while the colour scheme is semi-constant when the an astral construct is given to another the Astralium gains streaks of colours that suit the new wielder.
 
 
Day Dreamer wonders what more he can learn about it's nature, properties and potential mysteries but knows he lacks the skills to do more.
 
 
==Complications==
 
 
'''Motivation''': Thrills (As much as he want's to say its doing good, it really is the chance to live out his power fantasys)
 
 
'''Fame''': Henry a published author and has gone on a couple of book tours
 
 
'''Relationship''': Mum/Barbra, His mother supported his efforts to become an author even when it looked like he would never be published, now he's made it and has good income and owns a much better home then what he grew up in, she accepted his invitation to keep living with him. Doesn't know about his hero-ing. More a house mate then a guardian or responsibility but very much near the firing line.
 
 
'''Relationship''': Richard Cohen, His publicist and now friend, Knows he's a hero, says as long as Henry make his 3rd deadlines he doesn't care better then the ones that don't write due to drinking. Both had on and off again crushes on each other but neither so far have acted as they both have unspokenly decided it would be unprofessional
 
 
'''Mundane form''': while his esp abilities work all the time to access his enhanced physique requires him to done his armour which while takes little time in itself takes some time a a little privacy
 
 
  
 
==External sheet==
 
==External sheet==
 
 
Due to Multiple forms Day dream is stored on a different page
 
Due to Multiple forms Day dream is stored on a different page
 
 
[[After_The_Storm:_Second_Wave_PlayerCharacters:Day_Dreamer|Day Dreamer AKA Henry Johns]]
 
[[After_The_Storm:_Second_Wave_PlayerCharacters:Day_Dreamer|Day Dreamer AKA Henry Johns]]

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