Difference between revisions of "After The Storm: Second Wave PlayerCharacters:Day Dreamer"

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(Astralium)
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'''Mundane form''': while his esp abilities work all the time to access his enhanced physique requires him to done his armour which while takes little time in itself takes some time a a little privacy
 
'''Mundane form''': while his esp abilities work all the time to access his enhanced physique requires him to done his armour which while takes little time in itself takes some time a a little privacy
 +
 +
==Sheets==
 +
 +
===Civilian Form===
 +
 +
====Abilities====
 +
Str 0
 +
Sta 0
 +
Agi 0
 +
Dex 2
 +
Ftg 1
 +
Int 3
 +
Awe 1 + 2 enhanced trait
 +
Pre 2
 +
 +
====Defences====
 +
Dodge 5 (Agi 0 + 5 bonus)
 +
Parry 5 (ftg 1 + 4 bonus)
 +
Fort 7 (sta 0 + 7 bonus)
 +
Toughness 0 (sta 0 + 0 bonus)
 +
Will 11 (Awe 3 + 8 bonus)
 +
 +
===Rest Hero form===
 +
 +
====Abilities====
 +
Str 0
 +
Sta 0 + 2 enhanced trait
 +
Agi 0
 +
Dex 2
 +
Ftg 1
 +
Int 3
 +
Awe 1 + 2 enhanced trait
 +
Pre 2
 +
 +
====Defences====
 +
Dodge 5 (Agi 0 + 5 bonus)
 +
Parry 5 (ftg 1 + 4 bonus)
 +
Fort 7 (sta 2 + 7 bonus)
 +
Toughness 15 (sta 2 + 0 bonus + 13 astral armour)
 +
Will 11 (Awe 3 + 8 bonus)
 +
 +
===Virtuous Knight Form===
 +
 +
====Abilities====
 +
Str 0 + 6 enhanced trait
 +
Sta 0 + 2 enhanced trait
 +
Agi 0
 +
Dex 2
 +
Ftg 1
 +
Int 3
 +
Awe 1 + 2 enhanced trait
 +
Pre 2
 +
 +
====Defences====
 +
Dodge 5 (Agi 0 + 5 bonus)
 +
Parry 5 (ftg 1 + 4 bonus)
 +
Fort 7 (sta 2 + 7 bonus)
 +
Toughness 15 (sta 2 + 0 bonus + 13 astral armour)
 +
Will 11 (Awe 3 + 8 bonus)
 +
 +
===Masked Cowboy Form===
 +
 +
====Abilities====
 +
Str 0 +
 +
Sta 0 + 2 enhanced trait
 +
Agi 0
 +
Dex 2 + 6 enhanced trait (note either str or Dex not both)
 +
Ftg 1
 +
Int 3
 +
Awe 1 + 2 enhanced trait
 +
Pre 2
 +
 +
====Defences====
 +
Dodge 5 (Agi 0 + 5 bonus)
 +
Parry 5 (ftg 1 + 4 bonus)
 +
Fort 7 (sta 2 + 7 bonus)
 +
Toughness 15 (sta 2 + 0 bonus + 13 astral armour)
 +
Will 11 (Awe 3 + 8 bonus)

Revision as of 06:30, 2 February 2022

Day Dreamer AkA Henry Johns

Background and Description

Henry Johns

Henry Johns was a day dreamer as a kid always imagining cool adventures, cool ability's, awesome vistas and interesting plots. This lead him to attempt a career in writing, and he had modest success, common review where brilliant imagery fantastic descriptions, weak character and poor pacing. The his storm powers activated and he gained a small package of psychic senses and the ability to create physical astral forms of what he could imagine. Creating an armour suit and weapons, he became the Day Dreamer.

Henry Johns is 31 years old, Caucasian and looks slightly older then his age. Currently Living with his mother in a large apartment due to them both enjoying each other company as flat mates and a complex relationship with his publicist,


Day Dreamer astral armour is constantly changing like the logic of a dream and to fit Day dreams current fancy mostly sticking along major themes rather then fixed static forms. His two main forms of his astral armour is the Virtuous Knight and The Mask Cowboy.

Astralium

Day Sreamer's colour scheme

Astralium is what Day dreamer calls the material he calls from the astral realms psycho-reactive it reacts to his thoughts and to the thoughts to those he gives control over. It's physical properties seem to shift with needs being everything from super hard material to light floating air but the main consistent property, the stronger, more solid the form astralium takes the slower the shifting colours shift, ranging from molasses at the slowest to shifting smoke at the weakest and a noticeable but not illuminating glow. Colour is weird as while the colour scheme is semi-constant when the an astral construct is given to another the Astralium gains streaks of colours that suit the new wielder.

Day Dreamer wonders what more he can learn about it's nature, properties and potential mysteries but knows he lacks the skills to do more.

Complications

Motivation: Thrills (As much as he want's to say its doing good, it really is the chance to live out his power fantasys)

Fame: Henry a published author and has gone on a couple of book tours

Relationship: Mum/Barbra, His mother supported his efforts to become an author even when it looked like he would never be published, now he's partially made it and has good income and owns a much better home then what he grew up in, she accepted his invitation to keep living with him. Doesn't know about his hero-ing. More a house mate then a guardian or responsibility but very much near the firing line.

Relationship: Richard Cohen, His publicist and now friend, Knows he's a hero, says as long as Henry make his 3rd deadlines he doesn't care better then the ones that don't write due to drinking. Both had on and off again crushes on each other but neither so far have acted as they both have unspokenly decided it would be unprofessional

Mundane form: while his esp abilities work all the time to access his enhanced physique requires him to done his armour which while takes little time in itself takes some time a a little privacy

Sheets

Civilian Form

Abilities

Str 0 Sta 0 Agi 0 Dex 2 Ftg 1 Int 3 Awe 1 + 2 enhanced trait Pre 2

Defences

Dodge 5 (Agi 0 + 5 bonus) Parry 5 (ftg 1 + 4 bonus) Fort 7 (sta 0 + 7 bonus) Toughness 0 (sta 0 + 0 bonus) Will 11 (Awe 3 + 8 bonus)

Rest Hero form

Abilities

Str 0 Sta 0 + 2 enhanced trait Agi 0 Dex 2 Ftg 1 Int 3 Awe 1 + 2 enhanced trait Pre 2

Defences

Dodge 5 (Agi 0 + 5 bonus) Parry 5 (ftg 1 + 4 bonus) Fort 7 (sta 2 + 7 bonus) Toughness 15 (sta 2 + 0 bonus + 13 astral armour) Will 11 (Awe 3 + 8 bonus)

Virtuous Knight Form

Abilities

Str 0 + 6 enhanced trait Sta 0 + 2 enhanced trait Agi 0 Dex 2 Ftg 1 Int 3 Awe 1 + 2 enhanced trait Pre 2

Defences

Dodge 5 (Agi 0 + 5 bonus) Parry 5 (ftg 1 + 4 bonus) Fort 7 (sta 2 + 7 bonus) Toughness 15 (sta 2 + 0 bonus + 13 astral armour) Will 11 (Awe 3 + 8 bonus)

Masked Cowboy Form

Abilities

Str 0 + Sta 0 + 2 enhanced trait Agi 0 Dex 2 + 6 enhanced trait (note either str or Dex not both) Ftg 1 Int 3 Awe 1 + 2 enhanced trait Pre 2

Defences

Dodge 5 (Agi 0 + 5 bonus) Parry 5 (ftg 1 + 4 bonus) Fort 7 (sta 2 + 7 bonus) Toughness 15 (sta 2 + 0 bonus + 13 astral armour) Will 11 (Awe 3 + 8 bonus)