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| '''Abilities (28) + Powers (54) + Advantages (6) + Skills (18) + Defenses (14) = 120''' | | '''Abilities (28) + Powers (54) + Advantages (6) + Skills (18) + Defenses (14) = 120''' |
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− | ==Delta==
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− | '''Name:''' Delta
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− | '''Real Name:''' Ivy
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− | ‘’’Player:’’’ Blacksheep
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− | '''Concept:''' Target of Experiments
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− | '''Origin:''' Endowed
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− | ===Background===
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− | '''Report on Experimental Subject IV'''
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− | '''Name:''' Unknown, answers to "Ivy".
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− | '''Status:''' Recovered from underground laboratory believed to be operated by Project Prometheus. The number of empty tanks suggest that successful subjects were taken elsewhere in advance of the laboratory being shut down. Ringleaders still at large.
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− | '''Description: ''' Hispanic female, late teens, cropped hair. Roman numeral IV tattoo on back of neck, consistent with those on other recovered victims. Excellent physical health.
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− | '''Condition: ''' Ivy is believed to have been kidnapped by Project Prometheus for use in experiments involving black-market Harad technology. She was subjected to extensive genetic resequencing. Her physical structure is in a state of constant flux, able to adapt to environmental conditions and adopt the traits and abilities of at least a dozen known races and many more as-yet unidentified. She also exhibits low-level telepathic capabilities, likely intended to allow control and coordination over the subjects. Her control of these abilities is currently limited.
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− | '''Identity: ''' Unknown. Ivy has no memory of her life before experimentation began, presumably as a result of mental conditioning and/or telepathic trauma. No missing persons matching Ivy's description have been reported. It is likely that she was homeless or a runaway prior to her abduction. Her physical condition suggests this is not the case, but this may be due to her regenerative capabilities. She speaks English and Spanish fluently; however, she also speaks German, Japanese, Navajo, ancient Greek, Slee and every other language attempted. Again, this is presumably a result of her telepathic abilities.
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− | '''Classified: ''' The nature of Ivy's abilities mean that everything we can determine about her is questionable. We cannot even be sure that her current appearance is in fact her original one. Movement of several other subjects before our raid suggests that the Prometheus Project may have been forewarned, in which case we cannot rule out the possibility that Ivy was deliberately allowed to fall into our hands as a deep-cover or sleeper agent.
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− | ===Stats===
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− | '''Motivation:''' Acceptance. Ivy struggles to relate to people thanks to her amnesia and freakish abilities. Being a hero is her way of trying to find her place in the world.
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− | '''Complication:''' Enemy - The Prometheus Project and many of their successful experimental subjects are still at large.
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− | '''Complication:''' Empath - Ivy's amnesia and telepathic abilities mean she can be overwhelmed by strong emotions or large crowds.
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− | '''Power Level:''' 8
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− | '''Point Total:''' 135
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− | ====Abilities====
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− | '''Cost:''' 36
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− | '''STR''' 4
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− | '''STA''' 4
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− | '''AGL''' 2
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− | '''DEX''' 0
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− | '''FGT''' 2
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− | '''INT''' 2
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− | '''AWE''' 4
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− | '''PRE''' 0
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− | ====Powers====
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− | '''Cost:''' 72
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− | Comprehend 2 (languages) (4pts)
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− | Telepathic Powers (8pts + 2pt):
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− | * Communication 2 (mental)
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− | * Mind Reading 8 (close range)
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− | * Affliction (close, will, entranced/compelled/controlled) 8
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− | Immunity 2 (disease, poison) (2pts)
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− | Senses 2 (mental awareness, danger sense) (2pts)
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− | Shapeshifting Defences (10pts + 5pts, dynamic):
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− | * Protection 10
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− | * Enhanced Dodge 10
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− | * Enhanced Parry 10
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− | Shapeshifting Attacks (10pts + 2pts):
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− | * Damage (close, strength-based, variable descriptor) 8
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− | * Damage (ranged, distracting, variable descriptor, accurate 2) 6
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− | * Affliction (close, fort, dazed/stunned/paralyzed) 10
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− | Shapeshifting (24pts + 13pts, dynamic)
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− | * Morph 4 (continuous)
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− | * Speed 5, Flight (wings) 7, Swimming 7, Burrowing 5
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− | * Leaping 5, Movement (safe fall, slithering, sure-footed, swinging, wallcrawling, waterwalking) 6, Elongation 2, Insubstantial 1, Variable (move action, limit: physical skills only) 1
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− | * Extra limbs 4 (continuous), Growth 4, Shrinking 4
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− | * Senses (acute olfactory, lowlight vision, darkvision, infravision, ultravision, ultrahearing, full tracking, extended vision) 10, Concealment (visual) 4, Enhanced Strength (lifting only) 6
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− | * Regeneration 10, Immunity (cold, heat, pressure, radiation, vacuum, drowning, suffocation, starvation, thirst, sleep) 10, Movement (underwater, zero-gravity, space travel, trackless) 4
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− | * Variable 3 (move action)
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− | ====Advantages====
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− | '''Cost:''' 3
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− | * Ambidexterity
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− | * Benefit: Cipher
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− | * Diehard
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− | ====Skills====
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− | '''Cost:''' 10
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− | * Acrobatics +2
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− | * Athletics +2
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− | * Close Combat (unarmed) +2
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− | * Expertise (aliens) +2
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− | * Expertise (science) +2
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− | * Intimidation +4
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− | * Stealth +2
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− | * Technology +2
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− | * Treatment +2
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− | ====Offense====
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− | ====Defense====
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− | '''Cost:''' 4
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− | * Dodge: 0/ +2
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− | * Parry: 0/ +2
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− | * Will: 2/ +6
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− | * Fortitude: 0/ +6
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− | * Toughness: 0/ +4
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− | '''Abilities (36) + Powers (72) + Advantages (3) + Skills (10) + Defenses (4) = 135'''
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| ==Pillar== | | ==Pillar== |