Difference between revisions of "Against the Masters:Rahn"

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Rahn, the Glass-Eyed Man.
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'''Rahn, the Glass-Eyed Man'''
  
High Concept: Warped Mage and Seven Stars Survivor
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'''High Concept:''' Warped Mage and Seven Stars Survivor
-Invoke: To cast and handle magic, to appear otherworldly, to interact with various magical organizations or other subjects of magical accidents.
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* Invoke: To cast and handle magic, to appear otherworldly, to interact with various magical organizations or other subjects of magical accidents.
-Compel: Receive strange visions that are hard to interpret, when your spookiness complicates a situation.
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* Compel: Receive strange visions that are hard to interpret, when your spookiness complicates a situation.
  
 
Motivation: I Must Hunt Down Our Secrets
 
Motivation: I Must Hunt Down Our Secrets
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Powers and Stunts:
 
Powers and Stunts:
  
-Brain Twister (Clever): You can use Clever to Attack a target's mind. When succeeding with style, you can discover an aspect with a free invoke instead of taking a boost.
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* '''Brain Twister''' (Clever): You can use Clever to Attack a target's mind. When succeeding with style, you can discover an aspect with a free invoke instead of taking a boost.
-Mind Reader (Careful/Clever): You can use telepathy to read the minds of your opponents, using create an advantage to Carefully uncover details about their true nature. Additionally, once you have discovered an aspect about your opponent in this way, you gain +2 to Cleverly create or discover mental aspects on that opponent.
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* '''Mind Reader''' (Careful/Clever): You can use telepathy to read the minds of your opponents, using create an advantage to Carefully uncover details about their true nature. Additionally, once you have discovered an aspect about your opponent in this way, you gain +2 to Cleverly create or discover mental aspects on that opponent.

Revision as of 21:16, 22 November 2015

Rahn, the Glass-Eyed Man

High Concept: Warped Mage and Seven Stars Survivor

  • Invoke: To cast and handle magic, to appear otherworldly, to interact with various magical organizations or other subjects of magical accidents.
  • Compel: Receive strange visions that are hard to interpret, when your spookiness complicates a situation.

Motivation: I Must Hunt Down Our Secrets Personal Aspect: I See Things You Cannot. Shared Aspect (Dunyata): I Owe Dunyata My Life Free Aspect: Combat Engineer at the Divide

Approaches:

  • Good (+3): Clever
  • Fair (+2): Careful, Sneaky
  • Average (+1): Flashy, Quick
  • Mediocre (+0): Forceful

Powers and Stunts:

  • Brain Twister (Clever): You can use Clever to Attack a target's mind. When succeeding with style, you can discover an aspect with a free invoke instead of taking a boost.
  • Mind Reader (Careful/Clever): You can use telepathy to read the minds of your opponents, using create an advantage to Carefully uncover details about their true nature. Additionally, once you have discovered an aspect about your opponent in this way, you gain +2 to Cleverly create or discover mental aspects on that opponent.