Editing Age Of Dragons: Challenge Resolution
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==Trying Again== | ==Trying Again== | ||
− | Normally if | + | Normally if a character's Energy Pool is depleted, then he is exhausted and gives up on the task. The GM may choose to allow him to try again, after a period of time. Normally, a reasonable period of time is equal to the amount of time that the challenge would have normally taken to complete. |
− | However, the GM is within his rights to say that a challenge cannot be tried again thanks to changing circumstances. For example, if a | + | However, the GM is within his rights to say that a challenge cannot be tried again thanks to changing circumstances. For example, if a ''Dragon'' is trying to win over a mob with sweet words, and he fails, then the mob will be antagonistic to him and won't listen again. |
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==Fragile Situations== | ==Fragile Situations== | ||
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Optionally, a GM can seek to encourage quality narrative through Action Quality modifiers. | Optionally, a GM can seek to encourage quality narrative through Action Quality modifiers. | ||
− | Essentially, for a described action of high quality, the GM rewards the player by giving his character a + | + | Essentially, for a described action of high quality, the GM rewards the player by giving his character a +10 (or more) bonus to the action's ''technique'' level. |
− | In contrast, for described action of low quality, the GM penalises the player by giving his character a - | + | In contrast, for described action of low quality, the GM penalises the player by giving his character a -10 (or more) penalty to the action's ''technique'' level. |
A high quality action is: | A high quality action is: |