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=Overview: Narrative based challenges=
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A '''Challenge''' occurs when one or more characters has to overcome some sort of obstacle, but one that does not directly fight back. Any non-conflict situation can be treated as a challenge.
 
 
For example, all of the following can be treated as Challenges:
 
 
* Trying to smash down a thick stone wall.
 
* Speaking to troops before a battle, to fortify their will.
 
* Casting a complex spell.
 
* Creating a work of art.
 
<br><br>
 
==Energy Pools==
 
 
A key concept in challenges is '''Energy Pool'''. A challenge deals with one of the three energy pools: ''Physical Energy, Mental Energy'' or ''Soul Energy''.
 
 
This energy pool is key, as it is used to power your actions, and to measure how close you are to exhaustion or failure.
 
 
By default, at the start of a ''Challenge'' your Energy Pool is equal to your sphere rating (Soma for Physical Energy, Sophia for Mental Energy and Pneuma for Soul Energy).
 
 
Generally, a single ''Challenge'' will only track a single Energy pool, the choice of which depends on the ''Challenge'' type. For example, a complex spellcasting ritual would track ''Soul Energy''.
 
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==Exertion==
 
 
In ''Challenges'', each action is attributed a different level of '''Exertion'''. This represents how much effort an action takes.
 
 
*A '''Mild Exertion''' is resolved with a single D6 roll.
 
*A '''Moderate Exertion''' is resolved with a 2D6 roll.
 
*A '''Full Exertion''' is resolved with a 3D6 roll.
 
 
Each has its pros and cons, of course. Larger exertions are more likely to succeed, and will tend to have greater effect than a combination of lesser exertions on average. However, lesser exertions often carry less risk of exhaustion, and you can attempt more of them with the same resource expenditure.
 
 
Additionally, exertion level is a useful guide to narrative and as to how you should describe your action.
 
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==Technique==
 
 
'''Technique''' measures how effective you are at conducting yourself in a ''Challenge''.
 
 
The base amount for your ''Technique'' is a ''Sphere rating'' (i.e. Pneuma, Soma or Sophis), with a ''Skill bonus'' equal to your ''Arete'' in a relevant lifepath if you have an appropriate ''Skill Edge''.
 
 
''Technique'' level is determined for the acting character.
 
 
For example, in a social ''Challenge'' a Dragon is performing an aerobatic dance might have the following ''Technique'' level:
 
 
* Soma (5) + Skydancer Arete from ''Performance Dance'' skill (4) = Total Technique (9).
 
 
Aside from ''Skill Edges'', several other factors may increase (or even decrease) ''Technique'', including certain ''Birthrights'', as well as ''Buffs'' and ''Defbuffs''.
 
 
Challenges generally aren't targetted against an enemy but rather against a circumstance or the environment.
 
 
For this reason, the GM sets a '''Difficulty''' for the challenge. This difficulty is used ro determine action advantage. That is:
 
 
* If the acting character's technique is higher than the difficulty, then the '''action is at advantage'''. This means that an action is considered successful if at least one dice rolls 3+.
 
* If the acting character's technique is equal to the difficulty, then the '''action has no advantage or disadvantage'''. This means that an action is considered successful if at least one dice rolls 4+.
 
* If the acting character's technique is lower than the difficulty, then the '''action is at disadvantage'''. This means that an action is considered successful if at least one dice rolls 6+.
 
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==Power==
 
 
The '''Power''' rating of an action determines the magnitude of any outcome. For example, with a spellcasting ritual designed to keep an enemy on the defensive, the ''Power'' rating would determine how much progress you make.
 
 
By default, the ''Power'' rating of a successful action is equal to the number of dice that roll above the target number (i.e. 3+, 4+ or 5+, depending on advantage).
 
 
Some factors, however, may increase (or even decrease) ''Power'', including certain ''Birthrights'', as well as ''Buffs'' and ''Defbuffs''.
 
<br><br>
 
==Action Cost==
 
The '''Action Cost''' rating of an action determines how much ''Energy'' it costs you to carry out.
 
 
By default, the ''Action Cost'' rating of a successful action is equal to the number of dice rolled.
 
 
Some factors, however, may decrease (or even increase) ''Action Cost'', including certain ''Birthrights'', as well as ''Buffs'' and ''Defbuffs''. Note that ''Skill Edges'' specifically '''do not''' directly affect ''Action Cost'' ratings.
 
 
It's also worth noting that ''Action Costs'' are always paid from the active ''Energy Pool'' being used in the challenge. For example, in a ''physical challenge'', all ''action costs'' are paid from ''Physical Energy Pool'', even if that action was a non-physical one (such as a spellcasting buff or inspired leadership).
 
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=Resolving Challenges=
 
=Resolving Challenges=
  

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