Editing Age Of Dragons: Characterisation
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A good way to approach this as a group is for the GM to create some situations, and for the players to say how their dragon would react. Some examples might include: | A good way to approach this as a group is for the GM to create some situations, and for the players to say how their dragon would react. Some examples might include: | ||
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β | * '''The Obstacle''' - A Dragon will often encounter obstacles to his | + | * '''The Obstacle''' - A Dragon will often encounter obstacles to his goals, for example if he wants an artifact, but it is in the hands of another dragon. How does he approach obstacles in general? |
* '''Dealing with Defeat''' - Life never goes perfectly for any dragon. How does your dragon react to setbacks and defeats? | * '''Dealing with Defeat''' - Life never goes perfectly for any dragon. How does your dragon react to setbacks and defeats? | ||
* '''Dealing with Victory''' - When your dragon gets what he wants, how does he react? What thoughts and feelings go through his head? | * '''Dealing with Victory''' - When your dragon gets what he wants, how does he react? What thoughts and feelings go through his head? |