Editing Age Of Dragons: Characterisation

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==Create History==
 
==Create History==
 
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Your selected ''Lifepath'' will give you an outline of your dragon's broad activities till now, but this isn't the sum of his history. Its worth putting flesh on the skeleton that the lifepath provides. Sure, you were a Scholar-Sage, but were you a lonely hoarder of lore who studied in the deep desert, or a sociable White Archivist in the Kalarni libraries?
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Your Lifepath gives you an outline of your dragon's activities till now, but this isn't the sum of his history. Its worth putting flesh on the skeleton that the lifepath provides. Sure, you were a Scholar-Sage, but were you a lonely hoarder of lore who studied in the deep desert, or a sociable White Archivist in the Kalarni libraries?
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If this is your first character, you might not yet have any idea what lifepath you may want for your dragon - in this case it might be worth coming back to your history later, and filling in these details as the character generation process continues.
 
 
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As well as fleshing out their timelines, players may want to create an event or two from their past, which may be personal or tied into the setting's history. These should tell us a little about the character, give something to roleplay off, or provide plot hooks for GMs. Events might be anything from small moments important to the Dragon himself, to grand melodrama. Ambitious player groups may want to roleplay out these memories, either during the prologue to character creation, or during in-game flashback sequences. Some examples to spur your imagination:
 
As well as fleshing out their timelines, players may want to create an event or two from their past, which may be personal or tied into the setting's history. These should tell us a little about the character, give something to roleplay off, or provide plot hooks for GMs. Events might be anything from small moments important to the Dragon himself, to grand melodrama. Ambitious player groups may want to roleplay out these memories, either during the prologue to character creation, or during in-game flashback sequences. Some examples to spur your imagination:
 
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* You discovered recently that you were the product of a rape.
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* You killed your father after you discovered that you were the product of rape.
 
* You were presented with a carved stone tablet by your mentor, as a reward for years of scholarship and study.
 
* You were presented with a carved stone tablet by your mentor, as a reward for years of scholarship and study.
 
* You were in a battle once, but held back from full melee because of a knot of fear in your gut.
 
* You were in a battle once, but held back from full melee because of a knot of fear in your gut.

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