Editing Age Of Dragons: Conflict Resolution
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The above rules cover most conflict possibilities, but GMs and players looking for additional detail may want to use the additional rules below. | The above rules cover most conflict possibilities, but GMs and players looking for additional detail may want to use the additional rules below. | ||
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==Difficulty Modifiers== | ==Difficulty Modifiers== | ||
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* '''In a ''Social'' persuasion:''' Persuading a demon is naturally harder than persuading a dragon or human, because of alien mindset and natural antipathy. The GM applies a -2 modifier to the Technique of any social actions targeting the demon. | * '''In a ''Social'' persuasion:''' Persuading a demon is naturally harder than persuading a dragon or human, because of alien mindset and natural antipathy. The GM applies a -2 modifier to the Technique of any social actions targeting the demon. | ||
* '''In a ''Mental'' game of strategy:''' Walking away from the game takes minimal effort of will. The GM applies a +10 modifier to the Technique of any Escape actions. | * '''In a ''Mental'' game of strategy:''' Walking away from the game takes minimal effort of will. The GM applies a +10 modifier to the Technique of any Escape actions. | ||
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Examples: | Examples: | ||
− | * A suit of steel plate draconic armour provides formidable defence against attempts to injure a dragon. The GM may rule that this gives a - | + | * A suit of steel plate draconic armour provides formidable defence against attempts to injure a dragon. The GM may rule that this gives a -10 debuff to ''Effect'' for physical ''Finisher'' moves against this Dragon. |
− | * Driving rain over a battlefield makes fire based attacks somewhat weaker. The GM may rule that this gives a - | + | * Driving rain over a battlefield makes fire based attacks somewhat weaker. The GM may rule that this gives a -5 debuff to ''Technique'' for any fire-based attacks. |
Equipment is examined in more detail in a separate chapter. | Equipment is examined in more detail in a separate chapter. |