Editing Age Of Dragons: Conflict Resolution

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Optionally, a GM can seek to encourage quality narrative through Action Quality modifiers.
 
Optionally, a GM can seek to encourage quality narrative through Action Quality modifiers.
  
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Essentially, for a described action of high quality, the GM rewards the player by giving his character a +1 (or more) bonus to the action's ''technique'' level.
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Essentially, for a described action of high quality, the GM rewards the player by giving his character a +10 (or more) bonus to the action's ''technique'' level.
  
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In contrast, for described action of low quality, the GM penalises the player by giving his character a -1 (or more) penalty to the action's ''technique'' level.
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In contrast, for described action of low quality, the GM penalises the player by giving his character a -10 (or more) penalty to the action's ''technique'' level.
  
 
A high quality action is:
 
A high quality action is:
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Quality of action is a subjective judgment, so GMs should only invoke this rule if they are happy that their players will not feel aggrieved by punishment or feel that certain players are getting undue favouritism.
 
Quality of action is a subjective judgment, so GMs should only invoke this rule if they are happy that their players will not feel aggrieved by punishment or feel that certain players are getting undue favouritism.
 
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==Simultaneous Conflicts==
 
==Simultaneous Conflicts==
  

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