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A round in social conflict will likely represent a longer period of time than in skirmish conflict. For example, each round might represent an hour of argument in a courtroom, or a year of manoeuvring in a battle to control the hearts and minds of a kingdom.
 
A round in social conflict will likely represent a longer period of time than in skirmish conflict. For example, each round might represent an hour of argument in a courtroom, or a year of manoeuvring in a battle to control the hearts and minds of a kingdom.
 
 
 
  
 
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4) Expend Step
 
4) Expend Step
 
  
 
==1) Determine and Roll Dice Pool==
 
==1) Determine and Roll Dice Pool==
  
 
The character whose turn it is chooses which dice pool to roll. This will determine what sort of actions he can take that turn. By default, social conflicts use the '''Pneuma''' dice pool.
 
The character whose turn it is chooses which dice pool to roll. This will determine what sort of actions he can take that turn. By default, social conflicts use the '''Pneuma''' dice pool.
 
  
 
==2) Reroll Step==
 
==2) Reroll Step==
  
 
The character can then activate any Reroll effects he has, as per the rules in the [[Age Of Dragons: Game Systems|Basic Game Systems]].
 
The character can then activate any Reroll effects he has, as per the rules in the [[Age Of Dragons: Game Systems|Basic Game Systems]].
 
  
 
==3) Spotting Step==
 
==3) Spotting Step==
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In social combat, spotting effects normally relate to tactical mobility. See the section below for more on tactical mobility.
 
In social combat, spotting effects normally relate to tactical mobility. See the section below for more on tactical mobility.
 
  
 
==4) Expend Step==
 
==4) Expend Step==
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For social conflicts contained in a single area, the locations  can be more conceptual. For example, if battling to win the hearts and minds of a crowd of humans, one location could represent the nobility, another the merchant class and another the peasantry. In this case their proximity should depend on how close said groups interests are. For example, the merchant class could be 1 range step from both peasantry and nobility, but peasantry and nobility would be 2 steps apart. By default, moving from one conceptual location to an adjacent one requires spotting one 5+ Pnuema dice.
 
For social conflicts contained in a single area, the locations  can be more conceptual. For example, if battling to win the hearts and minds of a crowd of humans, one location could represent the nobility, another the merchant class and another the peasantry. In this case their proximity should depend on how close said groups interests are. For example, the merchant class could be 1 range step from both peasantry and nobility, but peasantry and nobility would be 2 steps apart. By default, moving from one conceptual location to an adjacent one requires spotting one 5+ Pnuema dice.
 
  
 
==Strategies==
 
==Strategies==
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During the expend step, the dragon can take actions by expending dice.
 
During the expend step, the dragon can take actions by expending dice.
 
  
 
==Direct Social Attack==
 
==Direct Social Attack==
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For each dice expended in this way, deal 1 point of damage to the target's mental resilience.
 
For each dice expended in this way, deal 1 point of damage to the target's mental resilience.
 
  
 
==Indirect Social Attacks==
 
==Indirect Social Attacks==
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Reflexive Actions are never taken during your own turn, but used at a certain place during other character's turns. Lifepath powers and skills will give access to additional reflexive actions, but all characters have access to the Social Defence option:
 
Reflexive Actions are never taken during your own turn, but used at a certain place during other character's turns. Lifepath powers and skills will give access to additional reflexive actions, but all characters have access to the Social Defence option:
 
  
 
==Social Defence==
 
==Social Defence==
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Note that by default characters do not usually have any points of social defence. It is therefore usually very important to use the '''Strategy: Social Evade''' during your spotting step to ensure that you have at least some defence.
 
Note that by default characters do not usually have any points of social defence. It is therefore usually very important to use the '''Strategy: Social Evade''' during your spotting step to ensure that you have at least some defence.
 
  
 
===Passive Social Defence===
 
===Passive Social Defence===

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