Editing Age Of Dragons: Social Conflict

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Position in social combat can be represented in two different ways.
 
Position in social combat can be represented in two different ways.
  
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For social conflicts spread across a wide geographic area (for example a city, or a kingdom) the landmarks used could be actual physical locations. In this case manoeuvring involves actual movement between these locations. Moving from one physical location to an adjacent one might requires spotting Soma dice, for example, spotting three 5+ Soma dice to move one distance step. Its worth bearing in mind the timescales here - if each round is one day, for example, then "adjacent" locations should be roughly apart a distance that a dragon could cover easily in a day, or several times over with effort - that is, about a hundred miles.
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For social conflicts spread across a wide geographic area (for example a city, or a kingdom) the landmarks used could be actual physical locations. In this case manoeuvring involves actual movement between these locations. By default, moving from one physical location to an adjacent one requires spotting two 5+ Soma dice. Its worth bearing in mind the timescales here - if each round is one day, for example, then "adjacent" locations should be roughly apart a distance that a dragon could cover easily in a day, or several times over with effort - that is, about a hundred miles.
  
βˆ’
For social conflicts contained in a single area, the locations  can be more conceptual. For example, if battling to win the hearts and minds of a crowd of humans, one location could represent the nobility, another the merchant class and another the peasantry. In this case their proximity should depend on how close said groups interests are. For example, the merchant class could be 1 range step from both peasantry and nobility, but peasantry and nobility would be 2 steps apart. By default, moving from one conceptual location to an adjacent one requires spotting one 5+ Pnuema dice.
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For social conflicts contained in a single area, the locations  can be more conceptual. For example, if battling to win the hearts and minds of a crowd of humans, one location could represent the nobility, another the merchant class and another the peasantry. In this case their proximity should depend on how close said groups interests are. For example, the merchant class could be 1 range step from both peasantry and nobility, but peasantry and nobility would be 2 steps apart. By default, moving from one conceptual location to an adjacent one requires spotting two 5+ Pnuema dice.
  
  

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