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==Lords of Slaughter==
 
==Lords of Slaughter==
  
While the ''Ghost Dragons'' are obsessed with the death-realm of the ''Void Beyond'', and the ''Sable Dragons'' are loremasters of death and ending in the world, ''Blood Dragons'' approach their study of death in a much more literal fashion: they learn to kill.
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While the Ghost Dragons are obsessed with the death-realm of the Void Beyond, and the Sable Dragons are loremasters of death and ending in the world, Blood Dragons approach their study of death in a much more literal fashion: they learn to kill.
  
To a ''Blood Dragon'', slaughter and murder are fields of expertise to be mastered. They take pride in being the best killers in the realm - warriors without peer, war-generals of strength and prowess, magi dedicated to the most destructive arts and ruthless assassins who have mastered their art. Whether using steel, flame, sorcery or sheer physical might they are truly the Lords of Slaughter.
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To a Blood Dragon, slaughter and murder are fields of expertise to be mastered. They take pride in being the best killers in the realm - warriors without peer, war-generals of strength and prowess, magi dedicated to the most destructive arts and ruthless assassins who have mastered their art. Whether using steel, flame, sorcery or sheer physical might they are truly the Lords of Slaughter.
 
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===Sphere Ratings===
 
===Sphere Ratings===
  
*'''Soma 6'''
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* '''Soma 5'''
*'''Sophia 4'''
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* '''Sophis  3'''
*'''Pneuma 5'''
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* '''Pneuma 4'''
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''Blood Dragons'' are kings of the battlefield, revelling in slaughter - a role which their potent physical power lends well too. Despite having strong pneuma they generally eschew more complex social interactions, preferring instead intimidation. Their strong pneuma also makes them potent sorcerors. They may be less knowledgeable than other breeds, but they know how to kill, and for a ''Blood Dragon'' that's enough.
 
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===Birthrights===
 
===Birthrights===
  
'''Eyes of Murder''' - If something can be killed, the ''Blood Dragon'' knows how. Just by looking at a target, the ''Blood Dragon'' will instantly be aware of all the methods through which that creature can be killed, as well as being aware of any methods that would not work. For example, a ''Blood Dragon'' looking at a human would recognise that the human can be killed by physical damage, can be drowned, burnt, suffocated, starved, poisoned, etc. In contrast a ''Blood Dragon'' assessing a potent demon may instantly realise that the entity is immune to physical damage of most sorts, but can be killed by weapons made of silver. This Birthright does not offer specific plans for murder of course - it merely provides an assessment of immunities and broad vulnerabilities.
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'''Eyes of Murder''' - If something can be killed, the Blood Dragon knows how. Just by looking at a target, the Blood Dragon will instantly be aware of at least one way that the target can be killed, as well as being aware of the conventional ways the target can not be killed. For example, a Blood Dragon looking at a human would recognise that the human can be killed by physical damage, can be drowned, burnt, suffocated, starved, poisoned, etc. In contrats a Blood Dragon assessing a potent demon may instantly realise that the entity is immune to physical damage of most sorts, but can be killed by weapons made of silver.
  
'''Blood Frenzy''' - During conflicts the ''Blood Dragon'' may decide to enter a blood frenzy, allowing his rage to direct him. If he does so, then for the rest of that scene he gains +1 to physical ''Technique'', but -1 to mental, social and arcane ''Technique''.
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'''Drinking of the Defeated''' - If a Blood Dragon drinks deep of the blood of someone he has personally killed in the last few minutes, it gives him a surge of strength. His Soma counts as +1 till the effect fades. The blood of a mortal gives benefit only for an hour. The blood of dragons and similarly powerful creatures gives the benefit for a full day. This bonus is not cumulative.
 
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===Flaws===
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===Breed Weakness===
  
'''Fiery Hearts''' - ''Blood Dragons'' are short tempered and prone to following their emotions rather than their common sense. In social and mental conflicts and challenges where their temper puts them at a disadvantage they are at -1 ''Technique''.
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'''Appetite for Destruction''' - Blood Dragons find creative pursuits very difficult, and struggle with any Soma or Sophis-based task that involves creating rather than destroying. This would include artistic endeavour, architecture, magics that create, smithworking, etc. With any such task, Blood Dragons are at +1 TN. Note that this Weakness does not affect tasks that involve Pneuma (such as reproduction, or magic).  
 
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==Physical Appearance==
 
==Physical Appearance==
  
'''Blood Dragons''' are red-scaled, with dark crimson on their back plates and bright scarlet on chest and ventral surfaces. They are physically heavy built, have curved horns with underside serrations, and often have chitinous blades protruding in lines from their back armour plates. The entire appearance of the ''Blood Dragon'' lends to a sense that they were built for war and slaughter, from their squat bulldog-faces, to their powerfully muscled upper limbs. ''Blood Dragons'' regard other breeds as weakling cousins, and their blustering and brutish behaviour mirrors their physical appearance. ''Blood Dragon'' eyes are solid black, save for a pin prick of yellow in the centre.  
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'''Blood Dragons''' are red-scaled, with dark crimson on their back plates and bright scarlet on chest and ventral surfaces. They are physically heavy built, have curved horns with underside serrations, and often have chitinous blades protruding in lines from their back armour plates. The entire appearance of the Blood Dragon lends to a sense that they were built for war and slaughter, from their squat bulldog-faces, to their powerfully muscled upper limbs. Blood Dragons regard other breeds as weakling cousins, and their blustering and brutish behaviour mirrors their physical appearance. Blood Dragon eyes are solid black, save for a pin prick of yellow in the centre.  
 
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==Society and Culture==
 
==Society and Culture==
  
The self-proclaimed Lords of Slaughter have existed in much the same form since the beginning of the First Age, more interested in the glory of destruction rather than in creating Empires or a grand culture.
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Its been over one and a half millennia since the Ghost Dragons fled the North, and just over 1200 years since the Breed settled in their current location. Every Ghost Dragon now alive was born in the South, but almost every one can remember stories from parents or grandparents of the long flight. The new generation may be Southern-born, but they still regard themselves as refugees.
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Their place of settlement is ''Ghosthome'', which that lies on the outskirts of Arrantis, only a short distance from the Ashen Kingdom. Once Ghosthome was just empty and misty marshland, but its new inhabitants have changed it to their liking, building their lairs from the twisted wood of the long-petrified mangroves and establishing a defensive perimeter of wards and protective sorceries. Within ''Ghosthome'' the Dragons converse only in Voidtongue and are wary of all strangers - even their Alliance protectors. This little patch of dirt may not be much, but they consider that it is their own sovereign territory now. While the Alliance may have been planning to just foist off a piece of unwanted and unpleasant domain on the refugees, the Ghosts have found that the place is very much to their liking, the cloying mists and grey swampland suiting their temperaments and preferences well.
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Within the breed there is a general obsession with their refugee status, but even more so with the ''Prophecy Clock'' - a prediction/threat by ''Endless Night'' made a quarter of a century ago that the Ghost Dragons would be extinct within 444 years. With only 419 years left (far less than a lifetime, for dragons) the Ghost Dragons have found their society is fracturing into different factions.
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The ''Fatalists'' believe that ''Endless Night'' has never been wrong in his arcane predictions, and that the Prophecy Clock cannot be denied. They are preparing to face extinction, and deciding how best to deal with this. The key Fatalist belief is that the only thing to do now is to put personal affairs in order. Fatalists are understandably keen that no new births should occur, but otherwise believe that individual Ghosts should be allowed to fade any way they choose.
  
While individual ''Blood Dragons'' will often establish domains (through force of arms) and may raise armies and war-hordes, it is uncommon for them to oversee the building of cities or nation states. More often they will lead their followers in war after war, till they meet their ends in battle.  
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The ''Vengeful'' also believe that the Prophecy Clock is true - or at least is probably true. They argue that Ghosthome should be abandoned, and that the Ghosts should head North again, to meet their end bravely and in battle. Ghosts being Ghosts, they wonder if there is some puissant arcane sorcery they can invoke to wreak revenge, perhaps fuelled by their own lifeforce.
  
Before the ''Ascendancy'', ''Blood Dragons'' would be as likely to war against each other as to cooperate, and the ''Blood Dragon'' dominated lands would often be little more than ruin-studded wastelands. With the rise of ''Endless Night'', however, the ''Blood Dragons'' have found new purpose.
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The ''Deniers'' are probably the largest faction, though their numbers shrink year by year. They believe that the Prophecy Clock is just an Ascendancy propaganda tool, intended to divide prior to conquering. They don't believe extinction is inevitable, and will do all they can to convince others of this. They also believe in being proactive in fighting, but they seek to fight their prophesied destiny rather than going out in a blaze of glory like the Vengeful.
  
Now the ''Blood Dragons'' have been told that they are not just warring because it feels right, but rather because they are ''Holy Avatars of Destruction'', and ''Priests of Slaughter''. They now know that in war they serve the rising god that is ''Endless Night''. Those that have looked upon ''Endless Night'' with their ''Eyes of Murder'' ability have stated that he is a perfect being, without any weakness and with no means to be killed. This in itself has convinced many ''Blood Dragons'' of His divinity. As servants of the ''Ascendancy'' they now have considerably more focus, and though still prone to the occasional short-tempered battle between brothers, they now follow the ''Ascendancy's'' grand war-plan. The breed are the warlords and warriors of the ''Ascendancy'', with almost every ''Blood Dragon'' tying his fate to the success of the ''Ascendancy''.
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The ''Concilators'' are the smallest faction. They believe that the Clock is a threat, and that only Endless Night has the power to revoke it. They want to go back to the Ascendancy, arguing that maybe they can earn mercy. Their beliefs are understandably extremely unpopular, and expressing Concilator sympathies is a surefire way to earn hostility from most Ghosts.
 
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==Lifepaths and the Blood Dragons==
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==Lifepaths and the Ghost Dragons==
  
Without a doubt, ''Blood Dragons'' are most inclined to be [[Age of Dragons: Warmaster|Warmasters]]. The art of war is one that is second nature to a ''Blood Dragon''. Within the ''Ascendancy'', the majority of ''Warmasters'' fall into two camps. On the one hand, there are the ''Lords of Slaughter'', who pride themselves on personal strength of arms, and whose baroqued blacksteel armour is a mark of martial honour. On the other, there are the ''War-Priests of Endless Night'' who raise and command vast hordes, leading them into battle against the enemies of the ''Ascendancy''.
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Prior to their migration, Ghost Dragons were traditionally [[Age of Dragons: Scholar-Sage|Scholar-Sages]], naming themselves ''Necrosavants'' and studying the mysteries of the ''Void Beyond''. Many of their number retain this interest and inclination, though changing circumstances have changed the nature of their study from something academic to the possible way to finding the key to survival.
  
Many ''War-Priests'' will also study as [[Age of Dragons: Demonbinder|Demonbinders]] and [[Age of Dragons: Sarcomancer|Sarcomancers]] in order to add summoned creatures to their war-strength. Indeed, in the study of these Lifepaths, the ''Blood Dragons'' consider themselves to be unmatched experts.
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Some have redirected their studies, for example as [[Age of Dragons: Animist Adept|Animist Adepts]] (or ''Spiritworkers'') or even as [[Age of Dragons: Demonbinder|Demonbinders]] (called ''Voidwatchers''). They keep their studies secret from Alliance and enemy alike - their hosts would probably not look kindly on them studying such heretical secrets.
  
In contrast, a ''Lord of Slaughter'' is more likely to seek additional battle techniques, perhaps as a [[Age of Dragons: Redtooth Berserker|Redtooth Berserker]]. The ''Lords of Slaughter'' refer to their berserkers as ''Knights of Bloodfury'', and respect them as being amongst the greatest warriors in their number. A small number of ''Lords of Slaughter'' pursue the Lifepaths [[Age of Dragons: Scholar-Sage|Scholar-Sages]], but focus on the war-magics of the ''Battlemagi''. Finally, a minority who are interested in the more artful forms of murder will pursue the Lifepath of the [[Age of Dragons: Physical Adept|Physical Adept]], and use the skills acquired to specialise as ''Redknife Assassins''.
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Changing circumstances have necessitated some Ghost Dragons taking up different lifepaths. It is hard to survive without [[Age of Dragons: Warmaster|Warmasters]], so a few have felt obliged to ake up arms to defend their people. Likewise living on the move Breed caused a handful of Ghost Dragons to "devolve" into the path of the [[Age of Dragons: Beast Unbound|Beast Unbound]], and the pracise of this path has occasionally been passed onto descendants.  
 
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==Outlook==
 
==Outlook==
  
''Caress-of-Sanguine-Steel'' is a ''Lord of Slaughter'', and she speaks of the weaker breeds:
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''Sorrowful Burden'' has been called a Fatalist... he's actually just a realist:
  
* '''Pure Dragons''' - ''"We have never worshipped their Goddess and we never will. ''Endless Night'' is my Lord, and the Death God is my patron."''
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* '''Pure Dragons''' - ''"The Goddess existed, yes, but praying to her will not keep the Void Beyond at bay. But then, nothing will, so keep praying if it makes you feel better."''
* '''Argent Dragons''' - ''"These are foes worthy to be met in open battle. I salivate in anticipation of the taste of their blood."''
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* '''Argent Dragons''' - ''"You can't fight shadows with steel. Sharpen your minds rather than your blades, and you'll survive against the coming darkness a little longer than you would otherwise."''
* '''Solar Dragons''' - ''"Weaklings, especially at night time. The only mercy I offer them is quick death."''
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* '''Solar Dragons''' - ''"Scared of the dark? I don't blame you..."''
* '''Hunter Dragons''' - ''"Brutal creatures! I envy their claws and teeth, but ultimately I am the better Warmaster."''
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* '''Hunter Dragons''' - ''"My father's uncle was killed by a Hunter pack as he crossed their territory. Ah well... he'd still be dead now anyway."''
* '''Forest Dragons''' - ''"Mere numbers do not compensate for their physical weakness. We win every fight against them."''
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* '''Forest Dragons''' - ''"Each of you carries your own Prophecy Clock, and it is so short. How do you not go mad? Perhaps you already have."''
* '''Storm Dragons''' - ''"Hard to fight, if only because the cowards hide underwater. Still, they bleed as easy as any other once you catch them."''
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* '''Storm Dragons''' - ''"They know. They know about the Void Beyond and though they call it something different... they know."''
* '''Ashen Dragons''' - ''"Tricksy bastards, with more surprises in battle than you'd credit them for. All's fair in murder and war though, so I bear no grudge."''
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* '''Ashen Dragons''' - ''"You turned away my ancestors because you feared Endless Night. I cannot fault this logic, but I still hate you for it."''
* '''Velvet Dragons''' - ''"A Velvet stole my sister's heart once, and laid a Harlequin seed in her belly. I repaid him with bloody castration."''
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* '''Velvet Dragons''' - ''"Blind to the darkness around you because you are looking at your own reflection all the time. You'll die just the same."''
* '''Chimerical Dragons''' - ''"They are blessed with insanity, yet theirs is the weak sort of madness, rather than the strong storm of unfettered rage. They are easily killed."''
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* '''Chimerical Dragons''' - ''"Dreams are merely our mind's guard against the waiting emptiness in the world sleep. The dream will end soon, then they will be defenceless."''
* '''Ghost Dragons''' - ''"I never trusted the Ghost Scholars. I am unsurprised that they betrayed the North, but my steelclaws will wreak revenge on their feeble flesh when we catch them."''
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* '''Blood Dragons''' - ''"They hunted my ancestors, and killed many of them. If we are doomed now it is because they destroyed us so long ago."''
* '''Sable Dragons''' - ''"Endless Night has given us purpose and unity, and for that I am forever grateful. The Sable breed are his children, and they are worthy of our deference."''
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* '''Sable Dragons''' - ''"They seek to master darkness, but they are its slaves. They are gone, and demons are in their place."''
 
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[[Category:Age_of_Dragons|Blood]]
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[[Category:Age_of_Dragons]]

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