Editing Age of Dragons: Scholar-Sage

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The dragon can now use his suspires to sense objects which have been alchemically shaped or created, and can also recognise the "maker's signature" on items. The dragon can also exhale an alchemical aegis that shields items against the alchemy of others.
 
The dragon can now use his suspires to sense objects which have been alchemically shaped or created, and can also recognise the "maker's signature" on items. The dragon can also exhale an alchemical aegis that shields items against the alchemy of others.
  
* '''Arete 11+: Conjuration'''
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* '''Arete 11+: Conjuration and Crystallisation'''
The dragon can exhale glowing mist, which then coalesces into solid material. This material can be almost any simple homogenous material that the dragon has previously encountered and studied. Each casting will create about ten kilos of stuff, be it gold, mud, water or whatever else. With conjured materials, stability depends on the law of sympathy - if there is a lot of the same material in the vicinity of the new material, then it will tend to manifest permanently, whereas if the creation is unique to its environment (for example creating diamonds in the middle of mud) then it will last less time, perhaps a minute or two, or even just seconds.
 
  
 
* '''Arete 21+: Transmutation'''
 
* '''Arete 21+: Transmutation'''
The dragon can transmute raw materials within sight, with each casting changing around ten kilos of stuff. This material can be almost any simple homogenous material that the dragon has previously encountered and studied. As with conjuration, the stability of the transmutation depends on the law of sympathy. Also, no material that has pneuma or sophis can be transmuted, so sentient creatures and the like cannot easily be harmed through this spell. The dragon can also shape raw materials into different shapes and forms, though nothing can be crafted that the dragon would not normally be able to craft with just his claws, or which he would not normally have ths skill to craft. Regardless, a mage can get quite creative with this, using the magic to save time on arduous tasks. For example, he might craft a block on ink into a mass of text, or instantly turn a lump of rock into a makeshift weapon-spike.
 
  
 
* '''Arete 31+: Craft and Complexity'''
 
* '''Arete 31+: Craft and Complexity'''
The dragon breathes into something he has created, imbuing it with movement or complex function. His transmutations grow more complex too, so he can now deal not only with base materials but can also create flesh and bone, etc. For example, he could turn a stone sculpture of a clock into a working machine, or a paper bird into one that flutters and flies. He can even give these automata orders to carry out simple repetitive tasks. However, he cannot imbue mind into his creations. The law of sympathy applies in that if form is ill suited to function, the magic will soon end.
 
  
 
* '''Arete 51+: Breath of Divinity'''
 
* '''Arete 51+: Breath of Divinity'''
The dragon can bring his creations to life, though usually with no more intelligence than that of a small animal. The law of sympathy applies in that if the creation is not in the appearance of a sentient creature, the created life will soon fade. In contrast though, if the dragon emulates higher forms of life in form (for example crafting something that looks like a man or a dragon) he can  achieve higher levels of intelligence and independence than he might otherwise.
 
 
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