Difference between revisions of "Aguila PL6"

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Aguila (Alejandro Montoya)  
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'''Aguila'''
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''Aguila fancies himself a swashbuckler in the Errol Flynn style. He thinks of himself as a modern day Zorro, righting wrongs and fighting for the poor. He is flamboyant and fancies himself a ladies' man. ''
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'''Aguila''' (Alejandro Montoya)  
 
Concept: Mutant Swordsman  
 
Concept: Mutant Swordsman  
 
Power Level: 6  
 
Power Level: 6  
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Defense Bonus: +6  
 
Defense Bonus: +6  
  
Skills: Acrobatics +6, Bluff +4, Craft (Swords) +7*, Knowledge (New York) +2;  
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'''Skills:''' Acrobatics +6, Bluff +4, Craft (Swords) +7*, Knowledge (New York) +2;  
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'''Feats:''' Attack Finesse, Dodge, Evasion, Lightning Reflexes, Move-By Attack, Quick Draw (Swords)
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'''Powers:'''
  
Feats: Attack Finesse, Dodge, Evasion, Lightning Reflexes, Move-By Attack, Quick Draw (Swords)  
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*'''Energy Blast +6''' [Power Stunts: Dual Damage; Flaw: Device Only*; Source: Mutation; Cost: 8pp]
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*'''Super-Skill +5''' [Extra: Combat Skill (Swords); Power Stunts: Improved Critical, Point Blank Shot, Precise Shot, Rapid Strike; Source: Training; Cost: 15pp]
  
Powers: Energy Blast +6[Power Stunts: Dual Damage; Flaw: Device Only*; Source: Mutation; Cost: 8pp]; Super-Skill +5[Extra: Combat Skill (Swords); Power Stunts: Improved Critical, Point Blank Shot, Precise Shot, Rapid Strike; Source: Training; Cost: 15pp]
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'''Devices:'''
  
Devices:
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*'''Sword +3L''' [Cost: 3pp]  
Sword +3L [Cost: 3pp]  
 
  
 
Attacks: melee +8 melee (+2S, punch); +13 melee (+3L/+6L*), sword; +13 ranged (+6S/L, energy blast)  
 
Attacks: melee +8 melee (+2S, punch); +13 melee (+3L/+6L*), sword; +13 ranged (+6S/L, energy blast)  
 
SV Dmg +2, Fort +2, Ref +6, Will +0
 
SV Dmg +2, Fort +2, Ref +6, Will +0

Latest revision as of 19:38, 8 August 2005

Aguila

Aguila fancies himself a swashbuckler in the Errol Flynn style. He thinks of himself as a modern day Zorro, righting wrongs and fighting for the poor. He is flamboyant and fancies himself a ladies' man.

Aguila (Alejandro Montoya) Concept: Mutant Swordsman Power Level: 6

Ability Scores: Str 14,Dex 18,Con 14,Int 10,Wis 10,Cha 14

Base Attack Bonus: +4 Defense Bonus: +6

Skills: Acrobatics +6, Bluff +4, Craft (Swords) +7*, Knowledge (New York) +2;

Feats: Attack Finesse, Dodge, Evasion, Lightning Reflexes, Move-By Attack, Quick Draw (Swords)

Powers:

  • Energy Blast +6 [Power Stunts: Dual Damage; Flaw: Device Only*; Source: Mutation; Cost: 8pp]
  • Super-Skill +5 [Extra: Combat Skill (Swords); Power Stunts: Improved Critical, Point Blank Shot, Precise Shot, Rapid Strike; Source: Training; Cost: 15pp]

Devices:

  • Sword +3L [Cost: 3pp]

Attacks: melee +8 melee (+2S, punch); +13 melee (+3L/+6L*), sword; +13 ranged (+6S/L, energy blast) SV Dmg +2, Fort +2, Ref +6, Will +0