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:'''Gear''': Uniform, Flak Jacket (+2/+4), Colt Dragoon (.44) (12/24/48, 2d6+1)
 
:'''Gear''': Uniform, Flak Jacket (+2/+4), Colt Dragoon (.44) (12/24/48, 2d6+1)
 
'''Airshipman: Helmsman'''
 
 
:A unique subset of Airshipmen, is the Helmsman. He is the one that pilots the ship and keeps her on course. They also have the most vulnerable position on the ship when it comes to combat. Helmsmen have the highest attrition rate of all the crew aboard an airship. When in combat, they wear their heavy flak jackets for protection, but when on liberty, it's their off duty uniform and a pocket full of Commonwealth dollars! After the free Edge was taken, two Hindrance points were spent to raise all Attributes to a minimum of d6. If you take a Major Hindrance, you can spend the additional two points as you see fit. You must take at least a minor Hindrance to balance this character Archetype.
 
 
:'''Attributes''': Agility d8, Smarts d6, Strength d6, Spirit d6, Vigor d6, Charisma +0, Pace 6, Parry 5, Toughness 7/9 (+2/+4)
 
 
:'''Skills''': Fighting d6, Shooting d4, Piloting d8, Airships d8, Notice d6
 
 
:'''Hindrances''': Ace
 
 
:'''Edges''': Level Headed
 
 
:'''Gear''': Uniform, Lucky rabbits foot, Flak Jacket (+2/+4), Colt Dragoon (.44) (12/24/48, 2d6+1)
 
  
 
===Sky Pirates===
 
===Sky Pirates===

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