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Also available are Archetypes that you can use as template or a jumping off point for creating your own version of the same character type.
 
Also available are Archetypes that you can use as template or a jumping off point for creating your own version of the same character type.
  
If you use an Archetype, you can move up to two dice around for the Attributes, but that may lower any skill that was based on a higher base attribute, and you get an extra skill point for each die a skill drops that is based on the Attribute. You can spend this skill point on other skills. 10 skill points were spent on skills, leaving you an additional 5 skill points that you can spend on additional skills as you see fit. You will have to select Hindrances to balance out the Archetypes.  
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If you use an Archetype, you can move up to two dice around for the Attributes, but that may lower any skill that was based on a higher base attribute, and you get an extra skill point for each die a skill drops to match the Attribute that you can spend on other skills. 10 skill points were spent on skills, leaving you an additional 5 skill points that you can spend on additional skills as you see fit. You will have to select Hindrances to balance out the Archetypes.  
  
 
Because of the nature of this campaign world, all new characters will be Seasoned:  
 
Because of the nature of this campaign world, all new characters will be Seasoned:  

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