Airships of AMSP

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The following are a list of Airships that are available for use in the campaign Air Marshals and Sky Pirates

Airships of the Aerial Constabulary

ACS Shenandoah

Pride of the Aerial Constabulary fleet, the ACS Shenandoah is the class airship for the Heavy Airnaught class of combat zeppelins. She serves out of Providence, Colorado, and is part of Task Force 1, which consists of the Shenandoah, the ACS Wellington (a missile Zep), the ACS Mississippi (a Light Airnaught), and the troop ship ACS Arapahoe. Pirates take note, you never take on the Shenadoah by herself, her mates will stand beside her.

Chassis: Huge, ACC/Top Speed: 15/100, Climb: 25, Handling: +0, Toughness: 14/20 (3/1), Engines: 8, Crew: 23, Cost: $72,100

Notes: 2x Extra Engines, Lift Adjustment +10, Increased handling +2, Captain's cabin, 11x crew cabins (double occupancy), 2x searchlights, Armor gondola +1, Armor envelope +1, Cargo Bay 3 spaces (Holds one reload of all weapons + 2 weeks' supply of food)

Weapons:

2x Rockets, Right side, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template)
2x Rockets, Left side, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template)
3x 30mm autocanon, Right side, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4
3x 30mm autocanon, Left side, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4
1x 30mm autocanon, Bow, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4
1x 30mm autocanon, Aft, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4
2x .6" Cal MG, Top, Range 60/120/240, Damage 2d10, RoF 4, Bursts 12 ea., AP 3


ACS Wellington

Chassis: Large, ACC/Top Speed: 15/100, Climb: 15, Handling: +0, Toughness: 12/18 (3/1), Engines: 4, Crew: 20, Cost: $39,600

Notes Gondola armor +1, Envelope Armor +1, Captain's Cabin, 10x crew cabins (double occupancy), Extra Engine +5/+20, Increased handling +1, 3x Searchlights

Weapons

5x Rocket, right, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template)
5x Rocket, left, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template)
2x .4" Cal MG, top, Range 40/80/160, Damage 2d8, RoF 3, Burst 16 ea., AP 2

Civilian Airships

City of Providence The City of Providence is a typical single envelope airship locomotive. It can cruise at speed 100 pulling 5 large air cars, 10 medium air cars, or 20 small air cars.

Chassis: Large, ACC/Top Speed: 30/200, Climb: 15, Handling: +0, Toughness: 12/18, Engines: 6, Crew: 8, Cost: $48,100

Notes Captain's Cabin, 4x crew cabins (double occupancy), Extra Engines (4) +20/+80, Increased torque +40, airship coupling

Weapons

None


Large Air Car

Chassis: Large, ACC/Top Speed: 0/0, Climb: 0, Handling: +0, Toughness: 12/18, Engines: 0, Crew: 0, Cost: $24,000

Notes 2x airship coupling, 39 space cargo bay

Weapons

None


Medium Air Car

Chassis: Medium, ACC/Top Speed: 0/0, Climb: 0, Handling: +0, Toughness: 10/16, Engines: 0, Crew: 0, Cost: $11,600

Notes 2x airship coupling, 19 space cargo bay

Weapons

None


Small Air Car

Chassis: Medium, ACC/Top Speed: 0/0, Climb: 0, Handling: +0, Toughness: 8/14, Engines: 0, Crew: 0, Cost: $5,400

Notes 2x airship coupling, 10 space cargo bay

Weapons

None

Pirate Airships