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'''CG human warlock 9'''
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'''CG human warlock 8'''
  
 
'''Ability Scores'''
 
'''Ability Scores'''
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*BAB/Grapple: +6/+7
 
*BAB/Grapple: +6/+7
 
*AC 18 (+1 luck, +3 Dex, +4 armor), touch 14, flat-footed 15
 
*AC 18 (+1 luck, +3 Dex, +4 armor), touch 14, flat-footed 15
*hp 59
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*hp 54
 
*Speed 30'
 
*Speed 30'
 
*Initiative +3
 
*Initiative +3
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Melee: Spear +7/+2 (1d8+1)
 
Melee: Spear +7/+2 (1d8+1)
  
Ranged: Eldritch blast +9 (6d6)
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Ranged: Eldritch blast +9 (5d6)
  
 
'''Saves'''
 
'''Saves'''
  
     Fort +6 (+3 class, +1 feat, +2 Con)
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     Fort +5 (+2 class, +1 feat, +2 Con)
     Ref +7 (+3 class, +1 feat, +3 Dex)
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     Ref +6 (+2 class, +1 feat, +3 Dex)
 
     Will +6 (+6 class, +1 feat, -1 Wis), +9 vs enchantments
 
     Will +6 (+6 class, +1 feat, -1 Wis), +9 vs enchantments
  
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     Fey Skin (DR X/cold iron, where X is the number of feats that have Fey Heritage as a prerequisite. Stacks with the DR from warlock levels)
 
     Fey Skin (DR X/cold iron, where X is the number of feats that have Fey Heritage as a prerequisite. Stacks with the DR from warlock levels)
 
     Fey Presence (charm monster, deep slumber, disguise self, each 1/day)
 
     Fey Presence (charm monster, deep slumber, disguise self, each 1/day)
    Fey Legacy (confusion, dimension door, summon nature's ally V, each 1/day)
 
  
 
'''Skills'''
 
'''Skills'''
  
     Concentration +13 (11 ranks, +2 Con)
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     Concentration +12 (10 ranks, +2 Con)
 
     Handle Animal (CC) +5 (2 ranks, +3 Cha)
 
     Handle Animal (CC) +5 (2 ranks, +3 Cha)
 
     Heal +1 (+2 belt, -1 Wis)
 
     Heal +1 (+2 belt, -1 Wis)
     Knowledge (Arcana) +12 (10 ranks, +2 Int)
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     Knowledge (Arcana) +11 (9 ranks, +2 Int)
 
     Ride +6 (CC) (3 ranks, +3 Dex)
 
     Ride +6 (CC) (3 ranks, +3 Dex)
     Spellcraft +15 (11 ranks, +2 synergy, +2 Int) (+16 decipher scrolls)
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     Spellcraft +13 (9 ranks, +2 synergy, +2 Int) (+14 decipher scrolls)
 
     Tumble (CC) +6 (4 ranks, +3 Dex)
 
     Tumble (CC) +6 (4 ranks, +3 Dex)
     Use Magic Device +15 (12 ranks, +3 Cha) (+17 use scrolls)
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     Use Magic Device +14 (11 ranks, +3 Cha) (+16 use scrolls)
  
 
'''Special Abilities'''
 
'''Special Abilities'''
  
     Eldritch blast (60' ranged touch, 5d6 damage, at will)
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     Eldritch blast (60' ranged touch, 4d6 damage, at will)
 
     Detect magic at will
 
     Detect magic at will
     DR 6/cold iron
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     DR 5/cold iron
 
     Deceive Item (can take 10 on Use Magic Device checks, even if under stress)
 
     Deceive Item (can take 10 on Use Magic Device checks, even if under stress)
 
     Fiendish Resilience (fast healing 1 for 2 minutes [20 rounds], 1/day)
 
     Fiendish Resilience (fast healing 1 for 2 minutes [20 rounds], 1/day)
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     Beshadowed Blast (When struck by an eldritch blast, Fort DC 17 or be blinded for one round)
 
     Beshadowed Blast (When struck by an eldritch blast, Fort DC 17 or be blinded for one round)
 
     Flee the Scene (Dimension door, range Close (45', leave behind an illusionary duplicate that remains for one round and reacts appropriately)
 
     Flee the Scene (Dimension door, range Close (45', leave behind an illusionary duplicate that remains for one round and reacts appropriately)
    Relentless Dispelling (Targeted dispel magic at +9, repeats automatically one round later)
 
  
  

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