Difference between revisions of "Alaric of Tournai, Sorcerer and Sellsword"

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(Gear and Treasure)
(Combat Stats)
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==Combat Stats==
 
==Combat Stats==
*AC: 5
+
*AC: 7
 
*HP: 16/16
 
*HP: 16/16
*Move: 90/30/90
+
*Move: 120/40/120
 
*Saving Throws:
 
*Saving Throws:
 
**''Death Ray or Poison'': 12
 
**''Death Ray or Poison'': 12

Revision as of 22:12, 8 May 2011

Biographical Info

  • Name: Alaric of Tournai
  • Gender: Male
  • Age: 25
  • Height: 5'10"
  • Weight: 160 lbs.
  • Background: Born to an upper class family in Tournai, Alaric lacked for nothing in his early years. But the family's fortunes changed four years ago, when Alaric's father unwisely supported an upstart general with pretensions to the throne. When the treasonous plot was exposed, nearly everyone who'd backed the would-be usurper was executed, and Alaric, who was just completing his magical studies at the time, escaped Tournai with his life and very little else. Since then, Alaric has roamed far from home, doing odd jobs where he can, usually as a sell-sword, sometimes as a scribe. It all depends on who's paying and how much, and what advantage he can seize for himself. He longs for the day when he can build enough wealth to regain the privileged life he once had.

Characteristics

  • Class: Dabbler
  • Level: 3
  • Level Title: Swordmaster-Conjurer
  • XP: 8011
  • Next Level XP:
  • Alignment: Neutral
  • STR: 13 (+1 to hit, damage, open doors)
  • INT: 13 (read/write native languages, +1 added language)
  • WIS: 9
  • DEX: 9
  • CON: 10
  • CHR: 13 (+1 reaction adjustment, 5 retainers, retainer morale 8)

Combat Stats

  • AC: 7
  • HP: 16/16
  • Move: 120/40/120
  • Saving Throws:
    • Death Ray or Poison: 12
    • Magic Wands: 13
    • Paralysis or Turn to Stone: 13
    • Dragon Breath: 15
    • Rod, Staff, or Spell: 15

Race and Class Abilities

Spells Known

First Level

  • Charm Person
  • Detect Magic
  • Floating Disc
  • Hold Portal
  • Light
  • Magic Missile
  • Protection from Evil
  • Read Languages
  • Read Magic
  • Shield
  • Sleep
  • Ventriloquism

Second Level

  • Invisibility

Spells Memorized

  • Sleep
  • Sleep
  • Invisibility

Gear and Treasure

Encumbrance

  • Total: 350 cn
  • Armor: Leather armor (200 enc)
  • Semispatha (30 enc)
  • Short bow and arrows (30 enc)
  • Dagger (10 enc)
  • Backpack (80 enc)

Armor

  • Light Armor: Leather armor (200 enc, 20 gp) (worn)
  • Light Shield: Medium round shield -2 AC (100 enc, 10 gp) (stored)
  • Heavier Armor: Chain mail (250 enc) (stored)
  • Heavier Shield: Clipeus -4 AC (250 enc) (stored)

Weapons

  • Weapon: 1 semispatha (30 enc, 7 gp), 1 dagger (10 enc, 3 gp), short bow and arrows (13) (30 enc, 30 gp) (carried)

Gear

  • Signet ring (100 gp)
  • Backpack (80 enc, 5 gp)
    • Rations, standard, 15 days
    • Waterskin (1 gp)
    • 6 torches (1 gp)
    • Tinderbox, flint, & steel (3 gp)
    • Spellbook

Coins

Horses

Nix

  • Barding, AC 5, 600 enc
  • HPs: 10
  • White, no patches or markings. Blonde mane and tail. Brown eyes.
  • Trait: Sure-footed
  • Carrying: Chain mail (250 enc), Clipeus (250 enc)