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Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]
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[[3-5_Against_the_Giants_Campaign]]
  
 
Created [[User:RobertEdwards|RobertEdwards]]
 
Created [[User:RobertEdwards|RobertEdwards]]
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A male human priest of Pelor, Neutral good. Albard's a powerfully built bald steel eyed bear of a man, from one of the towns near Greyhawk. Raised as a smith, he felt the call to go forth and slay evil as a youth -- some of his youthful exuberance he now regrets.  
 
A male human priest of Pelor, Neutral good. Albard's a powerfully built bald steel eyed bear of a man, from one of the towns near Greyhawk. Raised as a smith, he felt the call to go forth and slay evil as a youth -- some of his youthful exuberance he now regrets.  
  
He's Married to Kelsue, a rouge follower of Johydee, Demigoddess of spies. Kelsue's pregnant and stayed at home with the kids. He misses her and worries about her. If this was a war movie he'd be the guy showing her picture around that you just know won't make it home.
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He's Married to Kelsue, a rouge follower of Johydee, Demigoddess of spies.Kelsue's pregnant and stayed at home with the kids. He misses her and worries about her. If this was a war  
 +
movie he'd be the guy showing her picture around that you just know won't make it home.
  
 
Albard has a particular dislike for followers of Wee Jas and St Cuthbert, for completely different reasons. He fills the Cleric role, and is a secondary heavy armor / ass kicker dude.
 
Albard has a particular dislike for followers of Wee Jas and St Cuthbert, for completely different reasons. He fills the Cleric role, and is a secondary heavy armor / ass kicker dude.
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Started at age 18, and just turned 43, so he is middle aged. He's six foot even and weights 218 lbs.
 
Started at age 18, and just turned 43, so he is middle aged. He's six foot even and weights 218 lbs.
  
 
''Wee Jas is a racist bitch. St Cuthbert is a fascist ass.''
 
  
 
==Basic Stats==
 
==Basic Stats==
 
*Albard Joy of Hope
 
*Albard Joy of Hope
*Human Male, Middle-Aged; Cleric 19
+
*Human Male, Middle-Aged; Cleric 18
 
*Alignment: Neutral Good
 
*Alignment: Neutral Good
 
*Hitpoints: 190 (19d8 + con, max hit points as directed by Xaos)
 
*Hitpoints: 190 (19d8 + con, max hit points as directed by Xaos)
*BAB: +14/+9/+4
+
*BAB: +13, +8, +3
*Init: +3 (Dex)
+
*Init: +0 (Dex)
*AC: 48 = [10 + 1 (dex) + 11 Armor (Full Plate +8 + 3 Magic) +9 (wis) Insight bonus 7 Shield (Large Steel +2 +5 Magic) + 5 Natural Armor +5 Protection
+
*AC: 26 = [10 + 0 (dex) + 11 Armor (Full Plate +8 + 3 Magic) +  5 Shield (Large Steel +2 +3 Magic)  
*Touch AC: 25
+
*Touch AC: xx
*Flatfooted: 38
+
*Flatfooted: xx
 
*SR: Standard;  
 
*SR: Standard;  
  
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Awarded 7,200 XP  = 148,644   
 
Awarded 7,200 XP  = 148,644   
 
  
 
Cast Miracle to recover Party items lost to Disjunction Cost 5,000 xp = 143,644
 
Cast Miracle to recover Party items lost to Disjunction Cost 5,000 xp = 143,644
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Gets killed and raised fighting Frost Giant King. Awarded 17,400 xp for total of 178,301. Levels to 19th
 
Gets killed and raised fighting Frost Giant King. Awarded 17,400 xp for total of 178,301. Levels to 19th
  
Awarded 7,773 XP for total of 186,074
+
Next Level Target is
 
 
Next Level Target is: 190,000
 
  
 
==Ability Scores==  
 
==Ability Scores==  
*STR 18 (13 - 1 age +6 Enhancement Bonus, Magnificent Belt of Wonder) +1/+4
+
*STR 18 (13 - 1 age +6 Enhancement Bonus, Belt of Strength)
*DEX 16 (11 - 1 age +6 Enhancement Bonus, Magnificent Belt of Wonder) +0/+3
+
*DEX 10 (11 - 1 age)
*CON 22 (15 - 1 age +2 Saint, +6 Enhancement Bonus, Magnificent Belt of Wonder) +3/+6
+
*CON 14 (15 - 1 age)
*INT 22 (14 + 1 age, +1 for Level 16 +6 Enhancement Bonus, Magnificent Belt of Wonder) +3/+6
+
*INT 16 (14 + 1 age, +1 for Level 16)
*WIS 28 (16 +1 age, +3 for levels 4, 8, 12, +2 Saint +6 Enhancement Bonus, Magnificent Belt of Wonder) +6/+9
+
*WIS 26 (16 +1 age, +3 for levels 4, 8, 12, +6 for Amulet of Wisdom)
*CHA 26 (14 +1 age, +4 Saint, +1 inherent bonus from Tome of Influence +6 Enhancement Bonus, Magnificent Belt of Wonder) +5/+8
+
*CHA 16 (14 +1 age, +1 inherent bonus from Tome of Influence)
  
Hits 266, from Maxed 19d8 +114 as per Xaos
+
Hits 190, from Maxed 19d8 +36 as per Xaos
  
*Fortitude save bonus is 10 (Cleric 19) + 6 (CON) +5 (Vest of Resistance) = '''+21'''
+
*Fortitude save bonus is 10 (Cleric 19) + 2 (CON) +3 (Vest of Resistance) = +15
*Reflex save bonus is 5 (Cleric 19) +3 (DEX) +5 (Vest of Resistance) = '''+13'''
+
*Reflex save bonus is 5 (Cleric 19) +3 (Vest of Resistance) = +8
*Will save bonus is 10 (Cleric 19) + 9 (Wis) +5 (Vest of Resistance)= '''+24'''
+
*Will save bonus is 10 (Cleric 19) + 8 (Wis) +3 (Vest of Resistance)= +20
  
His BAB = +14 / +9 / +4 for (Cleric 19)
+
His BAB = +14 / +9 / +4 for (Cleric 18)
  
He adds +1 for STR 12 in Melee OR '''+4''' (Magnificent Belt of Wonder raises STR to 18)
+
He adds +1 for STR 12 in Melee OR +4 (Belt of Strength raises STR to 18)
  
+2 for Sunblade bastard sword (+20/+14/+10), + 4 against Evil (+22/+18/+12). Frag can give him better bonuses if necessary, but this hurts!
+
+2 for Sunblade bastard sword (+20/+14/+10), + 4 against Evil (+22/+18/+12)
  
 
+3 for Mace of Disruption (+21/+16/+11)
 
+3 for Mace of Disruption (+21/+16/+11)
 
   
 
   
He can turn undead 11 times a day. (3 + Charisma Bonus). He has a +2 Bonus on Turn Dead Attempts for his Knowledge(Religion) skill
+
He can turn 6 times a day.
  
 
==Feats==
 
==Feats==
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OR ((4+14)x5) + (6 * 4) = 114 skill points
 
OR ((4+14)x5) + (6 * 4) = 114 skill points
  
*Concentration: 18 (Ranks) + 6 (Con) = +24
+
**Concentration: 18 (Ranks) + 2 (Con) = +20
*Craft (Weapon Smithing) Ranks: 10 + 6 (INT) = +16
+
*Craft (Weapon Smithing) Ranks: 10 + 3 (INT) = +13
*Diplomacy Ranks: 16 + 8(CHA) = +24
+
**Diplomacy Ranks: 16 + 3(CHA) = +19
*Heal Ranks: 10 + 9 (WIS) = +19
+
*Heal Ranks: 10 + 8 (WIS) = +18
*Knowledge Arcana Ranks: 7 +  6 (INT) = +13
+
**Knowledge Arcana Ranks: 7 +  3 (INT) = +10
*Knowledge History Ranks: 7 + 6 (INT) = +13
+
*Knowledge History Ranks: 7 + 3 (INT) = +10
*Knowledge Religion Ranks: 14 + 6 (INT) = +20
+
**Knowledge Religion Ranks: 14 + 3 (INT) = +17
*Knowledge The Planes Ranks 11 + 6 (INT) = +17
+
**Knowledge The Planes Ranks 11 + 3 (INT) = +14
*Spell Craft: Ranks: 17 + 6 (INT) + 2 (Knowledge Arcana 5+) = +25
+
**Spell Craft: Ranks: 17 + 3 (INT) + 2 (Knowledge Arcana 5+) = +22
 
*Speak Language: Draconic (Cross class)
 
*Speak Language: Draconic (Cross class)
 
*Speak Language: Giant (Cross class) also speaks Common, Celestial, and Orcish
 
*Speak Language: Giant (Cross class) also speaks Common, Celestial, and Orcish
 
==Spell Like or Extra Ordinary Abilities==
 
 
*Immune to acid
 
*Immune to cold
 
*Immune to electricity
 
*Immune to petrification
 
 
*Fire Resistance 10
 
 
+4 Save vs Poison Racial bonus (Saint)
 
 
* Low Light vision
 
* Darkvision 60'
 
 
+2 DC to all special attacks, spells, supernatural, spelllike, & extraordinary abilities.
 
 
*Fast Healing 9
 
 
* Holy Touch – the Saint’s melee attacks do +1d6 Holy damage vs. Evil creatures (or +1d8 vs. Evil Undead or Evil Outsiders). Any Evil creature that attacks the Saint with a Natural Attack takes the same amount of damage.
 
 
* Tongues -- all the time. Can understand & speak any intelligent creature’s language.
 
 
* Bless -- at will. All allies within a 50’ radius Burst gain a +1 Morale bonus on attacks & +1 Morale bonus on saves vs. fear.
 
* Guidance -- at will. Subject can designate one attack roll, saving throw, or skill check on which to receive a +1 Competence bonus, chosen before the roll.
 
* Resistance -- at will. Subject gains +1 Resistance bonus on all saves.
 
* Virtue -- at will. Touched subject gains 1 Temporary HP.
 
 
 
 
  
 
==Clerical Domains==
 
==Clerical Domains==
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# Sunburst: Blinds all within 40 ft., deals 6d6 damage.
 
# Sunburst: Blinds all within 40 ft., deals 6d6 damage.
 
# Prismatic Sphere: As prismatic wall, but surrounds on all sides.
 
# Prismatic Sphere: As prismatic wall, but surrounds on all sides.
 +
  
 
==Spells Prepared==
 
==Spells Prepared==
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===First Level===
 
===First Level===
  Spells Per Day: 5 + 1(domain) + 3 (Wisdom)
+
  Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
 
*Sun Domain: Endure Elements: Exist comfortably in hot or cold environments.
 
*Sun Domain: Endure Elements: Exist comfortably in hot or cold environments.
 +
#Bless: Allies gain +1 on attack rolls and saves against fear.
 
#Command: One subject obeys selected command for 1 round.
 
#Command: One subject obeys selected command for 1 round.
 +
#Comprehend Languages: You understand all spoken and written languages.
 
#Detect Evil: Reveals creatures, spells, or objects of evil alignment.
 
#Detect Evil: Reveals creatures, spells, or objects of evil alignment.
#Divine Favor: You gain +1 per three levels (+5 max) on attack and damage rolls.
+
#Divine Favor: You gain +1 per three levels (+5) on attack and damage rolls.
 
#Obscuring Mist: Fog surrounds you.
 
#Obscuring Mist: Fog surrounds you.
#Endure Elements
+
# Endure Elements
  
 
He can substitute for the above '''Cure Light Wounds''': Cures 1d8 damage +1/level (max +5) +2 Augmented Healing.
 
He can substitute for the above '''Cure Light Wounds''': Cures 1d8 damage +1/level (max +5) +2 Augmented Healing.
 
  
 
===Second Level===
 
===Second Level===
+
 
-
 
 
  Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
 
  Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
 
 
 
*Strength Domain: '''Bull’s Strength''': Subject gains +4 to Str for 1 min./level. (15 Minutes)
 
*Strength Domain: '''Bull’s Strength''': Subject gains +4 to Str for 1 min./level. (15 Minutes)
 
 
 
# Divine Protection (Spell Compendium)
 
# Divine Protection (Spell Compendium)
 
 
 
# Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
 
# Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
 
 
 
# Remove Paralysis''': Frees one or more creatures from paralysis or slow effect.
 
# Remove Paralysis''': Frees one or more creatures from paralysis or slow effect.
 
 
 
# Remove Paralysis''': Frees one or more creatures from paralysis or slow effect.
 
# Remove Paralysis''': Frees one or more creatures from paralysis or slow effect.
 
 
 
# Resist Energy''': Ignores 10 (or more) points of damage/attack from specified energy type.
 
# Resist Energy''': Ignores 10 (or more) points of damage/attack from specified energy type.
 
 
 
# Status: Monitors condition, position of allies.
 
# Status: Monitors condition, position of allies.
 
 
 
# Status: Monitors condition, position of allies.
 
# Status: Monitors condition, position of allies.
  
 
 
He can substitute for the above '''Cure Moderate Wounds''': Cures 2d8 damage +1/level (max +10), +4 Augmented Healing
 
He can substitute for the above '''Cure Moderate Wounds''': Cures 2d8 damage +1/level (max +10), +4 Augmented Healing
  
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===Fourth Level===
 
===Fourth Level===
 
  Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
 
  Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
 
+
Sun Domain: '''Fire Shield''': Creatures attacking you take fire damage; you’re protected from heat or cold.
*Strength Domain '''Spell Immunity''' (To Power Word Kill, Bodaks Glare, Destruction, Disjunction)
+
*Death Ward: Grants immunity to death spells and negative energy effects.
#Death Ward: Grants immunity to death spells and negative energy effects.
+
*Dismissal''': Forces a creature to return to native plane.
#Dismissal''': Forces a creature to return to native plane.
+
*Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
#Delay Death
+
*Neutralize Poison''': Immunizes subject against poison, detoxifies venom in or on subject.
# Assay Resistance (On sighting the Target)
+
*Sending''': Delivers short message anywhere, instantly.
# Spell Vulnerability (Initial Target)
+
*Neutralize Poison
#Neutralize Poison''': Immunizes subject against poison, detoxifies venom in or on subject.
+
*Positive Energy Aura (Buff – Sets up healing aura)
#Dimensional Anchor
 
 
 
  
  
 
Others he might swap out in different circumstances
 
Others he might swap out in different circumstances
 +
* Assay Resistance (On sighting the Target)
 +
* Spell Vulnerability (Initial Target)
 +
* Delay Death (SC)
  
Sun Domain: '''Fire Shield''': Creatures attacking you take fire damage; you’re protected from heat or cold.
 
*Positive Energy Aura (Buff – Sets up healing aura)
 
*Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
 
  
 
He can substitute for the above '''Cure Critical Wounds''': Cures 4d8 damage +1/level (max +20) +8 Augmented Healing.
 
He can substitute for the above '''Cure Critical Wounds''': Cures 4d8 damage +1/level (max +20) +8 Augmented Healing.
 
RJE: 12-21-7
 
  
 
===Fifth Level===
 
===Fifth Level===
  Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
+
  Spells Per Day: 4 + 1(domain) + 1 (Wisdom)
 
  Sun Domain: Flame Strike: Smite foes with divine fire (1d6/level damage).
 
  Sun Domain: Flame Strike: Smite foes with divine fire (1d6/level damage).
*Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification
+
*Break Enchantment''': Frees subjects from enchantments, alterations, curses, and petrification
 +
*Insect Plague''': Locust swarms attack creatures.
 
*Righteous Might: Your size increases, and you gain combat bonuses.
 
*Righteous Might: Your size increases, and you gain combat bonuses.
 
*Spell Resistance: Subject gains SR 12 + level.
 
*Spell Resistance: Subject gains SR 12 + level.
 
*True Seeing: Lets you see all things as they really are.
 
*True Seeing: Lets you see all things as they really are.
*Spell Resistance: Subject gains SR 12 + level.
 
*Commune: Deity answers one yes-or-no question/level.
 
  
Others he might prepare in special situations:
+
Domain: Flame Strike (After Undead to Dead)
 +
1: Life’s Grace (On Gregor)
 +
2: Vulnerability
 +
3: True Seeing (During Approach)
 +
4: Subvert Planar Essence ///
 +
5: Righteous Might (As Buff on Self)
 +
 
  
*Vulnerability
 
*Subvert Planar Essence
 
*Insect Plague: Locust swarms attack creatures.
 
*Plane Shift: As many as eight subjects travel to another plane.
 
*Raise Dead: Restores life to subject who died as long as one day/level ago.
 
*Scrying: Spies on subject from a distance.
 
  
 
  He can substitute for the above '''Cure Light Wounds, Mass''': Cures 1d8 damage +1/level for many creatures, +10 Augmented Healing.
 
  He can substitute for the above '''Cure Light Wounds, Mass''': Cures 1d8 damage +1/level for many creatures, +10 Augmented Healing.
  
 
===Sixth Level===
 
===Sixth Level===
  Spells Per Day: 4 + 1(domain) +1 Wisdom
+
  Spells Per Day: 4 + 1(domain)  
 
  Strength Domain: Stoneskin: Ignore 10 points of damage per attack.
 
  Strength Domain: Stoneskin: Ignore 10 points of damage per attack.
*Consecrated Flame Strike
+
#Wind Walk: You and your allies turn vaporous and travel fast.
*Blade Barrier: Wall of blades deals 1d6/level damage. (CAST)
+
#Blade Barrier: Wall of blades deals 1d6/level damage.
*Word of Recall: Teleports you back to designated place. (The Alter of Dawn at the temple)
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#Word of Recall: Teleports you back to designated place. (The Alter of Dawn at the temple)
*Heal
+
# Heal
*Hero's Feast (CAST)
 
 
 
 
 
Alternatively he might request:
 
*
 
*Wind Walk: You and your allies turn vaporous and travel fast.
 
  
 
  He can substitute for the above '''Cure Moderate Wounds, Mass''': Cures 2d8 damage +1/level for many creatures, +12 Augmented Healing
 
  He can substitute for the above '''Cure Moderate Wounds, Mass''': Cures 2d8 damage +1/level for many creatures, +12 Augmented Healing
  
 
===Seventh Level===
 
===Seventh Level===
  Spells Per Day: 4 + 1(domain) +1 (Wisdom)
+
  Spells Per Day: 4 + 1(domain)  
 
*Strength Domain: Grasping Hand of Pelor: Large hand provides cover, pushes, or grapples.
 
*Strength Domain: Grasping Hand of Pelor: Large hand provides cover, pushes, or grapples.
*Scrying, Greater: As scrying, but faster and longer.
+
# Scrying, Greater: As scrying, but faster and longer.
*Mass Spell Resistance '''(Cast, Extended)'''
+
# Mass Spell Resistance (SP As Buff (Lightning Bold, Cone of Cold, Ice Storm, EDIT Cloudkill)
*Mass Restoration
+
# Mass Restoration
*Resurrection
+
# Resurrection
*Greater Dispel Magic
 
 
 
Others he might request instead:
 
*Forbiddence
 
*Consecrated Blade Barrier
 
  
 
He can substitute for the above '''Cure Serious Wounds, Mass''': Cures 3d8 damage +1/level for many creatures, +14 Augmented Healing
 
He can substitute for the above '''Cure Serious Wounds, Mass''': Cures 3d8 damage +1/level for many creatures, +14 Augmented Healing
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===Eighth Level===
 
===Eighth Level===
 
  Spells Per Day: 3 + 1(domain)  
 
  Spells Per Day: 3 + 1(domain)  
*''Sun Domain: Sunburst: Blinds all within 40 ft., deals 6d6 damage.'' (Cast at the Fire Giant Royal guards)
+
*Sun Domain: Sunburst: Blinds all within 40 ft., deals 6d6 damage.
*Summon Monster VIII: Calls extraplanar creature to fight for you. A celestrial tricerotops, anyone? Or Kara, Karen, and Linda, the Avorals?
+
#Summon Monster VIII: Calls extraplanar creature to fight for you. A celestrial tricerotops, anyone? Or Kara, Karen, and Linda, the Avorals?
''#Mass Death Ward ( '''Cast''' with Extension via Rod of Extension)''
+
#Mass Death Ward (Usually Cast with Extension via Rod of Extension)
(Holy Aura (Extended via Rod of Extension)
+
#Greater Planar Ally
  
 
He can substitute for the above '''Cure Critical Wounds, Mass''': Cures 4d8 damage +1/level for many creatures, +16 Augmented Healing
 
He can substitute for the above '''Cure Critical Wounds, Mass''': Cures 4d8 damage +1/level for many creatures, +16 Augmented Healing
#Greater Planar Ally
 
  
 
===Ninth Level===
 
===Ninth Level===
  Spells Per Day: 3 + 1(Domain) +1 (Wisdom)
+
  Spells Per Day: 3 + 1(Domain)
 
*(Domain) ''Consecrated'' Sunburst (Half Damage is Divine)
 
*(Domain) ''Consecrated'' Sunburst (Half Damage is Divine)
 
#Miracle
 
#Miracle
 +
#True Resurrection
 
#Mass Heal
 
#Mass Heal
'''#Great Vestige of the Deity (Extended) '''Cast''''''
 
  
May substitute: A curative spell of lower level
 
  
Under different circumstances he'd prep
 
  
#True Resurrection
 
  
 +
Last edited by RobertEdwards : 11-2-7 - Working up fresh spell list
  
 +
==Magic Items==
  
Last edited by RobertEdwards : 7-10-8
 
 
==Acquired Template Saint==
 
Saint (an exalted representation of the ideals of a Good Deity, who makes a great sacrifice and is rewarded)
 
 
(BoED p184) (DR324 p104)+
 
 
Often surrounded by a aura of light.
 
 
Can be applied to any living creature of Good alignment that is not an Outsider or Elemental.
 
 
Becomes a ‘Outsider (native)’
 
  
Immune to Acid, Cold, Electricity, & Petrifaction
+
===Weapons & Armor===
 +
Has Craft Weapons & Armor feat
  
Fire Resistance 10
+
# Sun Blade
  
+4 Racial bonus vs. Poison
+
# ''Evidence'' Full Plate (+3 armor, Light Fortification) (Lawful Good, Int 10, Wis 12, Cha 12, Ego 7, Empathy, Vision (30 ft.) and hearing, Sense Motive 10 ranks) (Recovered from Disjunction)
  
'''Low-Light Vision'''
+
# Mace of Smiting (sheds light)(Recovered from Disjunction)
  
Darkvision 60’
+
# Heavy Steel Shield +3 Animated (eq. +5)
  
+2 DC to all special attacks, spells, supernatural, spelllike, & extraordinary abilities.
+
===Rods & Staffs===
 +
# Staff of Healing (20c) (Used XXXX )
 +
# Rod of Greater Extend Metamagic (Recovered from Disjunction)
  
Con +2
+
===Rings===
Wis +2
 
Cha +4
 
  
Lvl +2
+
===Wands===
CR +2
+
Has Craft Wand Feat
 
+
# Wand of Daylight                                           
'''Tongues, always on.'''
+
# Wand of Delay Poison
 
+
# Wand of Cure Serious Wounds Charges used XXxxxxxXXXXXxxxxx
Gain an '''Insight bonus to AC''' equal to the Saint’s Wisdom modifier
 
 
 
'''Holy Touch''' – the Saint’s melee attacks do +1d6 Holy damage vs.
 
Evil creatures (or +1d8 vs. Evil Undead or Evil Outsiders). Any
 
Evil creature that attacks the Saint with a Natural Attack takes
 
the same amount of damage.
 
 
 
Able to cast '''Guidance''', '''Resistance''', '''Virtue''', and '''Bless''' at will at
 
Character level.
 
 
 
Gain '''Fast Healing''' (HD/2 = 9).
 
 
 
'''Protective Aura''' – 20’ radius nimbus of light that can be activated
 
as a Free Action. Acts as a double strength Magic Circle against
 
Evil and a Less Globe of Invulnerability.
 
 
 
HD Damage Reduction
 
1-3 —
 
4-7 5 / magic
 
8-11 5 / evil
 
'''12+ 10 / evil'''
 
 
 
 
 
==Magic Items==
 
  
 
===Scrolls===
 
===Scrolls===
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# Scroll: sunbeam 2,275 gp
 
# Scroll: sunbeam 2,275 gp
  
# Scroll: Sending CR13 EXPENDED
+
====Wonderous Items====
# Scroll: Sending CR13
+
# Handy haversack
# Scroll: Sending CR13
+
# Belt of Strength +6 
# Scroll: Raise Dead CR13
+
# Lesser Strand of Prayer Beads
# Scroll: Raise Dead CR13
+
# Vest of Resistance +3
# Scroll: Raise Dead CR13
+
# Periapt of Wisdom +4
# Scroll: Revivify, CL13 EXPENDED
 
# Scroll: Revivify, CL13 EXPENDED
 
# Scroll: Revivify, CL13
 
# Scroll: Revenance, CL13 EXPENDED
 
# Scroll: Revenance, CL13 EXPENDED
 
# Scroll: Revenance, CL13
 
# Scroll: Dispel Evil, CR13
 
# Scroll: Dispel Evil, CR13
 
# Scroll: Dispel Evil, CR13
 
# Scroll: Healing, CR13
 
# Scroll: Healing, CR13
 
# Scroll: Healing, CR13
 
# Scroll: Remove Curse, CR13
 
  
 
===Description of Magic Items===
 
===Description of Magic Items===
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This suit of armor produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
 
This suit of armor produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
  
Albard has a set of Fortified Intelligent Armor, named ''Evidence''.
+
Albard has a set of Fortified Intellegent Armor, named ''Evidence''.
  
 
====Greater Metamagic Rod of Extension ====
 
====Greater Metamagic Rod of Extension ====
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===Vest of Resistance +5 ===
+
===Vest (Cloak) of Resistance +3 ===
As Cloak of Resistance: These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). Faint abjuration; CL 5th; Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus;   Weight 1 lb.
+
Cloak of Resistance: These garments offer magic protection in the form of a +1 to +5 resistance  
 
+
bonus on all saving throws (Fortitude, Reflex, and Will). Faint abjuration; CL 5th; Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus; 9,000 gp (+3), Weight 1 lb.
This vest has been enhanced to also provide +5 Natural Armor
 
 
 
 
 
 
 
===Carried Magic Items===
 
* Head: Helm of Brilliance
 
* Face:
 
* Throat: Necklace of adaptation
 
* Shoulders: cloak of Protection +5
 
* Arms:
 
* Body: *Armour: '''Evidence'''. Full Plate (+3 armor, Light Fortification) (Lawful Good, Int 10, Wis 12, Cha 12, Ego 7, Empathy, Vision (30 ft.) and hearing, Sense Motive 10 ranks) 
 
* Torso: Vest of Resistance and Natural Armour +5
 
* Hands:
 
* Waist: Belt of Magnificence (+6 all attributes)
 
* Feet: Flying boots of Striding and springing
 
* Rings:
 
**Universal Energy Resistance, Minor; (Worn)
 
**Mind Shielding (Worn)
 
**Elemental  command (Fire) (In pocket, ready to swap out)
 
 
 
*'''Equipment:'''
 
*Weapon: The Sunsword '''Fragrach'''. Holy, with the ability that it will always hit and damage a foe if needed (cost: differnce in to hit taken as damage, and boosts damage to overcome any damage resistance.) It is also intelligent, Dedicated to Pelor, and hates creatures of darkness.
 
*Shield: Heavy Steel Shield +5 fire Resistance Animated
 
  
*'''In quiver of Ehlonna'''
+
===Periapt of Wisdom +3 ===
  
*Staves of Healing (2) - Staff of Healing 1 (20c) (Used XXXXXxxx )
+
Periapt of Wisdom: Although it appears to be a normal pearl on a light chain, a periapt of wisdom actually increases the possessor's Wisdom score in the form of an enhancement bonus of +2, +4, or +6 (depending on the individual item).
*Mace of Smiting (sheds light)
 
*Rod of Greater Extend Metamagic
 
*Metamagic rod of quicken, normal
 
*Rod of Undead Mastery
 
*Rod of Flame Extinguishing
 
 
* Wand of Daylight
 
* Wand of Delay Poison
 
* Wand of Cure Serious Wounds Charges used XXxxxxxXXXXXxxxxx
 
* Wand of Owl's Wisdom  
 
  
*'''Handy haversack'''
+
Moderate transmutation; CL 8th; Craft Wondrous Item, owl's wisdom; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6).
*13 diamonds 6000gp each
 
*Lesser Strand of Prayer Beads
 
*Scrolls
 
**Scroll: Remove Fear x3 (75/2 = 37.5)
 
**Scroll: Speak with Animals x3 (75/2 = 37.5)
 
**Scroll: cat's grace 150 gp
 
**Scroll: remove paralysis 150 gp
 
**Scroll: soften earth and stone 150 gp
 
**Scroll: dismissal 700 gp
 
**Scroll: divination 725 gp
 
**Scroll: insect plague 1,125 gp
 
**Scroll: scrying 1,125 gp
 
**Scroll: Raise dead 6,125 gp
 
**Scroll: bear's endurance, mass 1,650 gp
 
**Scroll: heal 1,650 gp
 
**Scroll: Ethereal jaunt 2,275 gp
 
**Scroll: holy word 2,275 gp
 
**Scroll: antimagic field 3,000 gp
 
**Scroll: water breathing 375 gp +
 
**Scroll: discern lies 700 gp
 
**Scroll: sunbeam 2,275 gp
 
**Scroll of Magic Circle Against Evil,9th level 
 
**Scroll of Mass Cure serious wounds  in a 100 gp silver scroll tube
 
**Scroll: of Death Ward 4th clerical 750
 

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