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OR ((4+14)x5) + (6 * 4) = 114 skill points
 
OR ((4+14)x5) + (6 * 4) = 114 skill points
  
*Concentration: 18 (Ranks) + 6 (Con) = +24
+
**Concentration: 18 (Ranks) + 2 (Con) = +20
*Craft (Weapon Smithing) Ranks: 10 + 6 (INT) = +16
+
*Craft (Weapon Smithing) Ranks: 10 + 3 (INT) = +13
*Diplomacy Ranks: 16 + 8(CHA) = +24
+
**Diplomacy Ranks: 16 + 3(CHA) = +19
*Heal Ranks: 10 + 9 (WIS) = +19
+
*Heal Ranks: 10 + 8 (WIS) = +18
*Knowledge Arcana Ranks: 7 +  6 (INT) = +13
+
**Knowledge Arcana Ranks: 7 +  3 (INT) = +10
*Knowledge History Ranks: 7 + 6 (INT) = +13
+
*Knowledge History Ranks: 7 + 3 (INT) = +10
*Knowledge Religion Ranks: 14 + 6 (INT) = +20
+
**Knowledge Religion Ranks: 14 + 3 (INT) = +17
*Knowledge The Planes Ranks 11 + 6 (INT) = +17
+
**Knowledge The Planes Ranks 11 + 3 (INT) = +14
*Spell Craft: Ranks: 17 + 6 (INT) + 2 (Knowledge Arcana 5+) = +25
+
**Spell Craft: Ranks: 17 + 3 (INT) + 2 (Knowledge Arcana 5+) = +22
 
*Speak Language: Draconic (Cross class)
 
*Speak Language: Draconic (Cross class)
 
*Speak Language: Giant (Cross class) also speaks Common, Celestial, and Orcish
 
*Speak Language: Giant (Cross class) also speaks Common, Celestial, and Orcish
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===First Level===
 
===First Level===
  Spells Per Day: 5 + 1(domain) + 3 (Wisdom)
+
  Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
 
*Sun Domain: Endure Elements: Exist comfortably in hot or cold environments.
 
*Sun Domain: Endure Elements: Exist comfortably in hot or cold environments.
 +
#Bless: Allies gain +1 on attack rolls and saves against fear.
 
#Command: One subject obeys selected command for 1 round.
 
#Command: One subject obeys selected command for 1 round.
 +
#Comprehend Languages: You understand all spoken and written languages.
 
#Detect Evil: Reveals creatures, spells, or objects of evil alignment.
 
#Detect Evil: Reveals creatures, spells, or objects of evil alignment.
#Divine Favor: You gain +1 per three levels (+5 max) on attack and damage rolls.
+
#Divine Favor: You gain +1 per three levels (+5) on attack and damage rolls.
 
#Obscuring Mist: Fog surrounds you.
 
#Obscuring Mist: Fog surrounds you.
#Endure Elements
+
# Endure Elements
  
 
He can substitute for the above '''Cure Light Wounds''': Cures 1d8 damage +1/level (max +5) +2 Augmented Healing.
 
He can substitute for the above '''Cure Light Wounds''': Cures 1d8 damage +1/level (max +5) +2 Augmented Healing.
 
  
 
===Second Level===
 
===Second Level===
+
 
-
 
 
  Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
 
  Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
 
 
 
*Strength Domain: '''Bull’s Strength''': Subject gains +4 to Str for 1 min./level. (15 Minutes)
 
*Strength Domain: '''Bull’s Strength''': Subject gains +4 to Str for 1 min./level. (15 Minutes)
 
 
 
# Divine Protection (Spell Compendium)
 
# Divine Protection (Spell Compendium)
 
 
 
# Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
 
# Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
 
 
 
# Remove Paralysis''': Frees one or more creatures from paralysis or slow effect.
 
# Remove Paralysis''': Frees one or more creatures from paralysis or slow effect.
 
 
 
# Remove Paralysis''': Frees one or more creatures from paralysis or slow effect.
 
# Remove Paralysis''': Frees one or more creatures from paralysis or slow effect.
 
 
 
# Resist Energy''': Ignores 10 (or more) points of damage/attack from specified energy type.
 
# Resist Energy''': Ignores 10 (or more) points of damage/attack from specified energy type.
 
 
 
# Status: Monitors condition, position of allies.
 
# Status: Monitors condition, position of allies.
 
 
 
# Status: Monitors condition, position of allies.
 
# Status: Monitors condition, position of allies.
  
 
 
He can substitute for the above '''Cure Moderate Wounds''': Cures 2d8 damage +1/level (max +10), +4 Augmented Healing
 
He can substitute for the above '''Cure Moderate Wounds''': Cures 2d8 damage +1/level (max +10), +4 Augmented Healing
  
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===Fifth Level===
 
===Fifth Level===
  Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
+
  Spells Per Day: 5 + 1(domain) + 1 (Wisdom)
 
  Sun Domain: Flame Strike: Smite foes with divine fire (1d6/level damage).
 
  Sun Domain: Flame Strike: Smite foes with divine fire (1d6/level damage).
 
*Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification
 
*Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification
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  Strength Domain: Stoneskin: Ignore 10 points of damage per attack.
 
  Strength Domain: Stoneskin: Ignore 10 points of damage per attack.
 
*Consecrated Flame Strike
 
*Consecrated Flame Strike
*Blade Barrier: Wall of blades deals 1d6/level damage. (CAST)
+
*Blade Barrier: Wall of blades deals 1d6/level damage.
 
*Word of Recall: Teleports you back to designated place. (The Alter of Dawn at the temple)
 
*Word of Recall: Teleports you back to designated place. (The Alter of Dawn at the temple)
 
*Heal
 
*Heal
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*Strength Domain: Grasping Hand of Pelor: Large hand provides cover, pushes, or grapples.
 
*Strength Domain: Grasping Hand of Pelor: Large hand provides cover, pushes, or grapples.
 
*Scrying, Greater: As scrying, but faster and longer.
 
*Scrying, Greater: As scrying, but faster and longer.
*Mass Spell Resistance '''(Cast, Extended)'''
+
*Mass Spell Resistance  
 
*Mass Restoration
 
*Mass Restoration
 
*Resurrection
 
*Resurrection
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===Eighth Level===
 
===Eighth Level===
 
  Spells Per Day: 3 + 1(domain)  
 
  Spells Per Day: 3 + 1(domain)  
*''Sun Domain: Sunburst: Blinds all within 40 ft., deals 6d6 damage.'' (Cast at the Fire Giant Royal guards)
+
*Sun Domain: Sunburst: Blinds all within 40 ft., deals 6d6 damage.
*Summon Monster VIII: Calls extraplanar creature to fight for you. A celestrial tricerotops, anyone? Or Kara, Karen, and Linda, the Avorals?
+
#Summon Monster VIII: Calls extraplanar creature to fight for you. A celestrial tricerotops, anyone? Or Kara, Karen, and Linda, the Avorals?
''#Mass Death Ward ( '''Cast''' with Extension via Rod of Extension)''
+
#Mass Death Ward (Usually Cast with Extension via Rod of Extension)
(Holy Aura (Extended via Rod of Extension)  
+
#Holy Aura (Extended via Rod of Extension)  
  
 
He can substitute for the above '''Cure Critical Wounds, Mass''': Cures 4d8 damage +1/level for many creatures, +16 Augmented Healing
 
He can substitute for the above '''Cure Critical Wounds, Mass''': Cures 4d8 damage +1/level for many creatures, +16 Augmented Healing
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===Ninth Level===
 
===Ninth Level===
  Spells Per Day: 3 + 1(Domain) +1 (Wisdom)
+
  Spells Per Day: 3 + 1(Domain)
 
*(Domain) ''Consecrated'' Sunburst (Half Damage is Divine)
 
*(Domain) ''Consecrated'' Sunburst (Half Damage is Divine)
 
#Miracle
 
#Miracle
 
#Mass Heal
 
#Mass Heal
'''#Great Vestige of the Deity (Extended) '''Cast''''''
+
#Great Vestige of the Deity (Extended)
  
 
May substitute: A curative spell of lower level
 
May substitute: A curative spell of lower level
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Last edited by RobertEdwards : 7-10-8
+
Last edited by RobertEdwards : 12-21-7
  
 
==Acquired Template Saint==
 
==Acquired Template Saint==
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# Scroll: Raise Dead CR13
 
# Scroll: Raise Dead CR13
 
# Scroll: Raise Dead CR13
 
# Scroll: Raise Dead CR13
# Scroll: Revivify, CL13 EXPENDED
 
# Scroll: Revivify, CL13 EXPENDED
 
 
# Scroll: Revivify, CL13
 
# Scroll: Revivify, CL13
# Scroll: Revenance, CL13 EXPENDED
+
# Scroll: Revivify, CL13
# Scroll: Revenance, CL13 EXPENDED
+
# Scroll: Revivify, CL13
 +
# Scroll: Revenance, CL13
 +
# Scroll: Revenance, CL13
 
# Scroll: Revenance, CL13
 
# Scroll: Revenance, CL13
 
# Scroll: Dispel Evil, CR13
 
# Scroll: Dispel Evil, CR13

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