Editing Albard Joy Of Hope
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===First Level=== | ===First Level=== | ||
− | Spells Per Day: 5 + 1(domain) + | + | Spells Per Day: 5 + 1(domain) + 2 (Wisdom) |
*Sun Domain: Endure Elements: Exist comfortably in hot or cold environments. | *Sun Domain: Endure Elements: Exist comfortably in hot or cold environments. | ||
+ | #Bless: Allies gain +1 on attack rolls and saves against fear. | ||
#Command: One subject obeys selected command for 1 round. | #Command: One subject obeys selected command for 1 round. | ||
+ | #Comprehend Languages: You understand all spoken and written languages. | ||
#Detect Evil: Reveals creatures, spells, or objects of evil alignment. | #Detect Evil: Reveals creatures, spells, or objects of evil alignment. | ||
− | #Divine Favor: You gain +1 per three levels (+5 | + | #Divine Favor: You gain +1 per three levels (+5) on attack and damage rolls. |
#Obscuring Mist: Fog surrounds you. | #Obscuring Mist: Fog surrounds you. | ||
− | #Endure Elements | + | # Endure Elements |
He can substitute for the above '''Cure Light Wounds''': Cures 1d8 damage +1/level (max +5) +2 Augmented Healing. | He can substitute for the above '''Cure Light Wounds''': Cures 1d8 damage +1/level (max +5) +2 Augmented Healing. |