Editing Alchemy

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Alchemists may also make use of their laboratory in order to identify substances, potions and poisons.  Doing so takes one day, 25 gold in materials and a throw of 7+.  Identification of these substances may be done using a traveling lab.  She may increase her chance of success in the following ways:
 
Alchemists may also make use of their laboratory in order to identify substances, potions and poisons.  Doing so takes one day, 25 gold in materials and a throw of 7+.  Identification of these substances may be done using a traveling lab.  She may increase her chance of success in the following ways:
 
*For every additional 2000 gp in value of the lab she gains a +1 bonus to the throw.
 
*For every additional 2000 gp in value of the lab she gains a +1 bonus to the throw.
βˆ’
*Possessing a library worth 2000 gp adds a +1 bonus to the throw.  A successful throw indicates the value of the library is increased by 50 gp, due to the notes she has taken during the process.  This increase in value only applies the first time the alchemist identifies the substance.
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*Possessing a library worth 2000 gp adds a +1 bonus to the throw.  A successful throw indicates the value of the library is increased by 50 gp, due to the notes she has taken during the process.   
 
*For every additional 1000 gp of worth of the library add +1 to the throw.
 
*For every additional 1000 gp of worth of the library add +1 to the throw.
 
*For every additional two days spent add +1 to the throw.
 
*For every additional two days spent add +1 to the throw.

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