Editing Alchemy
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Alchemists may also make use of their laboratory in order to identify substances, potions and poisons. Doing so takes one day, 25 gold in materials and a throw of 7+. Identification of these substances may be done using a traveling lab. She may increase her chance of success in the following ways: | Alchemists may also make use of their laboratory in order to identify substances, potions and poisons. Doing so takes one day, 25 gold in materials and a throw of 7+. Identification of these substances may be done using a traveling lab. She may increase her chance of success in the following ways: | ||
*For every additional 2000 gp in value of the lab she gains a +1 bonus to the throw. | *For every additional 2000 gp in value of the lab she gains a +1 bonus to the throw. | ||
− | *Possessing a library worth 2000 gp adds a +1 bonus to the throw. A successful throw indicates the value of the library is increased by 50 gp, due to the notes she has taken during the process. | + | *Possessing a library worth 2000 gp adds a +1 bonus to the throw. A successful throw indicates the value of the library is increased by 50 gp, due to the notes she has taken during the process. |
*For every additional 1000 gp of worth of the library add +1 to the throw. | *For every additional 1000 gp of worth of the library add +1 to the throw. | ||
*For every additional two days spent add +1 to the throw. | *For every additional two days spent add +1 to the throw. | ||
*Note that uncommon or rare items will likely have a higher throw. | *Note that uncommon or rare items will likely have a higher throw. | ||
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A throw of 1 will always fail and has a 50% chance of destroying the substance in question. | A throw of 1 will always fail and has a 50% chance of destroying the substance in question. | ||
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*'''Bloodroot'''. Bloodroot may be harvested and chemically treated, creating a mildly toxic substance that, if ingested, will slow down the victim's heart-rate to the point that it is nearly imperceptible. The imbiber must make a Save v. Poison. If failed -- and note that the Save can be failed on purpose -- the victim falls into a deep, deep sleep that appears like death to the casual observer. This sleep lasts for 1d4+4 hours, and only a ''Cure Poison'' or similar spell will wake the sleeper. | *'''Bloodroot'''. Bloodroot may be harvested and chemically treated, creating a mildly toxic substance that, if ingested, will slow down the victim's heart-rate to the point that it is nearly imperceptible. The imbiber must make a Save v. Poison. If failed -- and note that the Save can be failed on purpose -- the victim falls into a deep, deep sleep that appears like death to the casual observer. This sleep lasts for 1d4+4 hours, and only a ''Cure Poison'' or similar spell will wake the sleeper. | ||
*'''Zelenek''' A [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19776904#post19776904 greenish sand] used in casting metal objects, or quenching forged steel. In addition to being ideal for various kinds of metalrafting, ''zelenek'' is said to be toxic to dragons and dragon kind. After each use it is rendered inert, and a quantity of 5 stones is required to treat a weapon, or 10 stone to act as a casting mold. Using ''zelenek'' adds a +1 to the applicable magical research throw *or* can be used in such a manner as to impart a special quality to the item (masterwork or magical). In this case, ''zelenek'' will aid in the creation of weapons or items to be used against dragonkind. | *'''Zelenek''' A [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19776904#post19776904 greenish sand] used in casting metal objects, or quenching forged steel. In addition to being ideal for various kinds of metalrafting, ''zelenek'' is said to be toxic to dragons and dragon kind. After each use it is rendered inert, and a quantity of 5 stones is required to treat a weapon, or 10 stone to act as a casting mold. Using ''zelenek'' adds a +1 to the applicable magical research throw *or* can be used in such a manner as to impart a special quality to the item (masterwork or magical). In this case, ''zelenek'' will aid in the creation of weapons or items to be used against dragonkind. | ||
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