Editing Alchemy for Runequest
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# It cannot be increased through experience, it must be taught or researched. | # It cannot be increased through experience, it must be taught or researched. | ||
# The user can only identify substances that he has previously encountered, otherwise he can only hazard an educated guess at what the substance is. If he succeeds in the skill and has not met the substance before the GM must tell him that it is probably a particular substance, but he is not sure. It is up to the GM or to other PCs, if they are doing the training, to determine what substances have been encountered. Most training will cover standard potions, poisons and substances as those are the most frequently encountered. | # The user can only identify substances that he has previously encountered, otherwise he can only hazard an educated guess at what the substance is. If he succeeds in the skill and has not met the substance before the GM must tell him that it is probably a particular substance, but he is not sure. It is up to the GM or to other PCs, if they are doing the training, to determine what substances have been encountered. Most training will cover standard potions, poisons and substances as those are the most frequently encountered. | ||
− | # The user can only identify the potency of the substance within a certain range, giving an idea of the strength of the potion. | + | # The user can only identify the potency of the substance within a certain range, giving an idea of the strength of the potion. I play that a normal success gives ranges of very strong, strong, normal, weak, very weak etc., special success gives potency in the ranges of 1-5, 6-10, 11-15, 16-20 and so on, a critical success gives the exact potency. |
# A fumble with the skill means that the user is affected by the potion - he swallowed the Hydra Venom or the Impotency Potion. | # A fumble with the skill means that the user is affected by the potion - he swallowed the Hydra Venom or the Impotency Potion. | ||