Difference between revisions of "Aleandra, the Dread Tenebrous"

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(Created page with "Back to [http://wiki.rpg.net/index.php/The_Esoteric_Order_of_Eldritch_and_Superlative_Sorceries] === Aleandra, the Dread Tenebrous === *Level: 5 *Current XP: 22,501 *XP to next...")
 
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*Level: 5
 
*Level: 5
*Current XP: 22,501
+
*Current XP:
 
*XP to next Level: 40,001
 
*XP to next Level: 40,001
*HP: 14
+
*HP: 21
*AC: 9
+
*AC: 7
*THAC0: 20
+
*THAC0: 20 melee, 18 missile
 
*Saving Throws:  
 
*Saving Throws:  
**Paralyze/Poison/Death Magic: 14
+
**Paralyze/Poison/Death Magic:
**Petrification/Polymorph: 13
+
**Petrification/Polymorph:
**Rod/Staff/Wand: 11
+
**Rod/Staff/Wand:
**Breath Weapon: 15
+
**Breath Weapon:
**Spell: 12
+
**Spell:
 
<br/>
 
<br/>
 
'''Attributes'''
 
'''Attributes'''
*Strength: 12  (wt. allow +100; open doors 1-2; bend bars 4%)
+
*S: 13
*Dexterity: 15  (def adj -1)
+
*I: 16
*Constitution: 10 (sys shock 70%; res surv 75%)
+
*W: 10
*Intelligence: 15  (spell learn 65%; per level min/max 7/11)
+
*D: 16
*Wisdom: 10 
+
*C: 15
*Charisma: 16 (max henchmen 8; loyalty +20%; reaction +25%)
+
*Ch: 16
 
<br/>
 
<br/>
'''Estate:''' Stately Strange Manor stands on the high bluffs overlooking the ocean in hex 03.09, the ancient seat of the founder of the town that still bears his name. Its occasionally immaculate grounds feature the Strange Oak, a seedling of which graces the town square.
+
'''Estate:''' Never a welcoming presence, Serach manor peers over its walls at the lands around its rocky hill, its grounds increasingly feral. Strange lights and sounds issue from the manor at all hours, discouraging even the few visits that it had ever tolerated in happier times.
 
<br/>
 
<br/>
'''Treasury:''' (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
+
'''Treasury:'''
 
<br/>
 
<br/>
'''Equipment & Money Carried:''' (List here those things your character has in their immediate possession.)
+
'''Equipment & Money Carried:'''
 +
*Potion of Levitation
 +
*Potion of Climbing
 +
*Phylactery of Long Years
 +
*Helm of Underwater Action
 
<br/>
 
<br/>
 
'''Spells Currently Memorized:''' 4x1st, 2x2nd, 1x3rd
 
'''Spells Currently Memorized:''' 4x1st, 2x2nd, 1x3rd
 +
*1: Enlarge, Jump, Sleep, Command
 +
*2: Forget, Augury
 +
*3: Speak With Dead
 
<br/>
 
<br/>
'''Weapons:''' cavalry sabre (1d6S-M,1d6L)
+
'''Weapons:''' Dagger x8 (1d4/1d3)
 
<br/>  
 
<br/>  
'''Specialties:''' Soldiering, haberdashery, horseflesh
+
'''Specialties:''' Magical research, investigation, glowering
 
 
=== Some Particular Enchantments of Current Interest to the Colonel (currently memorized) ===
 
* 1st: ''detect magic, Tenser's floating disc, spider climb, wizard lock''
 
* 2nd: ''Tasha's uncontrollable Hideous laughter, wizard mark''
 
* 3rd: ''____________''
 
  
=== ''Collected and Annotated Sorceries of an Alarming &or Amusing Nature'' (spell book) ===
+
=== ''Secrets Hidden in Shadow'' (spell book) ===
* 1st: ''affect normal fires, detect magic, mending, precipitation, spider climb, Tenser's Floating Disc + wizard mark?''
+
*1: Detect Magic, Enlarge, Jump, Light, Sleep, Write; Command
* 2nd: ''irritation, know alignment, Tasha's Uncontrollable Hideous Laughter, vocalise + wizard lock''
+
*2: Continual Light, Forget, Irritation, Bind; Augury
* 3rd: ''clairvoyance, slow'' + ''____________''
+
*3: Cloudburst, Suggestion; Speak With Dead
  
===Passeporvous===
+
===Zephyr===
By any civilized standards, Col. Strangetree's batman is dangerously insane.  On the battlefield, Passeporvous was entirely solicitous of his master's health, and tallied an alarming body count.  As a butler, he is, well, ''eccentric'' in his manner of dress and speech. It is suspected that only his bloody reputation has kept him from being struck by guests to Strange Manor.
+
The daughter of the late groundskeeper, and the eyes and ears of her mistress. Tiny, olivine and boyishly slight of build, but otherwise carefully nondescript, Zephyr works quietly, efficiently and preferably out of sight. Her new assignment is the mundane reason for the grounds of the manor going feral.
  
 
*Level: 4
 
*Level: 4
*Class: Fighter
+
*Class: Thief
 
*Current XP: 9,000
 
*Current XP: 9,000
 
*XP to next Level: 18,001
 
*XP to next Level: 18,001
*HP: 21
+
*HP:
*Age: 41
+
*Age:19
*AC: 9
+
*AC: 8
*THAC0: 18
+
*THAC0:
 
*Saving Throws:  
 
*Saving Throws:  
**Paralyze/Poison/Death Magic: 13
+
**Paralyze/Poison/Death Magic:
**Petrification/Polymorph: 14
+
**Petrification/Polymorph:
**Rod/Staff/Wand: 15
+
**Rod/Staff/Wand:
**Breath Weapon: 16
+
**Breath Weapon:
**Spell: 16
+
**Spell:
  
 
<br/>
 
<br/>
 
'''Attributes'''
 
'''Attributes'''
*Strength: 14 (+0 Damage Adjustment, Open Doors 1-2, Bend Bars Lift Gates 7%, Weight Allowance +200 pounds)
+
*S: 9
*Dexterity: 15 (rxn/attack adj +0, def adj -1)
+
*I: 11
*Constitution: 12 (hit pt adj +0, System Shock 80%, Resurrection 85%)
+
*W: 11
*Intelligence: 8 (Additional Languages 1)
+
*D: 10
*Wisdom: 9 (mag attack adj +0)
+
*C: 8
*Charisma: 9 (Maximum Henchmen 4, Loyalty Base +0%, rxn adj +0%))
+
*Ch: 9
  
 
Equipment:
 
Equipment:
*chain mail & shield
+
*Blackened Leather Armor
*Long Sword
+
*Weaponblacked Dagger
*4 Daggers
+
*Blackened Sling
*Longbow
+
 
  
 
=== Hung Lo ===
 
=== Hung Lo ===

Revision as of 17:18, 5 February 2012

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Aleandra, the Dread Tenebrous

  • Level: 5
  • Current XP:
  • XP to next Level: 40,001
  • HP: 21
  • AC: 7
  • THAC0: 20 melee, 18 missile
  • Saving Throws:
    • Paralyze/Poison/Death Magic:
    • Petrification/Polymorph:
    • Rod/Staff/Wand:
    • Breath Weapon:
    • Spell:


Attributes

  • S: 13
  • I: 16
  • W: 10
  • D: 16
  • C: 15
  • Ch: 16


Estate: Never a welcoming presence, Serach manor peers over its walls at the lands around its rocky hill, its grounds increasingly feral. Strange lights and sounds issue from the manor at all hours, discouraging even the few visits that it had ever tolerated in happier times.
Treasury:
Equipment & Money Carried:

  • Potion of Levitation
  • Potion of Climbing
  • Phylactery of Long Years
  • Helm of Underwater Action


Spells Currently Memorized: 4x1st, 2x2nd, 1x3rd

  • 1: Enlarge, Jump, Sleep, Command
  • 2: Forget, Augury
  • 3: Speak With Dead


Weapons: Dagger x8 (1d4/1d3)
Specialties: Magical research, investigation, glowering

Secrets Hidden in Shadow (spell book)

  • 1: Detect Magic, Enlarge, Jump, Light, Sleep, Write; Command
  • 2: Continual Light, Forget, Irritation, Bind; Augury
  • 3: Cloudburst, Suggestion; Speak With Dead

Zephyr

The daughter of the late groundskeeper, and the eyes and ears of her mistress. Tiny, olivine and boyishly slight of build, but otherwise carefully nondescript, Zephyr works quietly, efficiently and preferably out of sight. Her new assignment is the mundane reason for the grounds of the manor going feral.

  • Level: 4
  • Class: Thief
  • Current XP: 9,000
  • XP to next Level: 18,001
  • HP:
  • Age:19
  • AC: 8
  • THAC0:
  • Saving Throws:
    • Paralyze/Poison/Death Magic:
    • Petrification/Polymorph:
    • Rod/Staff/Wand:
    • Breath Weapon:
    • Spell:


Attributes

  • S: 9
  • I: 11
  • W: 11
  • D: 10
  • C: 8
  • Ch: 9

Equipment:

  • Blackened Leather Armor
  • Weaponblacked Dagger
  • Blackened Sling


Hung Lo

The gardener, plumber, electrician, chef and handyman of Strange Manor was an Eastern prisoner-of-war who gave the Colonel his parole.

  • Level: 4
  • Class: Fighter
  • Current XP: 9,000
  • XP to next Level: 18,001
  • HP: 16
  • Age: 47
  • AC: 8
  • THAC0: 18
  • Saving Throws:
    • Paralyze/Poison/Death Magic: 13
    • Petrification/Polymorph: 14
    • Rod/Staff/Wand: 15
    • Breath Weapon: 16
    • Spell: 16


Attributes

  • Strength: 12 (+0 Damage Adjustment, Open Doors 1-2, Bend Bars Lift Gates 4%, Weight Allowance +100 pounds)
  • Dexterity: 10 (rxn/attack adj +0, def adj +0)
  • Constitution: 7 (hit pt adj +0, System Shock 55%, Resurrection 60%)
  • Intelligence: 11 (Additional Languages 2)
  • Wisdom: 8 (mag attack adj +0)
  • Charisma: 6 (Maximum Henchmen 2, Loyalty Base -15%, rxn adj -10%))

Equipment:

  • shovel/hoe/adz/rake (each doubles as quarterstaff)
  • dagger
  • crossbow