Aleandra, the Dread Tenebrous

From RPGnet
Revision as of 17:18, 5 February 2012 by JFR (talk | contribs)
Jump to: navigation, search

Back to [1]

Aleandra, the Dread Tenebrous

  • Level: 5
  • Current XP:
  • XP to next Level: 40,001
  • HP: 21
  • AC: 7
  • THAC0: 20 melee, 18 missile
  • Saving Throws:
    • Paralyze/Poison/Death Magic:
    • Petrification/Polymorph:
    • Rod/Staff/Wand:
    • Breath Weapon:
    • Spell:


Attributes

  • S: 13
  • I: 16
  • W: 10
  • D: 16
  • C: 15
  • Ch: 16


Estate: Never a welcoming presence, Serach manor peers over its walls at the lands around its rocky hill, its grounds increasingly feral. Strange lights and sounds issue from the manor at all hours, discouraging even the few visits that it had ever tolerated in happier times.
Treasury:
Equipment & Money Carried:

  • Potion of Levitation
  • Potion of Climbing
  • Phylactery of Long Years
  • Helm of Underwater Action


Spells Currently Memorized: 4x1st, 2x2nd, 1x3rd

  • 1: Enlarge, Jump, Sleep, Command
  • 2: Forget, Augury
  • 3: Speak With Dead


Weapons: Dagger x8 (1d4/1d3)
Specialties: Magical research, investigation, glowering

Secrets Hidden in Shadow (spell book)

  • 1: Detect Magic, Enlarge, Jump, Light, Sleep, Write; Command
  • 2: Continual Light, Forget, Irritation, Bind; Augury
  • 3: Cloudburst, Suggestion; Speak With Dead

Zephyr

The daughter of the late groundskeeper, and the eyes and ears of her mistress. Tiny, olivine and boyishly slight of build, but otherwise carefully nondescript, Zephyr works quietly, efficiently and preferably out of sight. Her new assignment is the mundane reason for the grounds of the manor going feral.

  • Level: 4
  • Class: Thief
  • Current XP: 9,000
  • XP to next Level: 18,001
  • HP:
  • Age:19
  • AC: 8
  • THAC0:
  • Saving Throws:
    • Paralyze/Poison/Death Magic:
    • Petrification/Polymorph:
    • Rod/Staff/Wand:
    • Breath Weapon:
    • Spell:


Attributes

  • S: 9
  • I: 11
  • W: 11
  • D: 10
  • C: 8
  • Ch: 9

Equipment:

  • Blackened Leather Armor
  • Weaponblacked Dagger
  • Blackened Sling


Hung Lo

The gardener, plumber, electrician, chef and handyman of Strange Manor was an Eastern prisoner-of-war who gave the Colonel his parole.

  • Level: 4
  • Class: Fighter
  • Current XP: 9,000
  • XP to next Level: 18,001
  • HP: 16
  • Age: 47
  • AC: 8
  • THAC0: 18
  • Saving Throws:
    • Paralyze/Poison/Death Magic: 13
    • Petrification/Polymorph: 14
    • Rod/Staff/Wand: 15
    • Breath Weapon: 16
    • Spell: 16


Attributes

  • Strength: 12 (+0 Damage Adjustment, Open Doors 1-2, Bend Bars Lift Gates 4%, Weight Allowance +100 pounds)
  • Dexterity: 10 (rxn/attack adj +0, def adj +0)
  • Constitution: 7 (hit pt adj +0, System Shock 55%, Resurrection 60%)
  • Intelligence: 11 (Additional Languages 2)
  • Wisdom: 8 (mag attack adj +0)
  • Charisma: 6 (Maximum Henchmen 2, Loyalty Base -15%, rxn adj -10%))

Equipment:

  • shovel/hoe/adz/rake (each doubles as quarterstaff)
  • dagger
  • crossbow