Difference between revisions of "Alessia Shadowswift"

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(Equipment)
(Equipment)
Line 124: Line 124:
 
*60-shot storage quiver (24 gp)  
 
*60-shot storage quiver (24 gp)  
 
*anima enhancement for rapier, 2 daggers, shortbow (120 gp)  
 
*anima enhancement for rapier, 2 daggers, shortbow (120 gp)  
 +
*3x healing potion
  
 
'''Other Equipment'''
 
'''Other Equipment'''
Line 138: Line 139:
 
*10 days of rations
 
*10 days of rations
 
*waterskin
 
*waterskin
*99 GP
+
*24 GP

Revision as of 22:53, 11 September 2018

Alessia Shadowswift

Sheet

  • Rogue 5
  • XP: 6500
  • Alignment: CG (despite protestations of neutrality)
  • PC
  • Titles/Holdings: none
  • Background: Charlatan
  • Age: 22

Attributes

  • STR 8 (-1)
  • DEX 16 (+3)
  • CON 10 (+0)
  • INT 14/19 (+2/+4)
  • WIS 12 (+1)
  • CHA 15 (+2)

Attribute Bumps: +2 dex, +1 int from feral tiefling

Proficiency Bonus: +3

Skills and Feats

Proficiencies

  • Thieves' tools +9
  • Disguise Kit +5/+7
  • Forgery Kit +5/+7
  • Deception +8
  • Stealth +9
  • Sleight of Hand +6
  • Investigation +5/+7
  • Perception +4
  • Acrobatics +6

(Expertise in italics)

Languages:

  • Common
  • Infernal
  • Thieves' Cant

Feats

  • Dungeon Delver
    • Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
    • Advantage on saving throws made to avoid or resist traps.
    • Resistance to the damage dealt by traps.
    • Search for traps while traveling at a normal pace, instead of only at a slow pace.

Combat

  • AC 15
  • HP 28
  • Hit Dice 5d8
  • Movement Rate 30
  • Initiative Modifier +3
  • Attacks
    • Sneak Attack 3d6
    • Primary Melee Attack: Whip +7/1d4+4 slashing/reach
    • Secondary Melee Attack: Rapier +6/1d8+3 piercing
    • Secondary Melee/Ranged Attack: Dagger +6/1d4+3 slashing
    • Primary Ranged Attack: Shortbow +6/1d6+3

Darkvision 60 ft

Cunning Action: Dash, Disengage, Hide, or use Mage Hand

Advanced Mage Hand:

  • Can make spectral hand invisible
  • Can stow one object the hand is holding in a container worn or carried by another creature.
  • Can retrieve an object in a container worn or carried by another creature.
  • Can use thieves’ tools to pick locks and disarm traps at range.
  • Can use Sleight-of-Hand vs Perception to perform the above tasks unnoticed.
  • Can control the hand as a Cunning Action

Uncanny Dodge When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Saves:

  • STR -1
  • DEX +6
  • CON +0
  • INT +5/+7
  • WIS +1
  • CHA +2

Spells

Spells Known Spell Descriptions

  • Cantrips: Prestidigitation, Mage Hand, Message, Booming Blade, Thaumaturgy
  • Level 1: Tasha's Hideous Laughter, Silent Image, Shield, Tenser's Floating Disk
  • Level 2:
  • Level 3:
  • Level 4:


Spell Slots 3 L1

Spell Save DC 13/15 (8 + Caster Mod 2/4 + Prof Bonus 3)

Tiefling spells 1/day, Cha-based

  • Hellish Rebuke (as L2 slot)
  • Darkness

Equipment

Weapons

  • Rapier (a)
  • Shortbow (a) (w/20 arrows)
  • 2 daggers (a)
  • +1 Whip

Armor

  • Studded Leather

Magic Items

  • ol'Ropey - Rope of Climbing
  • Lady Corker's Little Helper - Headband of Intellect
  • Overconfidence - Cloak of Elvenkind
  • No Comment - +1 Whip
  • Wand of Detect Magic
  • Water Flask
  • 500lb storage pouch (200 gp)
  • 60-shot storage quiver (24 gp)
  • anima enhancement for rapier, 2 daggers, shortbow (120 gp)
  • 3x healing potion

Other Equipment

  • Thieves' Tools
  • Disguise Tools
  • Forgery Tools
  • Loaded Dice
  • backpack
  • Fine Clothes
  • hammer
  • 10 pitons
  • 10 torches
  • tinderbox
  • 10 days of rations
  • waterskin
  • 24 GP