Difference between revisions of "Alessia Shadowswift"

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== Sheet ==
 
== Sheet ==
*Rogue 6
+
*Rogue 7
*XP: 6500
+
*XP:  
 
*Alignment: CG (despite protestations of neutrality)
 
*Alignment: CG (despite protestations of neutrality)
 
*PC
 
*PC
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**Booming Blade +1d8 (target also takes 2d8 if it moves next turn)
 
**Booming Blade +1d8 (target also takes 2d8 if it moves next turn)
 
**Primary Melee Attack: Whip +7/1d4+4 slashing/reach
 
**Primary Melee Attack: Whip +7/1d4+4 slashing/reach
**Secondary Melee Attack: Rapier +6/1d8+3 piercing
+
**Alternate Melee Attack: Rapier of Wounding +7/1d8+4 piercing/1d4 wounding (DC15 Constitution, stacking)
 
**Secondary Melee/Ranged Attack: Dagger +6/1d4+3 slashing
 
**Secondary Melee/Ranged Attack: Dagger +6/1d4+3 slashing
 
**Primary Ranged Attack: Shortbow +6/1d6+3
 
**Primary Ranged Attack: Shortbow +6/1d6+3
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*Cantrips: Prestidigitation, Mage Hand, Message, Booming Blade, Thaumaturgy
 
*Cantrips: Prestidigitation, Mage Hand, Message, Booming Blade, Thaumaturgy
 
*Level 1: Silent Image, Shield, Tenser's Floating Disk
 
*Level 1: Silent Image, Shield, Tenser's Floating Disk
*Level 2: Misty Step, Dragon's Breath
+
*Level 2: Blur, Phantasmal Force
 
*Level 3:  
 
*Level 3:  
 
*Level 4:  
 
*Level 4:  
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'''Magic Items'''
 
'''Magic Items'''
*'''ol'Ropey''' - Rope of Climbing
+
*'''ol'Ropey''' - [https://5thsrd.org/gamemaster_rules/magic_items/rope_of_climbing/ Rope of Climbing]
*'''Lady Corker's Little Helper''' - Headband of Intellect
+
*'''Lady Corker's Little Helper''' - [https://5thsrd.org/gamemaster_rules/magic_items/headband_of_intellect/ Headband of Intellect]
*'''Overconfidence''' - Cloak of Elvenkind
+
*'''Overconfidence''' - [https://5thsrd.org/gamemaster_rules/magic_items/cloak_of_elvenkind/ Cloak of Elvenkind]
 
*'''No Comment''' - +1 Whip  
 
*'''No Comment''' - +1 Whip  
*'''Flutter Boots''' - Winged Boots
+
*'''Flutter Boots''' - [https://5thsrd.org/gamemaster_rules/magic_items/winged_boots/ Winged Boots]
*Wand of Detect Magic
+
*[https://5thsrd.org/gamemaster_rules/magic_items/sword_of_wounding/ +1 Rapier of Wounding]
 +
*[https://5thsrd.org/gamemaster_rules/magic_items/rod_of_security/ Rod of Security]
 +
*[https://5thsrd.org/gamemaster_rules/magic_items/wand_of_magic_detection/ Wand of Detect Magic]
 +
*[https://roll20.net/compendium/dnd5e/Wand%20of%20Secrets Wand of Secrets]
 
*Water Flask
 
*Water Flask
 
*500lb storage pouch (200 gp)  
 
*500lb storage pouch (200 gp)  
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*10 days of rations
 
*10 days of rations
 
*waterskin
 
*waterskin
*362.84 GP
+
*1468.84 GP

Latest revision as of 18:33, 1 December 2019

Alessia Shadowswift[edit]

Sheet[edit]

  • Rogue 7
  • XP:
  • Alignment: CG (despite protestations of neutrality)
  • PC
  • Titles/Holdings: none
  • Background: Charlatan
  • Age: 22

Attributes[edit]

  • STR 8 (-1)
  • DEX 17 (+3)
  • CON 12 (+1)
  • INT 11/19 (+0/+4)
  • WIS 14 (+2)
  • CHA 13 (+1)

Attribute Bumps: +2 dex, +1 int from feral tiefling

Proficiency Bonus: +3

Skills and Feats[edit]

Proficiencies

  • Thieves' tools +9
  • Disguise Kit +3/+7
  • Forgery Kit +3/+7
  • Deception +7
  • Stealth +9
  • Sleight of Hand +6
  • Investigation +3/+7
  • Perception +8
  • Acrobatics +9

(Expertise in italics)

Languages:

  • Common
  • Infernal
  • Thieves' Cant

Feats

  • Dungeon Delver
    • Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
    • Advantage on saving throws made to avoid or resist traps.
    • Resistance to the damage dealt by traps.
    • Search for traps while traveling at a normal pace, instead of only at a slow pace.

Combat[edit]

  • AC 15
  • HP 45
  • Hit Dice 7d8
  • Movement Rate 30
  • Initiative Modifier +3
  • Attacks
    • Sneak Attack 4d6
    • Booming Blade +1d8 (target also takes 2d8 if it moves next turn)
    • Primary Melee Attack: Whip +7/1d4+4 slashing/reach
    • Alternate Melee Attack: Rapier of Wounding +7/1d8+4 piercing/1d4 wounding (DC15 Constitution, stacking)
    • Secondary Melee/Ranged Attack: Dagger +6/1d4+3 slashing
    • Primary Ranged Attack: Shortbow +6/1d6+3
    • Secondary Ranged Attack: Sling +6/1d4+3

Darkvision 60 ft

Cunning Action: Dash, Disengage, Hide, or use Mage Hand

Advanced Mage Hand:

  • Can make spectral hand invisible
  • Can stow one object the hand is holding in a container worn or carried by another creature.
  • Can retrieve an object in a container worn or carried by another creature.
  • Can use thieves’ tools to pick locks and disarm traps at range.
  • Can use Sleight-of-Hand vs Perception to perform the above tasks unnoticed.
  • Can control the hand as a Cunning Action

Uncanny Dodge When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Evasion You can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Saves:

  • STR -1
  • DEX +6
  • CON +1
  • INT +3/+7
  • WIS +2
  • CHA +1

Spells[edit]

Spells Known Spell Descriptions

  • Cantrips: Prestidigitation, Mage Hand, Message, Booming Blade, Thaumaturgy
  • Level 1: Silent Image, Shield, Tenser's Floating Disk
  • Level 2: Blur, Phantasmal Force
  • Level 3:
  • Level 4:


Spell Slots 4 L1, 2 L2

Spell Save DC 11/15 (8 + Caster Mod 0/4 + Prof Bonus 3)

Tiefling spells 1/day, Cha-based (DC 12)

  • Hellish Rebuke (as L2 slot)
  • Darkness

Equipment[edit]

Weapons

  • Rapier (a)
  • Shortbow (a) (w/60 arrows)
  • 2 daggers (a)
  • +1 Whip
  • Sling (w/60 bullets)

Armor

  • Studded Leather

Magic Items

Other Equipment

  • Thieves' Tools
  • Disguise Tools
  • Forgery Tools
  • Loaded Dice
  • backpack
  • Fine Clothes
  • hammer
  • 10 pitons
  • 10 torches
  • tinderbox
  • 10 days of rations
  • waterskin
  • 1468.84 GP