Difference between revisions of "Alex Mercer"

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==Alexander J. Mercer==
  
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played by Random_Encounter
  
'''Alexander J. Mercer''' A.K.A. '''Zeus'''
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Alex Mercer A.K.A. Zeus  
  
'''Affiliations'''
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===Affiliations===
  
 
'''Solo''' d10, '''Team''' d8, '''Buddy''' d6
 
'''Solo''' d10, '''Team''' d8, '''Buddy''' d6
  
'''Distinctions'''
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===Distinctions===
  
If I'm not Alex Mercer, Who Am I?
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*If I'm not Alex Mercer, Who Am I?
Infected, Evolved
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*Infected, Evolved
They have no idea what I'm capable of  
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*They have no idea what I'm capable of  
  
'''Powers Sets'''
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===Powers===
  
'''BLACKLIGHT VIRUS'''
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====<u>Blacklight Virus</u>====
  
Melee Attack D8
 
Superhuman Strength D10
 
Durability D8
 
Leaping/Gliding D8
 
Thermal Vision D6
 
Assimilate D8
 
Enhanced Movement d6
 
  
SFX: ''Claws'' - add a D6 to your dice pool, step back highest die in your pool by -1, step up effect die +1
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Melee Attack D8; Superhuman Strength D10; Durability D8; Leaping/Gliding D8; Thermal Vision D6; Assimilate D8; Enhanced Movement d6
SFX: ''Blade'' - Double Melee Attack, if action fails, add a die to the Doom Pool equal to your normal Melee Attack
 
SFX: ''Hammerfist'' - Add a D6 and keep an extra effect die for each additional target
 
SFX: ''Musclemass'' - add a D6 and step up effect die +1 when creating an asset related to using the scenery as a weapon
 
SFX: ''Whipfist'' - shutdown Melee Attack to gain Tendrils D8; take an action against the Doom Pool to change back
 
SFX: ''Devastator'' - add a die from the Doom Pool to your attack; step up die and return to the Doom Pool
 
SFX: ''Armor Carapace'' - spend a PP to ignore Physical Stress or Trauma unless caused by chemical attacks
 
SFX: ''Regeneration'' - On a successful attack against an organic target that includes Assimilate in the dice pool, spend 1 PP to recover your Physical Stress or step back Physical Trauma by -1
 
SFX: ''Disguise'' - Upon stressing out a human character with a dice pool that includes Assimilate, shutdown '''BLACKLIGHT VIRUS''' and activate '''PHAGIC ADAPTATION'''. Shutdown '''PHAGIC ADAPTATION''' to recover '''BLACKLIGHT VIRUS'''
 
Limit: Feeding - Assimilation may only be used to stress out an organic target. If Mercer fails to stress out his target with a dice pool that includes Assimilate, the target gets to apply their effect die as Physical Stress against Mercer, even if his total was higher
 
Limit: Exhausted
 
  
'''PHAGIC ADAPTATION'''
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*SFX: ''Claws'' - add a D6 to your dice pool, step back highest die in your pool by -1, step up effect die +1
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*SFX: ''Blade'' - Double Melee Attack, if action fails, add a die to the Doom Pool equal to your normal Melee Attack
 +
*SFX: ''Hammerfist'' - Add a D6 and keep an extra effect die for each additional target
 +
*SFX: ''Musclemass'' - add a D6 and step up effect die +1 when creating an asset related to using the scenery as a weapon
 +
*SFX: ''Whipfist'' - shutdown Melee Attack to gain Tendrils D8; take an action against the Doom Pool to change back
 +
*SFX: ''Devastator'' - add a die from the Doom Pool to your attack; step up die and return to the Doom Pool
 +
*SFX: ''Armor Carapace'' - spend a PP to ignore Physical Stress or Trauma unless caused by chemical attacks
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*SFX: ''Regeneration'' - On a successful attack against an organic target that includes Assimilate in the dice pool, spend 1 PP to recover your Physical Stress or step back Physical Trauma by -1
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*SFX: ''Disguise'' - Upon stressing out a human character with a dice pool that includes Assimilate, shutdown '''BLACKLIGHT VIRUS''' and activate '''PHAGIC ADAPTATION'''. Shutdown '''PHAGIC ADAPTATION''' to recover '''BLACKLIGHT VIRUS'''
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*Limit: Feeding - Assimilation may only be used to stress out an organic target. If Mercer fails to stress out his target with a dice pool that includes Assimilate, the target gets to apply their effect die as Physical Stress against Mercer, even if his total was higher
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*Limit: Exhausted
  
Shapeshift D8
 
Mind Reading D10
 
Mimic D8
 
  
SFX: -Blank-
 
Limit: ''Genetic Memory'' - Mind Reading only works upon the human whose form Alex Mercer has assimilated, and Mimic may only be used to copy Specialties or Physical Powers his target possessed
 
  
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====<u>Phagic Adaptation</u>====
  
'''Specialties'''
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Shapeshift D8; Mind Reading D10; Mimic D8
  
Combat Master, Menace Master, Vehicle Expert
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*SFX: -Blank-
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*Limit: ''Genetic Memory'' - Mind Reading only works upon the human whose form Alex Mercer has assimilated, and Mimic may only be used to copy Specialties or Physical Powers his target possessed
  
'''Milestones'''
 
  
''Who is Alex Mercer?''
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===Specialties===
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Acrobatics Master, Combat Master, Vehicle Expert, Menace Master
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===Milestones===
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====<u>Who is Alex Mercer?</u>====
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1 XP when you consume someone and assume their identity.
 
1 XP when you consume someone and assume their identity.
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3 XP when you uncover secrets about Alex Mercer.
 
3 XP when you uncover secrets about Alex Mercer.
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10 XP when you take responsibility for Alex Mercer's friends and family or destroy any links to that identity.
 
10 XP when you take responsibility for Alex Mercer's friends and family or destroy any links to that identity.
''
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Heroic Monster''
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====<u>Heroic Monster</u>====
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1 XP When your actions cause another hero to confront you.
 
1 XP When your actions cause another hero to confront you.
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3 XP When you aid another hero or convince them to aid you.
 
3 XP When you aid another hero or convince them to aid you.
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10 XP When you officially join a team or reject an offer to do so.
 
10 XP When you officially join a team or reject an offer to do so.

Revision as of 07:38, 16 September 2013

Alexander J. Mercer

played by Random_Encounter

Alex Mercer A.K.A. Zeus

Affiliations

Solo d10, Team d8, Buddy d6

Distinctions

  • If I'm not Alex Mercer, Who Am I?
  • Infected, Evolved
  • They have no idea what I'm capable of

Powers

Blacklight Virus

Melee Attack D8; Superhuman Strength D10; Durability D8; Leaping/Gliding D8; Thermal Vision D6; Assimilate D8; Enhanced Movement d6

  • SFX: Claws - add a D6 to your dice pool, step back highest die in your pool by -1, step up effect die +1
  • SFX: Blade - Double Melee Attack, if action fails, add a die to the Doom Pool equal to your normal Melee Attack
  • SFX: Hammerfist - Add a D6 and keep an extra effect die for each additional target
  • SFX: Musclemass - add a D6 and step up effect die +1 when creating an asset related to using the scenery as a weapon
  • SFX: Whipfist - shutdown Melee Attack to gain Tendrils D8; take an action against the Doom Pool to change back
  • SFX: Devastator - add a die from the Doom Pool to your attack; step up die and return to the Doom Pool
  • SFX: Armor Carapace - spend a PP to ignore Physical Stress or Trauma unless caused by chemical attacks
  • SFX: Regeneration - On a successful attack against an organic target that includes Assimilate in the dice pool, spend 1 PP to recover your Physical Stress or step back Physical Trauma by -1
  • SFX: Disguise - Upon stressing out a human character with a dice pool that includes Assimilate, shutdown BLACKLIGHT VIRUS and activate PHAGIC ADAPTATION. Shutdown PHAGIC ADAPTATION to recover BLACKLIGHT VIRUS
  • Limit: Feeding - Assimilation may only be used to stress out an organic target. If Mercer fails to stress out his target with a dice pool that includes Assimilate, the target gets to apply their effect die as Physical Stress against Mercer, even if his total was higher
  • Limit: Exhausted


Phagic Adaptation

Shapeshift D8; Mind Reading D10; Mimic D8

  • SFX: -Blank-
  • Limit: Genetic Memory - Mind Reading only works upon the human whose form Alex Mercer has assimilated, and Mimic may only be used to copy Specialties or Physical Powers his target possessed


Specialties

Acrobatics Master, Combat Master, Vehicle Expert, Menace Master

Milestones

Who is Alex Mercer?

1 XP when you consume someone and assume their identity.

3 XP when you uncover secrets about Alex Mercer.

10 XP when you take responsibility for Alex Mercer's friends and family or destroy any links to that identity.

Heroic Monster

1 XP When your actions cause another hero to confront you.

3 XP When you aid another hero or convince them to aid you.

10 XP When you officially join a team or reject an offer to do so.