Editing Alexandra "Lex" Vasquez (ESWAT)
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'''Hard Boiled:''' You can choose to ignore a mild or moderate consequence for the duration of the scene. It can’t be compelled against you or invoked by your enemies. At the end of the scene it comes back worse, though; if it was a mild consequence it becomes a moderate consequence, and if it was already moderate, it becomes severe. | '''Hard Boiled:''' You can choose to ignore a mild or moderate consequence for the duration of the scene. It can’t be compelled against you or invoked by your enemies. At the end of the scene it comes back worse, though; if it was a mild consequence it becomes a moderate consequence, and if it was already moderate, it becomes severe. | ||
− | '''Covert Military Engineering (MEGA):''' Souped-up prosthetic arms give you ''Weapon:2'' with strength-based attacks; armored skin and reinforced skeleton make you ''bulletproof'' (but at a cost); UV-to-IR broad spectrum cyberoptics allow your Notice skill to work unimpeded by visual impairments like darkness, smoke or light cover (but | + | '''Covert Military Engineering (MEGA):''' Souped-up prosthetic arms give you ''Weapon:2'' with strength-based attacks; armored skin and reinforced skeleton make you ''bulletproof'' (but at a cost); UV-to-IR broad spectrum cyberoptics allow your Notice skill to work unimpeded by visual impairments like darkness, smoke or light cover (but at a cost). |
== Background == | == Background == |