Editing Alia:Commoners and Levels

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 16: Line 16:
 
==Experience Rate==
 
==Experience Rate==
  
Depending on a particular character's profession and lifestyle, they gain experience at varying rates.  For a particular person, or group of people a yearly experience rate may be determined based on their typical activities.  Things to take into account are outlined above, but in general the experience rate of non adventurers is between 250xp and 1000xp per year, most people who live fairly safe and un-exciting lives tend towards the lower end of the scale. People who have greater amounts of danger and possibility for intrigue and accomplishment tend to have higher. 
+
Depending on a particular character's profession and lifestyle, they gain experience at varying rates.  For a particular person, or group of people a yearly experience rate may be determined based on their typical activities.  Things to take into account are outlined above, but in general the experience rate of non adventurers is between 250xp and 1000xp per year.
  
Examples of people who may have higher xp rates include: city guards assigned to rough areas, political community and spiritual leaders, criminals, settlers expanding in undeveloped territory, peasants who live near borders, soldiers on active duty during wartime.
+
For example: City guards in a quiet town, away from the border and with a low crime rate, may accumulate xp at a rate of 500xp per year.  Certain individual city guards, say one guard who has a gambling problem and frequent run-ins with bill collectors and other issues caused by lack of money, may in fact accumulate 1000xp per year.  
 
 
Specific examples: City guards in a quiet town, away from the border and with a low crime rate, may accumulate xp at a rate of 500xp per year.  Certain individual city guards, say one guard who has a gambling problem and frequent run-ins with bill collectors and other issues caused by lack of money, may in fact accumulate 1000xp per year.
 
  
 
==Age and Level==
 
==Age and Level==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: