Editing Alia:Extradimensional Tower of Infinite Possiblility

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* Underground Tower: Water is everywhere in the labyrinth.  The interior of the tower, quickly gains a subterranean atmosphere, filled with dripping water and a vast array of fungal growth. Mushrooms, slimes and other light independant vegetation are very common in the labyrinth.  Many are edible.  Many are poisonous. Some are deadly in other ways.  There are a moderate population of fungus eating herd animals, including primarily the Boarus, a dark-adapted species of small pig.
 
* Underground Tower: Water is everywhere in the labyrinth.  The interior of the tower, quickly gains a subterranean atmosphere, filled with dripping water and a vast array of fungal growth. Mushrooms, slimes and other light independant vegetation are very common in the labyrinth.  Many are edible.  Many are poisonous. Some are deadly in other ways.  There are a moderate population of fungus eating herd animals, including primarily the Boarus, a dark-adapted species of small pig.
  
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* Kidnapping: The labyrinth definitely spans, stretches and bridges space, there are several exits and entrances to the labyrinth and they seem to open and close at varying locations following some unknown purpose. The labyrinth occasionally will capture things and cast them within the labyrinth, where they are often trapped for days, months or years.  Sometimes these creatures carve out their own niche within the confusing vaults.  Large sections of the labyrinth are controlled by small to medium tribes of dungeon dwellers.
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* Kidnapping: The labyrinth definitely spans, stretches and bridges space, there are several exits and entrances to the labyrinth and they seem to open and close at varying locations following some unknown purpose. The labyrinth occaisionally will capture things and cast them within the labyrinth, where they are often trapped for days, months or years.  Sometimes these creatures carve out their own niche within the confusing vaults.  Large sections of the labyrinth are controlled by small to medium tribes of dungen dwellers.
  
 
* Forgotten Crypts: The labyrinth seems to have done a large amount of tomb raiding, gathering within itself many forgotten crypts, tombs and mauseleums from throughout the ages.  These transplanted crypts are ALWAYS guarded by undead spirits.
 
* Forgotten Crypts: The labyrinth seems to have done a large amount of tomb raiding, gathering within itself many forgotten crypts, tombs and mauseleums from throughout the ages.  These transplanted crypts are ALWAYS guarded by undead spirits.
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* Magical: temporary summons are quite frequent.  Any creature that may be summoned or called by a magical spell (Monster Summoning, Summon Nature's Ally, Planar Binding, or Planar Ally, Gate, etc.) may be found within the labyrinth's tunnels.
 
* Magical: temporary summons are quite frequent.  Any creature that may be summoned or called by a magical spell (Monster Summoning, Summon Nature's Ally, Planar Binding, or Planar Ally, Gate, etc.) may be found within the labyrinth's tunnels.
  
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* Explorers: adventuring groups occasionally venture into the halls and do not return.  Many either choose to or are forced to stay within the labyrinth.
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* Explorers: adventuring groups occaisionally venture into the halls and do not return.  Many either choose to or are forced to stay within the labyrinth.
  
 
==The Game==
 
==The Game==

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