Difference between revisions of "Alia:Extradimensional Tower of Infinite Possiblility"

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they easily find their way back to where they came from.
 
they easily find their way back to where they came from.
  
==Treasure==
 
  
Treasure within the dungeon comes from three sources.  Sometimes
 
monster encounters that move into the dungeon carry treasure with
 
them.  The second source of treasure within the dungeon is adventurers
 
who carry the treasure in and never carry it out.  The third are the
 
undead crypts. And the last and more interesting are the "reward"
 
treasure from Lysander.
 
 
Reward treasure is always magic geared towards casters.  Lysander is
 
in fact a multi-disciplinary spell caster, being a epic level cleric
 
5/wizard 5/mystic thuerge 20 (if using dual class rules, is a
 
cleric-wizard 10, mystic theurge 20) and has access to all spells in
 
the player's handbook, but has rewards suitable for any spell casting
 
class including sorcerers, wizards, clerics, druids, bards, paladins,
 
rangers.  In order to earn a minor reward, a character must display
 
worthyness in defeating an encounter.  In order to earn a medium
 
reward, a character must display several such worthy attempts.  In
 
order to achieve a major reward, the character must prove themselves
 
to be a potential apprentice.
 
 
Minor rewards consist usually of expendable magic.  Scrolls, potions,
 
magic arrows, expendable wonderous items.  Medium rewards are usually
 
lasting magic items that encourage spell casting, such as pearls of
 
power, rings of wizardry, magical instruments of bardic music, or
 
ability enhancers.  Major rewards are items from Lysander's personal
 
collection from his adventuring days.
 
 
There are six levels of Lysanders tower, of varying challenge from
 
EL3-5 for level 1, to EL18-20 for level 6.
 
  
 
==Lysander's Purpose==
 
==Lysander's Purpose==

Revision as of 15:48, 16 August 2005

Extradimensional Tower of Infinite Possiblility

Tomb of the Wizard Lysander. The tower is located near the middle of the city and is a puzzle to everyone. The actual tower is 60 feet tall and 40 feet wide, but the interior is significantly larger. In the windows of the tower, strange creatures can be occaisionally seen and several groups of adventurers have escaped from the tower through the windows, they tell a tale of great, and ever-changing dangers.

Ecology

The tower has it's own ecology, and is populated by dangers of multiple sources.

  • Underground Tower: Water is everywhere in the labyrinth. The interior of the tower, quickly gains a subterranean atmosphere, filled with dripping water and a vast array of fungal growth. Mushrooms, slimes and other light independant vegetation are very common in the labyrinth. Many are edible. Many are poisonous. Some are deadly in other ways. There are a moderate population of fungus eating herd animals, including primarily the Boarus, a dark-adapted species of small pig.
  • Kidnapping: The labyrinth definitely spans, stretches and bridges space, there are several exits and entrances to the labyrinth and they seem to open and close at varying locations following some unknown purpose. The labyrinth occaisionally will capture things and cast them within the labyrinth, where they are often trapped for days, months or years. Sometimes these creatures carve out their own niche within the confusing vaults. Large sections of the labyrinth are controlled by small to medium tribes of dungen dwellers.
  • Forgotten Crypts: The labyrinth seems to have done a large amount of tomb raiding, gathering within itself many forgotten crypts, tombs and mauseleums from throughout the ages. These transplanted crypts are ALWAYS guarded by undead spirits.
  • Magical: temporary summons are quite frequent. Any creature that may be summoned or called by a magical spell (Monster Summoning, Summon Nature's Ally, Planar Binding, or Planar Ally, Gate, etc.) may be found within the labyrinth's tunnels.
  • Explorers: adventuring groups occaisionally venture into the halls and do not return. Many either choose to or are forced to stay within the labyrinth.

The Game

The purpose of the tower is to test people. Lysander is in fact dead and entombed within the uppermost reaches of the labyrinth. During his life he never found a worthy apprentice. Before his death, he set up the labyrinth as a test for prospective apprentices. He is now a demi-lich, resting, waiting for someone to carry on in his footsteps. The entire dungeon is in fact a magical artifact, designed and built by Lysander in the ten years before his lichdom, and watched over it by Lysander. If an apprentice is found, the tower will revert back to it's original form.

The labyrinth is a game of sorts. Propsective adventurers risk themselves for potential gain, but if they fail they face the possibility of becoming trapped within and being forced to serve the labyrinth for up to 3 years.

Monsters within are either temporary summons, quasi-real illusions, are have in fact chosen to remain. Monsters are occaisionally led into an area deemed suitable for their occupancy, if they stay they are welcomed into the labyrinth, if such monsters decide to leave, they easily find their way back to where they came from.


Lysander's Purpose

Lysander's Purpose is unknown to anyone.

The following is meant for DM eyes only Lysander's Purpose.