Difference between revisions of "Alia:Nolton Watch"

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=Nolton Watch=
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==The Regular Watch==
 
 
 
The watch is the police force of Nolton.
 
 
 
Watch members are mostly warriors and gain 1000xp per year of service.
 
 
 
Certain invidivuals with the "right stuff" are recognized and promoted
 
through the ranks.
 
 
 
The Watch is a respected career and only selects capable and morally
 
upright invididuals as recruits (base stats of 10 across and lawful or
 
neutral good alignment.)  The average watchman has at least 5 years of
 
experience.  Watchmen accumulate 1000 xp per year in the course of
 
their jobs.
 
 
 
All watchmen train to use clubs to subdue, and do not suffer any to
 
hit penalty to do subdual damage with clubs.
 
 
 
Green Watchman (1+ years): War 2, stats = 10, HP 13, att +2, AC: 13
 
Gear: MW Club +3 (d6), whistle, studded leather armor, manacles
 
Feats:  Skill Focus: Spot, Non-lethal: club
 
Skills: Spot +9, Intimidate: +5, sense motive +0
 
 
Regular Watchman (6+ years): War 4, stats = 10, HP: 23, bab: +4, AC: 13
 
Gear: MW Club +5 (d6), whistle, studded leather armor, manacles
 
Feats: Skill Focus: Spot, Skill Focus: Intimidate, Non-lethal: club
 
Skills: Spot +10, Intimidate: +10, sense motive +2
 
 
Veteran Watchman (15+ years): War 6, stats = 10, HP: 33, att: +6, AC: 13
 
Gear: MW Club +7 (d6), whistle, studded leather armor, manacles
 
Feats:  Skill Focus: Intimidate, Skill Focus: Spot, Non-lethal: club
 
        Skill Focus: Sense Motive
 
Skills: Spot +10, Intimidate: +10, sense motive +10
 
 
 
Patrols are usually several pairs of watchmen, patrolling within
 
whistle distance of each other.  Blowing a watchman's whistle is a
 
standard action that will usually bring 2 pairs of watchmen within 5
 
rounds (and also the attention of nearby concerned citizens).  And 0-4
 
more pairs within 5 more rounds.
 
 
 
Usually pairs on patrol are armed in light armor and carry only a club
 
as armament.  When expecting trouble, it is usual to have larger
 
groups in scale armor and with ranged weaponry (Light Crossbows).
 
 
 
==Nolton Yard==
 
 
 
Investigations of crimes are done by the detectives attached to Nolton Yard.
 
 
 
Typical Detective (6+ years) War 1/Exp 3, int 12, HP: 20, att: +3, AC 10
 
Gear: MW Club +4 (d6), whistle, regular clothes or dress uniform
 
Feats: Skill Focus: Spot, Non-lethal: club, Skill Focus: Search
 
Skills: Spot +10, Intimidate +6, Search +11, Sense Motive +7,
 
        Gather Information +3, Know: Local: +2
 
 
Inspector (15+ years) War 1/Exp 5, int 12, HP: 28, att: +4, AC 10
 
Gear: MW Club +4 (d6), whistle, regular clothes or dress uniform
 
Feats: Skill Focus: Spot, Non-lethal: club, Skill Focus: Search,
 
                    Skill Focus: Sense Motive
 
Skills: Spot +13, Intimidate +9, Search +13, Sense Motive +13,
 
        Gather Information +7, Know: Local +4
 
 
 
==Ranks of Watchmen==
 
 
 
Regular watchmen are Junior Constables, Constables, and Sergeants that
 
usually correspond to green, typical and veteran watchmen.  Further
 
advancement is possible into special units or into the ranks of
 
officers.
 
 
 
Special units focus on a particular task in addition to regular
 
duties. They have the same ranks as regular watchmen but add
 
"special" to thier title as in "Special Junior Constable".  Three such
 
units exist:
 
 
 
Heavy Squad: Train as fighters.  Used to deal with riots, or large
 
scale brawls.  Equip: Banded Mail, Large Shields Feat Progression:
 
Combat Expertise, Improved Trip, Improved Disarm.
 
 
 
Infiltrator Squad: Train as rogues, with focus on bluff, sense motive,
 
and gather information.  These are an anti-organized crime unit as
 
well as an anti-spy unit.  Their existence is public knowledge,
 
although their identities are not.
 
 
 
Inquisitors: Train as magic using classes. min spell casting stat 13,
 
Focus on Divination and Enchantment magic.
 
 
 
Officers are selected either by natural talent and or experience and
 
merit.  Officers often diverge from the typical warrior advancement
 
track into specialized NPC classes like expert or sometimes into
 
heroic classes.  Officers usually advance through the investigative
 
branch (Nolton Yard) of ranks Detective, Senior Detective, Inspector,
 
and then the command ranks of Detective Leftenant, Captain, Chief
 
Inspector and Commisioner.
 
 
 
Relative Ranks:              Min Service:
 
Junior Constable                        1
 
Special Junior Constable                1
 
Constable                              5
 
Special Constable                      5
 
Sergeant                              15
 
Special Sergeant                      15
 
 
Officers:
 
Detective                              5   
 
Senior Detective                      10
 
Watch Lt                              15
 
Detective Lt = Inspector              15
 
Captain                                20
 
Captain of the Yard                    20
 
Chief Inspector                        25
 
Commisioner                            25
 
 
 
Career Paths:
 
 
Jr Constable -> Sp. Jr. Constable
 
Constable -> Sp. Constable or Detective
 
Sergeant -> Sp. Sergeant or Watch Lt. or Detective
 
 
Special Junior Constable
 
Special Constable
 
Special Sergeant -> Watch Lt. or Detective
 
 
Detective
 
Senior Detective -> Detective Lt.
 
Inspector
 
 
Detective Lt. -> Captain
 
Captain of the Yard -> Commisioner
 
Chief Inspector -> Commisioner
 
 
Watch Lt.
 
Captain -> Captain of the Yard
 
Commisioner
 
 
 
==Organization==
 
 
 
The watch are organized into pairs of two within squads of 20 to 30.
 
Each squad is responsible for an area of the city and have a sergeant
 
as the squad leader.  Several squads are organized into a precinct
 
with each watch squad reporting into the watch leftenant for that
 
precinct. A captain is responsible for the whole of the precinct and
 
reports to the commisioner.  Reporting to the captain is the watch
 
leftenant and the detective leftenent.  The detective leftenant
 
commands a small group of Detectives and Sr. Detectives attached to
 
the precinct and also reports to the captain of the yard.
 
 
 
Nolton Yard is the responsibilty of the Chief Inspector who reports
 
to the Commisioner.  Several independant inspectors report The Chief
 
Inspector as well as the Captain of the Yard who is responsible for
 
administering the The Chief Inspector is also res
 
 
 
The commisioner is responsible for the watch and for Nolton Yard.
 
Special Units are not attached to a particular precinct but rather to
 
the commisioner's office through the captain of special forces.  Each
 
special unit also has a Watch Lt. to administer it.
 
 
 
The academy also reports to the commisioner.  It is not offically part
 
of the watch but is comprised of former, respected watch members.
 
Instructors at the academy retain their rank they had in the watch as
 
an honorary but are outside the command structure.  The person
 
responsible for the academy is usually a former captain, chief
 
inspector or commisioner.  The academy performs regular watchmen
 
training, as well as special forces training and detective training.
 
 
 
{{Template:Alia}}
 

Revision as of 20:32, 20 July 2012

There are actually loads of detilas like that to take into consideration. That is a great point to deliver up. I supply the thoughts above as normal inspiration however clearly there are questions just like the one you carry up where an important thing will likely be working in trustworthy good faith. I don?t know if best practices have emerged round issues like that, but I'm certain that your job is clearly recognized as a fair game. Both girls and boys really feel the affect of only a moment’s pleasure, for the remainder of their lives.