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===Giants of Estvald===
 
===Giants of Estvald===
  
The western mountains are ruled over by the Giants.  A country they
+
The western mountains are ruled over by the giants, a country they
call Estvald was seized control from the Dwarves nearly 500
+
call Estvald, which they seized control from the Dwarves nearly 500
 
years ago.  It is filled with great mountain cities.  It is actually
 
years ago.  It is filled with great mountain cities.  It is actually
 
an eastern extension of a larger giantish kingdom to the west where
 
an eastern extension of a larger giantish kingdom to the west where
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Dragons commonly allow humanoid towns or villages, and nomadic people
 
Dragons commonly allow humanoid towns or villages, and nomadic people
access to their lands for tribute.  Usually tribute is in gold,
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access to their lands for tribute.  Usually tribute is usually in gold,
 
sometimes in trade goods or craftwork, occasionally in livestock.
 
sometimes in trade goods or craftwork, occasionally in livestock.
  
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usually limit their involvement to individuals, such as artists,
 
usually limit their involvement to individuals, such as artists,
 
crafters, researchers, or adventurers.
 
crafters, researchers, or adventurers.
 
=Civilized Races=
 
  
 
==Humans==
 
==Humans==
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new to Prolia however and has come about by the close ties with the
 
new to Prolia however and has come about by the close ties with the
 
giantish kingdom.
 
giantish kingdom.
 +
 +
Prolia was once a unified knigdom.  There are ruins of guard towers
 +
along the border to the northern forest, where once Prolian soldiers
 +
kept the goblinoid raids from the north out of the country.  Now after
 +
years of paying heavy tribute to the hill giants, Prolia is on the
 +
verge of collapse.  Each town and village struggles to survive to feed
 +
itself and to satisfy the Hill Giants.
 +
 +
Prolia exists mostly because the giants are uninterested in the
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flatlands near the coast and like the tribute without having to
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administer the area.  Prolia is however in danger of being overrun by
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the goblinoids of the northern forest, who would like better access to
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the southlands, but lack the organization to mass in numbers
 +
sufficient to take all of Prolia and who also do not wish to upset the
 +
giants.  Rumors of a great hobgoblin leader who has been dealing with
 +
the giants for the right to take prolia persist, but so far only the
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northernmost town of Prolia has fallen, and the goblins did not stay
 +
to occupy the area, but retreated to the forest.
  
 
For racial traits of half orcs see [[Alia:Player Races#Half Orcs|Half Orcs]].
 
For racial traits of half orcs see [[Alia:Player Races#Half Orcs|Half Orcs]].
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[[Alia:Elves of the Republic|Elves of the Republic]].  Almost all half
 
[[Alia:Elves of the Republic|Elves of the Republic]].  Almost all half
 
elves come from high elf ancestry, and there is some rumor that high
 
elves come from high elf ancestry, and there is some rumor that high
elves, in fact have some distant human ancestry.
+
elves, in fact have some distant human ancestry.
  
 
==Dwarves==
 
==Dwarves==
  
 
For racial traits of dwarves see [[Alia:Player Races#Dwarves|Dwarves]].
 
For racial traits of dwarves see [[Alia:Player Races#Dwarves|Dwarves]].
 
Mountain Dwarves may purchase magical items from their families at cost.
 
(50% of book price), but may need to wait for completion and delivery
 
or may need to travel home to receive the goods.
 
  
 
===Mountain Dwarves (Scattered and of Cragmore)===
 
===Mountain Dwarves (Scattered and of Cragmore)===
  
Dwarves are known for their lost empire of Krondheim in the mountains to the west.
+
Dwarves are known for their lost empire in the mountains to the west.
 
Their downfall to the might of the giants casts a shadow over all of
 
Their downfall to the might of the giants casts a shadow over all of
 
them.  The dwarves greatest desire as a people is to re-capture their
 
them.  The dwarves greatest desire as a people is to re-capture their
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many giants, a dwarf will retire as a respected hero, take the title
 
many giants, a dwarf will retire as a respected hero, take the title
 
of thane, marry several young dwarf women, sire as many children as he
 
of thane, marry several young dwarf women, sire as many children as he
can and start his own clan-like family. About 1 in 3 Dwarf men reach
+
can and start his own clan-like family. About 1 in 5 Dwarf men reach
 
retirement, and about half of those are awarded the title Thane by the
 
retirement, and about half of those are awarded the title Thane by the
 
council of Thanes.  Typically a Thane is a 10th to 15th level
 
council of Thanes.  Typically a Thane is a 10th to 15th level
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their adult life.  Often they train as clerics of Umos.
 
their adult life.  Often they train as clerics of Umos.
 
   
 
   
Dwarf women are supportive of these social changes even though this was
+
Dwarf women are supportive of these social changes eve though this was
 
not the way of the old Dwarves.  There are a few who refuse to live a
 
not the way of the old Dwarves.  There are a few who refuse to live a
cloistered life. Also, some who have proven to be infertile and have
+
cloistered life. Also, some who have proven to be infertile and have
 
joined with the men in their quest.  One famous rebel, who left to
 
joined with the men in their quest.  One famous rebel, who left to
 
fight giants in the west, is the venerable "Thane" Griselda, who is
 
fight giants in the west, is the venerable "Thane" Griselda, who is
 
responsible for the deaths of more than twenty giants, and who lives
 
responsible for the deaths of more than twenty giants, and who lives
 
in a manor in Nolton with three aging Dwarven Keeper husbands.  She
 
in a manor in Nolton with three aging Dwarven Keeper husbands.  She
bore 10 children in her childbearing years (more than average), two of
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bore 7 children in her childbearing years (more than average), two of
 
whom have are well on their way of becoming Thanes in their own right.
 
whom have are well on their way of becoming Thanes in their own right.
 
Although it is a break from their new tradition, most Dwarves
 
Although it is a break from their new tradition, most Dwarves
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Cragmore is the largest dwarven community, and is located some 200
 
Cragmore is the largest dwarven community, and is located some 200
miles north of Nolton, and is home to 500 Thanes, 2000 Keepers and a
+
miles north of Nolton, and is home to 500 Thanes, 500 Keepers and a
population of about 25000 (and about 5000 Dwarf adventurers who call
+
population of about 15000 (and about 5000 Dwarf adventurers who call
 
it home).  Many smaller Dwarven communites are scattered throughout
 
it home).  Many smaller Dwarven communites are scattered throughout
 
the northern empire, most are Clan-homes (Thanes and Keepers from the
 
the northern empire, most are Clan-homes (Thanes and Keepers from the
same family) with typically at least 100 dwarves in residence:  
+
same family) with typically about 100 dwarves in residence: 3 Thanes
3 Thanes (10-14), 9 Keepers (6-9), 30 Wives (5 level 1, 10 level 2, 10
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(10,12,14), 3 Keepers (5,7,9), 30 Wives (5 level 1, 10 level 2, 10
 
level 3, 5 level 4), 60 children/young adults, non-combatant).  A
 
level 3, 5 level 4), 60 children/young adults, non-combatant).  A
typical Thane has at least 10 wives, each having several children).   
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typical Thane has 10 wives, each having 4 children (2 of which are
 
+
still at home).  A community such as this would support 30 adventuring
A community such as this would support 20-30 adventuring
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dwarves with same level distribution as the wives, (and 30 dead in the
dwarves with same level distribution as the wives.   
+
clan).  Typical activities in a clanhome include crafting of armor and
Typical activities in a clanhome include crafting of armor, weapons, and magic items for adventuring children.  (Many Thanes and
+
weapons, and magic items for adventuring children.  (Many Thanes and
 
Keepers take up the mantle of Master Crafter after retirement.)
 
Keepers take up the mantle of Master Crafter after retirement.)
Some agriculture and herding is done in dwarven communities, but the primary occupation is production of trade goods.
 
 
====Dwarven Population Breakdown====
 
 
1%  Thanes
 
4%  Keepers
 
15% Clanwives
 
20% Children
 
15% Unmarried Women
 
15% Married Women (elsewhere)
 
30% Unmarried Men
 
 
A typical residence will have 1 thane, 4 keepers, 15 wives, 10 boys, 10 girls, 15 unmarried women.  It will support around 25 adventuring men, and will have about 15 married daughters who have joined other clans.
 
 
This distribution is an average.  New clans will be smaller and will consist of only the thanes, keepers and clanwives and children.  Clans that have been established carry on after the death of their Thane, with the wives re-marrying a newly annointed Thane.
 
 
About one in three Male Dwarves survive to retirement.  One in five of those become Thanes. 
 
 
Thanes, Keepers, Clanwives, Unmarried Men, and about half of Unmarried Women are considered to be combatants, or about half of the overall population and about a third of a clanhome.
 
  
 
===Dwarves of the Depths===
 
===Dwarves of the Depths===
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==Gnomes==
 
==Gnomes==
 
Gnomes have two separate ancestries, Wood Gnomes
 
who come from the north west part of the Shadow Wood,
 
and Rock Gnomes who come from the foothills near Estvald. 
 
  
 
For racial traits of gnomes see [[Alia:Player Races#Gnomes|Gnomes]].
 
For racial traits of gnomes see [[Alia:Player Races#Gnomes|Gnomes]].
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===Rock Gnomes of Greenhill===
 
===Rock Gnomes of Greenhill===
  
When the dwarven empire fell to the giants, the Rock Gnomes
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Gnomes in the south have suffered a similar plight as Dwarves in
fought along side the dwarves.  After the
+
regards to slavery.  Gnomes have two separate ancestries, wood gnomes
dwarven halls fell, the Rock Gnomes decided to make peace with the
+
who lived at edges of the great southern forest, and rock gnomes who
 +
lived in the foothills near the fallen dwarven empire. 
 +
 
 +
When the dwarven empire fell to the giants, the gnomes of the hills
 +
fought along side the dwarves, but after their defeat, after the
 +
dwarven halls fell, the rock gnomes decided to make peace with the
 
giants and to pay tribute to them.  The remaining dwarves, who had
 
giants and to pay tribute to them.  The remaining dwarves, who had
 
nowhere to rally were forced to flee into human lands where they
 
nowhere to rally were forced to flee into human lands where they
settled at Silver Peak and Cragmore.  Although the Dwarves were incensed with the Gnomes after their betrayal, the years have softened their hearts and Dwarves have forgiven the Rock Gnomes surrender.
+
settled.  Although the Dwarves were incensed with the Gnomes after
 +
their betrayal, the years have softened their hearts and Dwarves have
 +
forgiven their surrender and remembered their support before the
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defeat, realizing that the Gnomes did not need to sacrifice themselves
 +
in vengeance against the dwarves.
  
The Rock Gnomes have paid tribute to the giants since then and since it's fall, their kingdom has stagnated - no longer the great center of learning and magical research that it was.  Greenhill is now quite insular against outsiders and the Rock Gnomes of Greenhill have been integrated into the Giant's mountain kingdom.
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The Rock Gnomes have paid tribute to the giants since then and with
 +
the heavy tribute to the giants and without the trade with the great
 +
dwarven empire their kingdom has stagnated, no longer the great center
 +
of learning and magical research that it was.  They now covertly
 +
support the Dwarves in their dream of eventual return.
  
 
===Wood Gnomes of Shadow Wood===
 
===Wood Gnomes of Shadow Wood===
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===Gnomes of the Depths===
 
===Gnomes of the Depths===
  
Given the choice between slavery by the Empire in the south or service to the giants in Greenhill, some Gnomes have chosed to joinen the Deep Dwarves in their colonization of the depths.  The Deep Gnomes, like the Grey Dwarves do not differ significantly from their surface brethren, with one exception.  They are adapting to the dark and have gained limited Darkvision.
+
Some gnomes have joined the Deep Dwarves in their colonization of the
 +
depths.  The Deep Gnomes, like the Grey Dwarves do not differ significantly
 +
from their surface brethren, with one exception.  They are adapting to
 +
the dark and have gained limited Darkvision.
  
 
==Halflings (Scattered)==
 
==Halflings (Scattered)==

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