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:SKILLS: Survival, Mobility
 
:SKILLS: Survival, Mobility
 
:TALENTS: Banter, Overkill, Past the Limit, Stealthy, Watchful
 
:TALENTS: Banter, Overkill, Past the Limit, Stealthy, Watchful
=== New Talents ===
 
These five talents are new and available only to Colonial Marines.
 
 
'''ALL-TERRAIN DRIVER''' </br>
 
Almost anyone can drive a tractor or APC, but with this talent you have experience driving all-terrain vehicles over rough terrain whilst minimizing damage to the vehicle. You get a +2 modification to PILOTING when driving a wheeled or tracked vehicle built for off-road travel.
 
 
'''BYPASS''' </br>
 
You have experience jury-rigging toolkits and using diagnostic devices to hack doors. You gain a +2 modification to the COMTECH skill when attempting to unlock a locked entryway.
 
 
'''HEAVY WEAPONS'''</br>
 
The military uses a variety of heavy weapons, from plasma guns to tactical missiles and tank guns. You get a +2 modification to RANGED COMBAT when firing such weapons, and +2 to HEAVY MACHINERY when attempting to unjam or fix a heavy weapon.
 
 
'''HUG THE DIRT'''</br>
 
With this talent you’re able to maximize cover from incoming ranged attacks when you’re down on the ground, forcing an attacker using a ranged weapon at MEDIUM range or more to take a –2 modification. Going prone does not require an action, but you can only do it on your own turn. Getting up is a fast action. This talent can be combined with the effects of cover.
 
 
'''REMOTE''' </br>
 
You are qualified to set up, control and repair remote sentry guns and other remotely controlled battlefield devices, and to pilot remote vehicles and Pups. Receive +2 to COMTECH rolls to carry out these tasks. The correct equipment is needed in all cases. A portable uplink terminal, for example, is needed to remote pilot a dropship, EVAC fighter or APC.
 
  
 
==Colonial Marines==
 
==Colonial Marines==

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